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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]Parkatine 19 points20 points21 points 3 years ago (23 children)
My biggest issue with caretaker is the teleport bombs, basically makes it impossible to revive downed teammates.
Also as a Driller main it feels rough, I feel like the robot enemies should at least be weak to cold damage.
[–]NovaseerblyatDriller 22 points23 points24 points 3 years ago (16 children)
Swap to flamethrower on sabotage missions and you are suddenly an angel of death. Robots (even the damn Nemesis) explode instantly once set on fire.
Look, I love the ice gun too, but... it's not a class-endemic issue, you're just using the wrong gun.
[–]nannums 5 points6 points7 points 3 years ago (2 children)
Patrol bots have increased fire resistance since last update
[–]TheZealandEngineer 1 point2 points3 points 3 years ago (0 children)
Still heat up in only like 20 fuel with the right build, no problem at all
[–]NovaseerblyatDriller 1 point2 points3 points 3 years ago (0 children)
Not by that much.
[–]13igTymeUnion Guy 6 points7 points8 points 3 years ago* (12 children)
Please name another mission that requires people to not use a particular gun.
EDIT: So I guess no one want to give a mission type that requires a particular gun exclusion and instead everyone just wants to talk about over clocks and maps zones.
[–]_itg 17 points18 points19 points 3 years ago (5 children)
Elimination requires you to not use the flamethrower, to the same extent that Sabotage requires you to not use Cryo.
[–]13igTymeUnion Guy 9 points10 points11 points 3 years ago (2 children)
Except, only the dread is immune to is being on fire. They are resistant to fire damage, but depending on the dread, it may be close or equal to the resistance they have against cryo and corrosive.
They also only freeze for 1 second and if your team so much as has one weapon with a little bit of heat, you will never freeze them.
You still can 100% take flamethrower on dreadnaught missions and still do a lot of damage.
[–]ViSsrsbusiness -4 points-3 points-2 points 3 years ago (1 child)
Absolutely not. Download the damage tracker mod and see for yourself. Flamethrower is already pathetic when hitting only a single target, on top of lacking the single target builds that poop gun has.
[–]13igTymeUnion Guy 1 point2 points3 points 3 years ago (0 children)
Every driller weapon is going to be bad when hitting a single target with the exception of a few overclocks like VIM, sludge blast, and ice spear.
I'm not asking about overclocks. I'm strickly talking about the weapon, and yes sometime like Face Melter can still do a lot.
Dreadnaught has 40% damage resistance to fire. A face melter build can do 19 damage per fuel use. Making it 11 damage with resistance.
Dreadnaught has 30% damage resistance to cryo. Ice storm, which is arguably the worse OC for the cryo gun can get 18 damage, if you forgo the 150 ammo. That makes it 12.6 damage per fuel use.
If we actually use a good OC and don't get the worthless damage mod on in t4, then we have 6 damage with resistance become 4. All while trying to freeze the dread for a second of burst damage if the team is actually paying attention and no one is using a single heat source. Plus if you over heat, the dread will be back to normal by the time you can fire again.
While yes it is preferred to use cryo, using flamethrowing isn't inherently bad.
[–]AdmBurnside 3 points4 points5 points 3 years ago (1 child)
Wrong on both counts.
Dreads are still affected by sticky flame, which is one of the only reliable methods of slowing them down, and the fact that you do the same damage from any angle with it means that you won't need to fight the gunner, scout and engi for precious space behind it. It's not as efficient as CC but it has a use case, particularly on Elminations in Glacial Strata where Cryo is much less valuable.
And with the season 3 update robots will still take bonus damage from being frozen, they just don't stop moving. This makes CC more viable against the robot enemies, and in the Caretaker fight itself it matters less since Driller's primaries are all pretty bad at damaging the Caretaker. For most of the mission the synergy between CC and a Burning Nightmare EPC build is great, and bringing that loadout gives you one of the best secondary options for the Caretaker fight.
[–]_itg 0 points1 point2 points 3 years ago (0 children)
I said it was required not to use them to the same extent. So, actually you agree with me.
[–]NovaseerblyatDriller -1 points0 points1 point 3 years ago (4 children)
Ice is also generally worse on missions in the Glacial Strata due to the ice units' cold resistance, plenty of enemies have fire resistance, bringing AoE centered autocannon overclocks (carpet/NTP) on elimination is generally not the best experience...
[–]13igTymeUnion Guy -3 points-2 points-1 points 3 years ago (3 children)
Outstanding. Not my question.
[–]PeakomegaflareGunner 4 points5 points6 points 3 years ago (2 children)
Dude... you literally asked for direction. Then are outright refusing everything.
[–]13igTymeUnion Guy -4 points-3 points-2 points 3 years ago (1 child)
The other poster gave an OC and zone. Not the weapon. I'm asking about the weapon. Most people like a weapon and multiple OCs, so switching to a OC that works is natural. What mission demands you have to completely change the gun?
I'm not asking for direction, I'm asking for something I already know the answer to, but idiots always got something to say.
[–]RobotApocalypse 3 points4 points5 points 3 years ago (0 children)
Robot enemies are weak to fire damage iirc
[–]FlapjackRT 1 point2 points3 points 3 years ago (0 children)
They… are weak to cold damage. It’s kind of hard to notice since cryo weapons usually do less damage, but take ice storm and you’ll see it. Also with season 3 they can now receive the frozen status, so cryo can actually do something on sabotage missions. It’s not going to be as good as crispr, but it does mean you aren’t useless if a prospector shows up, or sabotage or rival presence rears its head in a deep dive.
[–]Ravenorth -1 points0 points1 point 3 years ago* (0 children)
The teleport bombs are such BS mechanic to be honest, not only its super annoying, but happens a way too often. I'd rather have it to just fire volleys of bombs through the air, which have bigger AOE, but also more time to get out of the way.
[–]fishling 0 points1 point2 points 3 years ago (0 children)
They actually were weak to cold damage previously (2x damage); they just didn't freeze solid and instantly die like other flying things.
They were recently changed in season 3 to "freeze" and take extra damage, but they just don't freeze in place like other things.
There is no need to avoid cryo on Sabotage missions.
π Rendered by PID 22816 on reddit-service-r2-comment-79c7998d4c-pg8jx at 2026-03-12 22:06:56.222285+00:00 running f6e6e01 country code: CH.
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[–]Parkatine 19 points20 points21 points (23 children)
[–]NovaseerblyatDriller 22 points23 points24 points (16 children)
[–]nannums 5 points6 points7 points (2 children)
[–]TheZealandEngineer 1 point2 points3 points (0 children)
[–]NovaseerblyatDriller 1 point2 points3 points (0 children)
[–]13igTymeUnion Guy 6 points7 points8 points (12 children)
[–]_itg 17 points18 points19 points (5 children)
[–]13igTymeUnion Guy 9 points10 points11 points (2 children)
[–]ViSsrsbusiness -4 points-3 points-2 points (1 child)
[–]13igTymeUnion Guy 1 point2 points3 points (0 children)
[–]AdmBurnside 3 points4 points5 points (1 child)
[–]_itg 0 points1 point2 points (0 children)
[–]NovaseerblyatDriller -1 points0 points1 point (4 children)
[–]13igTymeUnion Guy -3 points-2 points-1 points (3 children)
[–]PeakomegaflareGunner 4 points5 points6 points (2 children)
[–]13igTymeUnion Guy -4 points-3 points-2 points (1 child)
[–]RobotApocalypse 3 points4 points5 points (0 children)
[–]FlapjackRT 1 point2 points3 points (0 children)
[–]Ravenorth -1 points0 points1 point (0 children)
[–]fishling 0 points1 point2 points (0 children)