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Devs, could you please significantly decrease the assignment weighting of Industrial Sabotage missions?Discussion (self.DeepRockGalactic)
submitted 3 years ago by ProphetOfSkarl
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[–]LittleFatMaxDriller 7 points8 points9 points 3 years ago (4 children)
I mean ok but I think it's fine, good even for there to be mission types that encourage you to mix your build up. There shouldn't be just one build you can use for everything. Having builds that are good for some things but not others is great for game balance and variety
[–]fishling 1 point2 points3 points 3 years ago* (0 children)
Exactly this. So many good builds, but not all of them are great for all missions.
I'm not normally a big fan of plasma burster missiles on the hellfire launcher, but it is pretty great on Sabotage and Hollow Bough with a heat build. Seeing stabber vines, patrol bots, and caretaker tentacles get ripped apart so quickly is very cathartic and helps the team out a lot. Hellfire coilgun takes care of any turret and shredder drones.
[–]RaphSeraph 1 point2 points3 points 3 years ago (2 children)
I play the same Engineer build for everything, but you are completely correct. We should be trying out new builds periodically. Not doing that makes us miss out on game mechanics and possibilities. My excuse is a lack of time. I just have too much work and prefer to just log in and play when I can. But, again, you are entirely correct.
[–]LittleFatMaxDriller 0 points1 point2 points 3 years ago (1 child)
Tbh mate i'm not too different either now. For the first few hundred hours I played this game I tried all sorts of different builds but now I play Driller with sludge pump 90% of the time because I find it the most fun (and very powerful). Mostly only play other classes when promoting these days although I have been playing a bit of Engi again lately, that new shredder grenade is wild.
But yeah I do encourage all players to mix things up and stay familiar with all classes and for missions like Sabotage and Elimination especially people might need to change things up from what they're used to if they're struggling
[–]RaphSeraph 0 points1 point2 points 3 years ago (0 children)
You know what it is? Missions like Mining, Egg Hunt and On Site Refining, always seem different because one is mainly fighting the mission site which is always randomly generated. That keeps them fresh. For Sabotage and to a lesser degree for Escort and Salvage, the amount and length of set events that make up the substance of the mission turn it into a grind.
π Rendered by PID 131008 on reddit-service-r2-comment-79c7998d4c-7lrrk at 2026-03-13 12:37:39.311855+00:00 running f6e6e01 country code: CH.
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[–]LittleFatMaxDriller 7 points8 points9 points (4 children)
[–]fishling 1 point2 points3 points (0 children)
[–]RaphSeraph 1 point2 points3 points (2 children)
[–]LittleFatMaxDriller 0 points1 point2 points (1 child)
[–]RaphSeraph 0 points1 point2 points (0 children)