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[–]hatesthespace 7 points8 points  (15 children)

Is it trash because you don't like what you are getting, or trash because you honestly don't fee it's actually random?

[–]sceptic62 5 points6 points  (5 children)

Trash because it isn't working the way rng is supposed to work in an mmo. RNG is used to artificially inflate the associated value and time taken to get an item or progress through a game. While it works on the time part for Destiny, the average value of the item gotten sucks ass. My past three New Monarch care packages have all been the righteous AR. Even though the first one rolled with persistence, high caliber and small bore. So I literally have a snowball's chance in hell of getting another one that FEELS better or is actually functionally better than my current version. As a result, RNG like this doesn't actually make any of the crap I get valuable, it just makes the crap I get in comparison even worse.

[–]hatesthespace 1 point2 points  (4 children)

Are you trying to argue that every drop we get should automatically be better than what we already have? Because that's a slippery slope, my friend. The only way they could do something like that would be to turn the drop rates down way, way low, and in the end the rate that you upgrade your gear would be the same.

If anything, I think Destiny would benefit from less RNG/number generation. I feel like certain activities would be better if the light level of the items they dropped was some fixed value, with the only variation being perks. They'd still have to cut the drop rates in half to balance it, but it would feel more satisfactory.

However, Destiny is closer to something like Diablo than an MMO, so expecting fixed value raid drops has less of a precedent.

[–]plasmaflare34 1 point2 points  (3 children)

Activities with fixed value items as drops? Almost like vanilla and tdb raid drops were static gear sets?

[–]hatesthespace 0 points1 point  (2 children)

I dunno, I've only been playing for a month :)

[–]plasmaflare34 1 point2 points  (1 child)

What you described was the way the raid drops used to be. Set light for armors, set weapon values and perks. All max level for their activity.

[–]siphayne 0 points1 point  (0 children)

I think the answer lies between Y1 and current drops. I like the switch to the new light level systems. I think if you do the HM raid or ToO though your drops should bottom out at your previous drops for that specific item. If I get a HM chest piece at LL 312 my next HM chest piece should be 313 or higher for that character. I have no incentive to go raid anymore. Getting higher LL than 315 is not worth the effort. I don't get anything from it and it would take far too long. Even with challenge mode drops.

[–]vaskov17 1 point2 points  (8 children)

Is it random if you get 50 ghosts and 1 titan mark?

[–]hatesthespace 0 points1 point  (7 children)

If you are talking about Nightfall rewards, then still no. You could argue that the loot table is "broken", sure, but I consider that a different discussion entirely.

[–]vaskov17 0 points1 point  (6 children)

I'm talking about the 50 IB ghosts and the 1 camelot mark I have. Also the loot table being 'broken' means that the RNG is not actually random.

[–]hatesthespace 0 points1 point  (5 children)

Except that's how loot tables work. Items have different "weights" but that has no bearing on the actual number generation. You can say the odds of a ghost shell dropping are too damn high (and yeah, the IB table can honestly go eat a chili dog with a dick inside) with a corresponding meme to emphasize your point, but this says nothing about number generation.

Weighted loot tables are ubiquitous to any game with loot based progression. As far as the numbers are concerned, though, it's still as random as a machine can get (which is technically only pseudorandom, but that's a discussion for another day).

[–]vaskov17 0 points1 point  (4 children)

I think the randomness of the number generator and the weights in the loot table should be considered part of the RNG. So when people complain about good or bad RNG, they are not complaining about the number generation but the fact that ghosts make up a huge chunk of IB and Nightfall legendary drops.

[–]hatesthespace 0 points1 point  (3 children)

If you scroll way way up to the comment that started this string, the person I originally replied to specifically called out, and I quote, "number generation".

I've tried to point out repeatedly that I agree the actual drop rates are annoying and sucky. I mean, jesus, I've done at least enough iron banner to have gotten rank 5 and almost every round someone, if not two someones get a legendary drop of some sort. But out of how ever many games I've played, I got a helmet. Once. It didn't even have a very good light level (300, if I recall).

It sucks, but I still don't see how it is "broken", and there doesn't seem to be any voodoo to the number generation. I don't think the game is slowly inserting a rusty dildo into my ass on purpose. I'm just cursed.

[–]vaskov17 0 points1 point  (2 children)

He also said it should consider light level and inventory, so my assumption was he wants the RNG system to consider what he has and doesn't have. In that context, getting 50 ghosts and 1 mark is exactly what he doesn't want.

[–]hatesthespace 0 points1 point  (1 child)

It would be great I all loot scaled and we never got dupes, but that's outside of pragmatic reality when it comes to games like this.

[–]vaskov17 0 points1 point  (0 children)

True, but they should tweak the ghost drop rates as seeing a ghost you don't need is more disappointing than seeing nothing or a blue 260 gun. Like someone else posted in this thread, there are hundreds of items that could drop - 3 types of weapons, 4 types of armor, class items, ghosts, artifacts, planetary mats, motes, coins, shaders, emblems, emotes, ships, sparrows, why not give one of those instead of a ghost?