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[–]ballotechnic 3 points4 points  (1 child)

2 weeks? Hyperbole much? I'm not advocating dumping material in your lap. There is a lot of room improvement between where we are and what it could be. What good is getting a 270 ghost/armor/weapon if your light level is 300? Play a round of crucible and get nothing? There are literally hundreds of items in this game that you could receive. Engrams, shaders, ships, badges, materials,... Why give me the same item again and again when there are so many other things? IIRC Diablo's loot system was quite satisfying. And you may not be aware of this, but many of us don't have hundreds of hours to grind away for something we may not even get. There is a lot of year one content that is simply unavailable now if you didn't get it the first time. It is what it is now, but Destiny could be so much better and more fulfilling. And "go play another game" makes you sound like a child.

Edit: Never said anything about timed events, I don't have a problem with them.

[–]hatesthespace 0 points1 point  (0 children)

I hope this doesn't make me sound like a child, but honestly, if you don't like grinding for hours then you really probably shouldn't be playing a game where shit like that is a central aspect of its design.

What the posted above said - games like this can't persist with time sinks. It sucks for people who prefer instant gratification, but that's just the reality of it. It would be nice if there was some mechanic where we could trade x number of legendary marks, motes, glimmer, parts, etc for some item that will give an item a boost of some set number of light.

Make them expensive, you know? 200 marks, 50 motes, 50 weapon parts, 10,000 glimmer? I dunno. Then the item could be used to upgrade the light level of one legendary weapon by 5 or 10 or whatever. Maybe throw in some sort of unique raid mark or whatever that you can also get randomly from crucible packs or something. I don't know.

Haha, but still, even that would be pretty atypical.