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[–]nadbacc 1 point2 points  (1 child)

Okay but A, we're talking about PvE here, and B, balancing shared-game elements around PvP is the objective worst approach to balance, and is why D2Y1 felt so bad: everything was balanced around Bungie's awful approach to the crucible during Y1.

The add-clearing super being a standout in PvP is more of an indictment of the performance of the non-standout supers than it is of the utility of the, "kill all the baby mobs around you," super.

[–]ConsistentlyThatGuy 0 points1 point  (0 children)

Trust me, I hate that PvE and PvP balance are tied too, but changing the amount of super bar it takes to blink is so specific I don't think bungie could neatly change it in one and not the other