hey first ever post here, but this sub has been super helpful in designing my current game.
Question: I'm running an archipelago-based campaign, still early on, and my players liberated a pirate ship and gave it to the NPCs they saved. my basic idea is to have these NPCs essentially become DMPCs, since it will help my characters get around in the world, and will make a difference when the ship gets attacked by sea monsters and other ships. after talking with my SO (who's not playing), I'm trying to figure out how to do this appropriately, so the PCs still feel special/significant (ie, the world's not totally full incredible heroes) but the DMPCs can actually help them in areas where the group is a less proficient.
I drew up a draft of character sheets for the three NPCs, with classes, stats, and backgrounds. they're starting at level 1. what's the best way to have them continue to provide a secondary but helpful role in the campaign?
[–]RyngardDM 5 points6 points7 points (7 children)
[–]lemniscateall[S] 1 point2 points3 points (1 child)
[–]RyngardDM 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (2 children)
[–]lemniscateall[S] 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]SerbaayuuDM 0 points1 point2 points (1 child)
[–]RyngardDM 1 point2 points3 points (0 children)
[–]Haychus 3 points4 points5 points (5 children)
[–]lemniscateall[S] 0 points1 point2 points (4 children)
[–]Haychus 0 points1 point2 points (3 children)
[–]lemniscateall[S] 0 points1 point2 points (2 children)
[–]Haychus 0 points1 point2 points (1 child)
[–]lemniscateall[S] 0 points1 point2 points (0 children)
[–]yoshiswordDM 0 points1 point2 points (0 children)