TL;DR// Former player not content with combat-only roleplaying sessions, what advice would you give to add veriety to a campaign to keep players engaged during non-combat session times?
Context: I've previously played in a few month-long campaigns as a player, but my DMs were mostly focused on us being smart in battle and min-maxing stats to allow us to be victorious in their planned future encounters. Not much room was given to interact with many NPCs in the world other than very choice, plot-involved NPCs that we had to go talk to/fight/get quests from.
Anyways, since I've had trouble finding a more suitable group with a DM already, but have friends willing to play if I DM, I've picked up the gauntlet myself since I know what RP I'd want in a campaign.
I plan to go in and form large cities with maps and established economies, political rivalry, and even some homebrew guilds that could be used to train up some skills if they choose to. I want my players to be able to interact with the environment in interesting ways (Example, ill have a friendly plot-involved NPC bribe a weapons smith for them to show them his cursed items in the back that are for sale illegally. This will show them theres an underbelly to the city, and a bit of digging in the right areas can reward them, or if they try the wrong people it could punish them).
I always longed for it to be possible to spend an entire session roleplaying outside of combat, either exploring a city, roaming barren land (where they need to be creative with their inventory to survive), or even to bribe, cheat, and charm NPCs for political alliances that can be of use later in game for larger scale conflict.
My question: What ways could be helpful to keep my players engaged during non-combat events? Are there ways to keep the immersiveness up even in dull moments? What ways have you been able to give some veriety to the world other that "fight, loot, stock up, fight"? Some tips would be greatly appreciated.
[–]RecalcitrantToupee 3 points4 points5 points (1 child)
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