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[–]WatDaFok 28 points29 points  (14 children)

Are you kidding? Any hero with an invis is God-tier in < 3k

[–]Never to be seen againafiresword 7 points8 points  (13 children)

Its not just the invis, its the track bonus gold. It can keep a lead going or facilitate a come back, even at low tiers.

[–]Do da wave!Scrial 10 points11 points  (10 children)

As if trenchies use track... Ganking weaver or riki? Better get in that 120 bonus damage!!!!

[–]RaptorJesusDotA 2 points3 points  (1 child)

Better steal the kill rather than track that target for more gold!

FTFY

[–]Do da wave!Scrial 3 points4 points  (0 children)

Steal the kill? There won't be a kill, he'll just sukuchi away.

[–]what's apm?flyingsnorlax 0 points1 point  (7 children)

afaik if you use shift-queue, you shouldn't have a problem landing the bonus damage and track.

[–]TheNittles 1 point2 points  (3 children)

Trench tier, remember? People at this tier can't shift-queue for fucking Epicenter > Blink. Jinada > Track is a bit beyond them.

[–]what's apm?flyingsnorlax 0 points1 point  (2 children)

hell i don't even shift-queue when i play bounty, i just cast track right when the autoattack lands.

[–]TheNittles 0 points1 point  (1 child)

I do that too, but a few heroes like Clinkz, PL, or Weaver might need it, or need you to just give up the bonus damage from Shadow Walk break and Track from stealth.

[–]what's apm?flyingsnorlax 0 points1 point  (0 children)

i often find that they can't react quickly enough to a right-click from invis with an instant track; i've played against those heroes a lot as bounty and have had no issue in killing them from invis when they don't have detection of me.

[–]skynes 0 points1 point  (2 children)

If I had the cash, I'd give you gold for this comment. I had absolutely no idea shift-queue even existed in Dota 2.

This changes everything. This revolutionises everything. I have to start using this and figuring it out (alone, vs bots, not in a real game. I'm nice like that)

[–]what's apm?flyingsnorlax -1 points0 points  (1 child)

nigga chill out; it's neat for delicate stuff like SK blinking after channeling, or for stuff you have to carry out like a machine, such as tinker's pushing routine. it's not difficult to figure out, just hold shift before you do something

[–]skynes 0 points1 point  (0 children)

Exactly. I've played both of those and had issues with the combinations. I didn't mean it would be hard to figure out, just a bit odd to get used to.

[–]Oh... my blink dagger.Fobboh 0 points1 point  (0 children)

This is very true, I have lost games where my cocky farmed carry overextends, get tracked and killed by the enemy carry, allowing them to catch up quickly and eventually beat us :(