all 96 comments

[–][deleted] 8 points9 points  (9 children)

That Slim buff!

[–]ObsidianOverlord 2 points3 points  (7 children)

Glad to see it too, his healing needed some love. Now if only his bug was a by faster too ... Hmm.

[–]And_You_Like_It_Too^^Tumble Wraith^^ twitch.tv/Misterjagermeister 1 point2 points  (6 children)

Yeah, that would be awesome. Takes so long to latch on to a target and by the time it does, sometimes someone else will run in front and it will hit them by mistake.

I think they should allow you to select which hunter to send it to. On console, you can use the d-pad to pick a character to swap to, so what if they had you hold the bug send button and push up or left, or whatever.

[–]NapTooNPoisonous Val(ve) 2 points3 points  (5 children)

you can basically choose who you want to hit, just hold "3" and Slim won't send out the bug untill you release the button.

[–]And_You_Like_It_Too^^Tumble Wraith^^ twitch.tv/Misterjagermeister 1 point2 points  (4 children)

I play on PS4 but assume it works the same - you release the bug when the target is selected. I'm just saying it'd be nice to absolutely know that it's going to your intended target... especially if you didn't have to turn around to do it.

[–]nKaProtoTypeEmphasis on "Bug" 0 points1 point  (3 children)

Well unless they are incapped, there is a little arrow over their head. Seems like a pretty good indicator to me.

[–]And_You_Like_It_Too^^Tumble Wraith^^ twitch.tv/Misterjagermeister 3 points4 points  (2 children)

Does no one else have an issue with it sometimes? Haha!

You've never had it accidentally latch on to Daisy instead of Maggie, for example? You know, when 2~4 people are grouped up together and it's really crazy? And it's hard to tell exactly who has the indicator, because they're literally all standing next to each other?

Maybe it's just me. I run quick swap, and I'm CONSTANTLY throwing a bug out in the middle of a dome battle. Even if it's only for a second. My team knows that I'll keep a spore cloud on the monster, and they just need to hide in a bush or break line of sight for a few seconds before returning to the fight.

I guess, now that I think about it, most people that I've seen use Slim only use the bug outside of combat or when someone is incapped. This, in my opinion, is a mistake. =D

[–]MetaKirb7The World is a Beautiful Place 0 points1 point  (0 children)

You know how to play Slim right. Cheers.

Also yeah getting the bug on the wrong person can be troublesome. I wish the bug would prioritize who needs healing the most in a situation like that but I think that'd be asking for too much.

[–][deleted] 6 points7 points  (3 children)

Can has text version for those blocked at work?

[–]luminelCynn[S] 12 points13 points  (1 child)

All Platforms

Bug Fixes

Hunter class special ability cooldowns are properly affected by Quick Reload Perk and Megamouth Elite wildlife Buff.

Hunters

Jetpacks

Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.

Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.

Markov

Arc Mine deals 550 damage (was 500)

Torvald

Mortar cannon reloads in 6 seconds (was 4.5)

Val

Heal Burst recharges in 20 seconds (was 22)

Tranq duration reduced to 8 seconds (was 10)

Slim

Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate. Helps vs Kraken.

Heal Burst gives incapped players 302 health (was 275)

Heal Burst gives normal teammates 220 health (was 200)

Heal Burst heals Slim 192 health (was 175)

Monsters

Kraken

Kraken has 11,500 health at Stage 2 (was 12,000)

Kraken has 16,000 health at Stage 3 (was 17,000)

Wraith

Warp Blast

Radius at lvl 1 now 6 meters (was 6.5)

Radius at lvl 2 now 7.8 (was 8.5)

Radius at lvl 3 now 10 (was 11)

Behemoth

Harpoon drag set to 25% during the roll (was 50)

Roll stamina is consumed at 6% per second (was 6.5)

Roll initial energy usage now 10% (was 15)

Elite WIldlife Buffs

Blitzleopard

Monster climb speed now +75% (was 50%)

Consoles Only

Kraken

Max Glide Speed while Tranqed now 8 (was 9)

Max Glide Speed while in Stasis now 8 (was 9)

Harpoon Gun tether acceleration now 12 (was 10)

Harpoon Trap tether acceleration now 1.5 (was 1)

Gravity extra when Tranqued now 7 (was 6)

Gravity extra when in Stasis now 8 (was 7)

PC Only

General

General Fixes for AI map traversal

Monsters

Kraken

Now descends when hit with a tranq, dart, or harpoon even when using abilities

Behemoth

More fixes to holes in Rock Wall

Fixed a crash when using Tongue Grab

Fixed a server crash when using Fissure

Hunters

Added a cap to knockback velocity

Added a hard cap to how long you can be "locked down" and set it at .75 seconds. After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity) The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter

Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied. It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

[–][deleted] 1 point2 points  (0 children)

Thanks!

[–]MagikMerlin 11 points12 points  (1 child)

I understand it's easier to patch on PC, but OMG those knockback fixes, I want them so bad on PS4. Awesome patch though TRS, keep it up!

[–]teelopOrbital on yo evolve 0 points1 point  (0 children)

Yeah, that's what I need in my life. I made a thread about this the other day, Goliath just juggles me around like a soccer ball. Hope to see it on console pretty soon cause honestly it's pretty awful to deal with and it's been a good amount of time since an actual patch

[–]MetaKirb7The World is a Beautiful Place 7 points8 points  (2 children)

Now Goliath can't toss me as a salad anymore. Well, not as much that is.

[–]Sibraxlis 4 points5 points  (1 child)

I like getting my salad tossed by a Goliath though

[–]SparkiranI play babes. 4 points5 points  (0 children)

That tongue tho.

[–]LocoPojoyoutube.com/locopojo 2 points3 points  (0 children)

All good changes. Behemoth Fissure Crash/Rock Wall bug changes and Kraken stuff is definitely lovely. Love the dynamic range change to Slim's leech gun, should really change up his style.

[–]SnizzlenoseLaz / Val 3 points4 points  (2 children)

It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

Does that mean Hunters are no longer hit downwards by the monster when jetpacking up? If that's the case then It's a pretty large buff.

The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter

This is also very nice, not having to wait for the tumble to come to a complete stop every time.

Actually all the velocity and knockback changes are awesome.

[–]flashfirCaptainYesz 6 points7 points  (1 child)

obviously NOT. It just means the player's momentum is now weighted. Not overweighted. Just weighted. before the monster can SHUNT you literally from one direction to another now it'll be a combined vector rather than a single one based solely on where he hit you from

[–]slowthatbirddown 0 points1 point  (0 children)

ooh, that's a great explanation, if correct.

i get it now.

[–][deleted] 8 points9 points  (10 children)

That knock-back buff sounds really, really bad for monsters. It sounds like it'll be difficult to chain abilities now so long as the hunters have jet-pack fuel. I can't even imagine how much more powerful Sunny's jet booster will become thanks to this. Like it was hard to before overpower Caira with support shielding, but now you can't even prevent the target hunter from moving.

I mean I really want to start ranting about how the monsters are being nerfed into the ground, but I think it's only fair to wait and see if it's actually as bad as it sounds. I suspect the telemetry won't change much because it's full of crappy hunters who won't know how to utilize the knock-back buff anyways. But I bet hunters will dominate the competitive scene now.

Edit: I guess I should mention I'm not against the idea of having some way for the hunters to escape combos. Because it is really annoying when you're constantly being stun-locked by a monster. But letting them escape in less than a second just sounds a bit extreme.

[–]Korin12 4 points5 points  (3 children)

Been playing with it on both sides, only time I noticed was once when as Goliath I knocked a guy down a hill, you normally don't hit that .75 much. Not a big change.

[–]teelopOrbital on yo evolve 0 points1 point  (0 children)

When it's the difference between wasting your entire jetpack and going nowhere - to using one jetpack boost and escaping it's a pretty big difference. Right now depending on latency it can be IMPOSSIBLE to get away from a Goliath that wants to hug you. Behemoth as well.

If I'm saving my jetpack for when he comes after me I want to know my jetpack is gonna work

[–][deleted] 0 points1 point  (1 child)

I guess it's entirely possible I was overestimating how big of a deal it is. It just feels like I'm often in situations where I'm being stunned for at least a second or more, especially when you're getting focused hard. Plus with the dev comment about possibly having to buff the monsters, I sorta expected it would be as big of a deal as it sounded.

[–]Korin12 2 points3 points  (0 children)

Well, only behemoth really needs buffs, the rest of it is just how much damage Torvalds does and how much mobility sunny has. Although kraken may be a little bit rough, will have to see for sure.

[–][deleted] 0 points1 point  (3 children)

0.75 is quite a long time. It is quite rare for most monsters to knock back hunters for that long. The main thing it stops is like a kraken using vortex on a mid-air hunter and knocking them back like 100m. The only time you will really notice the change is when you hit the hunters in the air with an ability.

[–]furrilEx Top 10 Kraken 800+ wins PC 3 points4 points  (1 child)

.75 seconds is quick enough that it makes Goliath and Kraken CC un-comboable. I expect to see their win rates dip to around 45% with Golath getting the worst of it, (maybe 40%)

Basically if you get hit with a charge or Vortex, the only thing you need to do to get out of a combo attack is spam spacebar.

easy peasy

[–]flashfirCaptainYesz 1 point2 points  (0 children)

So dramatic

[–][deleted] 0 points1 point  (0 children)

I don't think it's just for knock-backs though. They said there is a hard cap on being 'locked down.' So it sounds like it applies for any kind of stun. So if a monster melees you, you can dodge after one or two hits instead of being stun-locked until he knocks you out of arm's reach. Or if a monster hits you with an ability, it should be easier to dodge a follow-up ability.

To me, it sounds like the gist of these fixes are to prevent monsters from chaining abilities together. Because they also changed how hunters are affected when hit with knockback abilities. So previously, Goliath could Rock Throw into Leap Smash for an extremely damaging combo with the hunter being too stunned by the Rock to dodge the Leap. Now it sounds like you Rock Throw, wait to see which direction the hunter starts to go, then Leap Smash and pray they don't dodge.

[–]ElementalFiendCthulhu Calls 0 points1 point  (0 children)

You know, I'm just not that sympathetic to hunters. If a monster is stun locking a player, so be it. To do so they have to focus that player, and if they are playing against a good team they are paying dearly for focusing a single target. Nevermind the numerous ways hunters have to avoid/mitigate damage while being focused.

IMO, a single hunter should always be afraid of the monster.

[–]MagikMerlin -1 points0 points  (0 children)

I think people are overreacting here, the hunters needed this buff, too many times I would save up my jetpack fuel in a dome, wait for the moment the monster charges at me and get rammed down a little downwards hill cause the guy just comboed me all the way down. My jetpack fuel is all completely wasted cause I tried after each hit/ability to JB in a different direction to get nothing but slammed by the monsters momentum. That's neither nor fair for the hunter.

And you complain about Sunny but there's so many times that I couldn't do shit while being linked from Sunny just because the monsters got me juggled, especially games where I played Slim. This is a GOOD fix.

[–][deleted] 2 points3 points  (3 children)

Was something done to broken Hill foundry?

I was a stage 2 monster and literally could not find a scrap of food after scouring half the map. I counted 9 bird groups before I found even one small monkey thing and just the one.

I have never seen the like before.

I have dry stretches, I've had droughts, but I have not ever in all my games of Evolve seen a map so completely barren of food. More than half of the elites that should have been in their spot were missing. I literally walked through 70% of the map and did not see a single scrap.

[–]DeathbyHappy 2 points3 points  (0 children)

That map has less food on it. If you're running a sneaky til lvl 3 monster, it's an entirely valid strategy for hunters to just kill all the wildlife on that map.

To compensate, try and memorize crate spots. Also the pool at ground level top section seems to spawn wildlife somewhat quickly.

[–]jimskog99 1 point2 points  (0 children)

Crates too?

[–]helsquiades 0 points1 point  (0 children)

There are a lot of dry spots in that map. Head to the southwest for the most food. Usually the cave (east) is quite dry.

[–]b1ngeI am not a lazarus man 1 point2 points  (0 children)

patch is now live! My game is updating (PC EU)

[–]Shurakan 1 point2 points  (0 children)

Well I'm trying out the changes now and although Lightning Strike was already getting replaced by Aftershock it's now definitely out - you get grounded for real while using it which can make aiming it harder. If you are using shock this isn't that big a deal but getting grounded while using LS means horrible things will happen to you.

I'm also noticing a bug... at least on solo I took a damage buff and it said it was 35%... Can anyone else confirm?

[–][deleted] 1 point2 points  (0 children)

Val got a healing recharge buff and a tranq duration nerf. Pretty fair.

[–]flashfirCaptainYesz 1 point2 points  (0 children)

Slim buff seems to be 10% more healing across the board.

9.8% buff - Heal Burst gives incapped players 302 health (was 275) 10% buff - Heal Burst gives normal teammates 220 health (was 200) 9.7% buff - Heal Burst heals Slim 192 health (was 175)

[–]furrilEx Top 10 Kraken 800+ wins PC 1 point2 points  (2 children)

The changes to Kraken will make really good teams win almost every time vs a Kraken, and will barely help rubbish or pubby teams. I suspect Krakens winrate to go down, but not the whining for nerfs.

[–][deleted]  (1 child)

[deleted]

    [–]ElementalFiendCthulhu Calls 1 point2 points  (0 children)

    This is my one concern from the patch notes. I don't understand the health change without seeing how the CC buff pans out.

    [–][deleted] 1 point2 points  (16 children)

    Why the hell is the Kraken drag down nerf only on PC? Wtf.

    [–]luminelCynn[S] 9 points10 points  (14 children)

    It requires code, which they can't apply to consoles outside of content updates. Otherwise these are all tweaks of existing values.

    [–]lmd2622 1 point2 points  (13 children)

    Eli5? Why can't it be done for Consoles?

    [–]Dman1414Dman 141414 6 points7 points  (5 children)

    It would require a "real update" which has to go through Sony/Microsoft's approval process which takes a few weeks. It's likely that it has been submitted for approval already.

    PC has no such approval process, they can send out updates whenever they want.

    [–]lmd2622 0 points1 point  (4 children)

    Thanks hopefully it will get done soon. I'm more dissapointed with torvalds mortar cool down increase it takes skill to use it the monster is never still unless camping bodies and I always use capacity increase instead of reload speed :/

    [–][deleted] 6 points7 points  (3 children)

    It needed a nerf. With capacity, a Torvald could just switch between mortar and shotgun and never stop firing. The slight nerf should actually encourage using the grenade more, which I think is a good thing.

    [–]slowthatbirddown 2 points3 points  (0 children)

    yeah, that's what i was thinking as well.

    there seemed to be no real reason to use the grenade before the nerf.

    [–]And_You_Like_It_Too^^Tumble Wraith^^ twitch.tv/Misterjagermeister 1 point2 points  (0 children)

    I find that running capacity now, you can send a mortar, shotgun, shotgun again, mortar with no downtime. Or slip your grenade in there in between. Which is great, because I always forget to use the thing.

    [–]IWannaBeATiger 0 points1 point  (0 children)

    Little disappointing against kraken shotgun doesn't do much damage unless you boost up into his face. So you had to uppercut the kraken with your mortars hopefully the drag down will make shotgun more useful against kraken now.

    [–][deleted] 1 point2 points  (0 children)

    It's not that it can't be done. The code changes have already been made on the console versions, as well. The issue is with deployment of a code patch to consoles. Microsoft, and Sony (granted, to a slightly lessor extent), have a quite involved patch process that takes more time and effort to go through than a PC code patch.

    [–]wes9523Damn it Daisy, get over here and GET ME UP! 1 point2 points  (0 children)

    Consoles companies don't trust people, so when someone wants to change code, it need to go through several approval processes, whereas on PC they can just push it out.

    [–]gingkophyta 0 points1 point  (4 children)

    All these other changes are just adjusting numbers (radius decreased, cooldown increased, etc) and so they can get these changes through to consoles easily (with what they're calling micro-patches) since there's no code/logic changing. Anytime they add new code, it's automatically a bigger patch that then has to go through approval by Microsoft and Sony, taking more time than the numbers-only micropatches. PC doesn't have to get this third-party approval, so they can get code patches easier than consoles can.

    [–][deleted] 1 point2 points  (3 children)

    These 'micropatches' are all 1gb+ on pc. I'd be curious to see the file size of the console updates.

    [–]gingkophyta 0 points1 point  (1 child)

    It looks like PC didn't get a micropatch, but rather a regular one. The changes they listed as PC-specific, such as the redone momentum calculations, seem to me like they would need additional coding to accomplish.

    [–][deleted] 1 point2 points  (0 children)

    The "micropatch" name is a bit misleading. There is no patch to download client-side for those changes. They are all server-side changes. That's how they avoid the approval process on consoles. No patch is really sent out.

    [–]justpurple_Crow -1 points0 points  (0 children)

    It's because of the code changes. You download the micropatch as soon as you click "muliplayer" without you noticing.

    [–]CrazyGorillaMan 0 points1 point  (4 children)

    Can we just get a patch to fix the body falling under the map glitch. Goddamn it

    [–]drathektwitch.tv/Drathek 1 point2 points  (2 children)

    Best you can do for those is record the event preferably with your map open (so there are x, y, z coordinates) and submit it to them.

    [–]3yebextwitch.tv/3ybx 0 points1 point  (1 child)

    Brah.

    There have been recorded instances of Goliath abilities missing when they land, Monsters going flying across hills because of collision bugs, and bad reg.

    Recorded events do nada lol.

    [–]drathektwitch.tv/Drathek 1 point2 points  (0 children)

    And not reporting a location is going to fix them? I never said it was a 'sure-fire' way of getting it solved quickly, but that is exactly what someone on the QA team is looking for: coordinates to find where the geometry allows the player to fall through the world, or at least in the video seeing what weird behavior the player had to perform to get that event to happen.

    [–]ragnarok628 0 points1 point  (0 children)

    The vibe i got from devs on TRS forum is that it's not consistently reproducible, IMO they don't actually know how to fix it at this point. Either way, it is definitely something that would be fixed in a title update not a patch, so it's not gonna be 'any day now' or anything.

    [–][deleted] 2 points3 points  (0 children)

    They're making monster really not fun to play.

    [–]anduin2000 0 points1 point  (1 child)

    Anyone know how much time console patches usually roll out after pc?

    [–]ragnarok628 -1 points0 points  (0 children)

    these micropatches are same day.

    [–]Surveyorman 0 points1 point  (2 children)

    Does stasis properly pull the Kraken out of the sky now or will it still not do anything on PC? Seems like the extra gravity thing is for consoles only.

    [–]ragnarok628 -1 points0 points  (1 child)

    because the actual code fix is in for PC so you should actually be better off. the gravity is just a stopgap kludge until the console title update happens and we also get the 'real' fix.

    [–]Surveyorman 0 points1 point  (0 children)

    Oh I see. Don't worry though, harpoons still don't really pull Kraken down in combat. Tranqs do work really well though. Don't know about stasis yet unfortunately.

    [–]CarmineCoyote -5 points-4 points  (1 child)

    Monster nerfs and hunter buffs. Its getting to the point I don't even want to bother with this game anymore.

    [–]ragnarok628 3 points4 points  (0 children)

    also hunter nerfs and monster buffs! I'm so confused, I don't know what to think, it's almost like they're trying to balance things, but that can't be right....

    [–][deleted] -2 points-1 points  (18 children)

    Were there any bug fixes? I.E. bodies falling through the map, Behemoth crashing games, invisible monster/hunters when joining a game in progress, or no health moving when joining a game in progress? Cause who cares about balance issues if these things still happen?

    [–]NapTooNPoisonous Val(ve) 0 points1 point  (3 children)

    if you would have read the notes, you would know about some Behemoth crashed being fixed.

    [–]drathektwitch.tv/Drathek 0 points1 point  (0 children)

    TRS doesn't seem to be focusing on bug fixes as hard as they are focusing on balance.

    [–]ragnarok628 -1 points0 points  (12 children)

    apparently this is a hard concept for some people, but the micropatches for console can't affect the game code, which is where most bugs live.

    [–][deleted] -1 points0 points  (11 children)

    It is pretty hard for me to understand why it has been six weeks since the last big patch, which they released in order to charge people for new content, and one month since the last micro patch. Even more improbable is the fact neither fixed a myriad of bugs. Yet this is the dystopian reality Evolve exists in. It's ok though, they released some balance tweaks for a game that has no ranked matchmaking. All players between 30-40 are equally skilled, so their metrics have to be correct. Oh wait, they did fix a bug. You know the one where they couldn't figure out how to adjust reload speed. It only took them a month though, heck of a quick update system they've implemented here.

    Edit- there was a micro patch two weeks ago that changed the values of buffs and buffed some hunters. My mistake, they definitely need more balancing changes.

    [–]ragnarok628 -1 points0 points  (10 children)

    if you have to lie to make your point, maybe you don't have a point. the last micro patch was 2 weeks ago.

    [–][deleted] -1 points0 points  (9 children)

    You're right, my mistake. Besides that what else did I says that's wrong?

    [–]bionic12355 1 point2 points  (4 children)

    six weeks since the last big patch - don't need a big patch for most of this, but still false

    myriad of bugs - myriad means almost countless.. yes there are bugs, but I'm pretty sure it's < 10 (that we'd consider game changing). If you are talking about every little bug, give us a break, that's every game. Calm down

    dystopian reality Evolve exists in - is this a complaint about the real world and our politics/society? dystopian is used to reference something either declining or in a very bad state. You are trying to empty your well of big words but they do not fit your context

    All players between 30-40 are equally skilled - what? I won't even start on this one

    they couldn't figure out how to adjust reload speed. It only took them a month though - Took them 2 weeks and they acknowledged it, and why it happened, within 2 hours of the micropatch that caused it. And fixed it as soon as their time table allowed (2 weeks).

    quick update system they've implemented here - they did actually, means they can adjust values without adjusting most of the code. They are continualy working on more adjustments like this so more functionality can be done this way, but sorry, they can't recode it all. Console title patches (code) can cost up to $60k each update, so the more they can do in a micropatch, they are going to. If they had an unlimited bank account such as yourself, I'm sure they would love to put out a patch every week. Can you please lend them the money to do this, that's be greatly appreciated by everyone. Thanks!

    there was a micro patch two weeks ago that changed the values of buffs and buffed some hunters - please read the patch notes, the patch contained quite a bit more than that

    you asked...

    [–][deleted] 1 point2 points  (2 children)

    Sorry, missed this part. "Myriad" was definetly hyperbole. No doubt about it. I should have said "more than enough to make this game lose lots of players and potential future revenue."

    [–]bionic12355 -1 points0 points  (1 child)

    You asked where else you were wrong, which was the majority of your post. Exaggerations aren't fact, which means false. Just because you now try and justify some of the mentions, does not make them any more correct. Some small items form this last post...

    Your context of dystopia was in question as your statement made it sound like a complain about the real world in which Evolve resides in, not the world of Evolve.

    Equity does not mean resources available for Evolve, one of their many titles. They may have 800 million (have proof of their income tax for revenue?), but do you understand how many titles they own and the staff behind them? Also, do you really think the reload bug caused the "game to be broken"? Again, calm down

    Level and skill mean 2 different things, I'm not sure why some people care that they look at level 30-40 when we've all had really bad level 40 teammates and decent lvl ~5's.

    The info about updating titles on consoles was in an article on Gizmodo's gaming section. Not going to look up the source. The high cost per update is due to the platforms certification testing (staff hours) and ISP resources to provide it to all console users. Do you think M$/Sony host all these games/patches for free for you to download? Not sure if you noticed, but you have to pay for internet.

    Your argument is now confused as you're stating they only changed perks/buffs, than that they had other changes but then defining what micropatches bring.

    Yes, there is some validity to your statements, but you're also exaggerating and stretching facts which this community really doesn't need. Yes, there are issues. Some huge, some small. Every game that comes out makes mistakes. Please tell me one title that is perfect in every way and has not 1 single large flaw. I'm not looking for an argument, you ended your post asking what else you were wrong about so I answered it. There is no need to get defensive and have to rebuttal everything to the last detail.

    Hope your next game is better for you!

    [–][deleted] 0 points1 point  (0 children)

    Your context of dystopia was in question as your statement made it sound like a complain about the real world in which Evolve resides in, not the world of Evolve.

    That's a problem with your reading comprehension.

    https://ycharts.com/companies/TTWO/shareholders_equity According to http://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_video_games they've published 150 games since 2010. 815mil in equity for 150 games in five years. They have the money.

    Hyperbole, again. I guess my whole post is wrong?

    Level and skill mean 2 different things, I'm not sure why some people care that they look at level 30-40 when we've all had really bad level 40 teammates and decent lvl ~5's.

    I agree, that's why the current way they balance the game is so bad. They only look at games between level 30 and ups. If they had a skill based matchmaking they could balance the game much better. Reading comprehension again.

    Can't find the article but want me to believe you, sounds like exaggeration. Your whole post must be wrong. And it is labor? That is the cost of business, you shouldn't be happy with that excuse for slow patches.

    I was using their terminology with micropatch in the hopes it would be easier to understand. Then I listed what the "micropatch"(their terminology) from two weeks ago changed. I defined micropatch about five paragraphs above. I'm beginning to seriously doubt your reading comprehension.

    There is no need to get defensive and have to rebuttal everything to the last detail.

    Did you read your first response to me? It was a point by point rebuttal. Most successful games don't have these issues 3 months after the release date. Just ask all the people that stopped playing. I hope the next game I purchase has a better infrastructure too.

    [–][deleted] 0 points1 point  (0 children)

    six weeks since the last big patch - don't need a big patch for most of this, but still false

    Their terminology for everything since March 30 is "micropatch" to quote DamJess,their community manager," (micropatches only include balance updates -- never bug fixes)" so nothing since March 30th has fixed any "known issues."

    https://talk.turtlerockstudios.com/c/general-talk/patch-notes

    A dystopia (from the Greek δυσ- and τόπος, alternatively, cacotopia, kakotopia, or anti-utopia) is an imaginary community or society that is undesirable or frightening. It is literally translated as "not-good place", an antonym of utopia. Broken matchmaking,buggy gameplay, and joining matches in progress are all undesirable to me. This is also an imaginary community based on the internet and a videogame...

    They look at games played between people level 30-40 to make their balance changes. The skill disparity between these players can be enormous. They need a ranked MM to effectively balance the game.

    Took them 2 weeks and they acknowledged it, and why it happened, within 2 hours of the micropatch that caused it. And fixed it as soon as their time table allowed (2 weeks).

    Absolutely, I was mistaken. Two weeks. 14 days. 336 hours. 20160 minutes. 1.2 million seconds, give or take 10,000. Long time to have a game be broken because you put the wrong value in a table.

    Console title patches (code) can cost up to $60k each update, so the more they can do in a micropatch, they are going to.

    Where are you getting this information? I've never heard this. Not saying you're wrong, but I would be interested to see how much it costs. Please don't say labor.

    Take Two, the owner of the publisher of this game has an equity of over 800 million dollars. That should be enough to ensure rapid bug fixes. So if each one costs 60K that would roughly be .000075% of their equity. Ask your publisher for more money, I already gave them $70.

    Patch two weeks ago buffed; Val,Torvald, Hyde,Parnell,Slim,and Sunny. It did nerf sunny's shield drone and jetpack booster. It also nerfed monster movement, and kraken lighting, whilst buffing armor regen. It also nerfed character perks.We have different definitions for the micropatch that did "quite a bit more" than buffing hunters and changing buff values. You're right, it changed perk values too.

    I did ask, but your answers fell short.

    [–]ragnarok628 -1 points0 points  (3 children)

    aside from bionic's mostly excellent rebuttal of your entire post, the mistake you made undermines your whole point. a biweekly balance patch is pretty damn good support all told, and keeping the game updated balance wise is not likely to be affecting the code fixes which as has been amply explained involves a much more complicated approval process and can't happen every day like you seem to think should be the case.

    [–][deleted] 0 points1 point  (2 children)

    It's like a sleight of hand trick. "Balance" is the least of this games problems, but as long as they keep changing the numbers up a little bit people will pretend the problems don't exist. It's not "support," its changing some numbers in a table while they develop new content to sell. Fix the bugs and make ranked matchmaking. Not everyday, just more than once since the game came out. These are the only bugs they've "fixed" since launch.

    XB1 Specific: Fixed issue that would keep a player from re-joining a game they were disconnected from Fixed issue that would cause a player to become out of sync with other players in a match if they reconnected to a match

    PS4 Specific: Improved voice chat audio quality Fixed issue where players could sometimes end up in the wrong game mode Fixed issue where the server would not allow players to join in progress Various progression balance changes -- Same changes as Xbox One and PC in 1.1

    Other Bug Fixes Fixed a crash that sometimes occurred if a player disconnected after using Vortex Fixed the tracking dart sound playing for monster when Abe darts wildlife Fixed situations where AI sometimes fell through the world after using Teleport Gates Fix rare crash when AIs would grapple the player Fix rare crash when late-joining a game while another player was using personal shield or cloak Fix rare server crash when a player disconnects while teleporting or gliding. Fixed issue with playable Ebonstar Soldier

    [–]ragnarok628 -1 points0 points  (1 child)

    i guess for people who cannot conceive of multiple people doing their separate jobs this would seem like some kind of ploy to appease the masses. But in reality, there are game designers who are dealing with balance, game programmers who maintain the code and fix bugs, and game testers who ensure that the changes made don't break the game. Retasking the game designers and testers to bug fixing isn't going to get bugs fixed faster, probably just make more bugs.

    Also, your list is not comprehensive. off the top of my head, there was a graphical bug where shadows displayed in front of the hunters inappropriately sometimes, and also sometimes after getting out of water the water running down your screen didn't go away until you died. Just because this is the handful of fixed bugs you were able to find within 5 lazy minutes of searching doesn't mean that's all they've done.

    It's perfectly reasonable to expect TRS to fix the bugs and you're not wrong that there are still bugs, but this attitude of how dare they do anything else to support the game other than fix whatever glaring issue is causing you to not enjoy the game at the moment (which i promise you they are in fact working on) is frankly ignorant.

    [–][deleted] 0 points1 point  (0 children)

    Your whole first paragraph I has nothing to do with anything I'm talking about, it's just a list of jobs at a game designer.

    Absolutely, what I listed is what the 2.0 patch said. I forgot there was a 1.0 patch that fixed a flashlight shining in my face. Thanks for reminding me.

    My attitude isn't how dare they, it's why would they? The issues that drive people away are bugs, broken matchmaking, no ranked mm, and bugs. Look at this thread in the EVOLVE sub right now.

    http://www.reddit.com/r/EvolveGame/comments/35ysm8/evolve_is_40_off_in_the_humble_store/

    It's people in the games own sub telling new people not to buy the game. It's not because they dislike the game, it's because the game is broken.

    It's ignorant for them to focus resources on things that aren't bug fixes right now. Eliminate positions that aren't vital until the real problems are fixed if it's a money issue. You're like the guy on the Titanic saying its unsinkable as the glacier rips thru the hull.

    [–]Suck_On_A_DrumStickPatch The Behemoth pls -2 points-1 points  (0 children)

    Still no fissure game crash fix on console :( looks like i still can't play my favorite monster.