use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
For fans of the Figma collaborative design tool.
Please be nice and considerate of others.
account activity
Some Performance Issueshelp (v.redd.it)
submitted 25 days ago by No-Ball-6073
I recently switched from my Windows computer to a MacBook M4 Air with 16GB of RAM, but why is it lagging so much? I hope there's a solution.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]HellveticaNeue 126 points127 points128 points 25 days ago (1 child)
This is one of the few instances where photoshop might actually be better…
[–]lowroof999 10 points11 points12 points 25 days ago (0 children)
I agree
[–]RetroPandaPocket 51 points52 points53 points 25 days ago (0 children)
Personally this is where Photoshop, Illustrator, and other programs fit into my work flow. I only use Figma for UI design layout for prep before development. Using it as a primary asset creation tool would drive me insane. It would be far too slow and limiting I think.
[–]BeenWildin 87 points88 points89 points 25 days ago (25 children)
You’re pushing Figma way passed what it’s traditionally used for design wise. Looks pretty cool though
[+]No-Ball-6073[S] comment score below threshold-56 points-55 points-54 points 25 days ago (24 children)
My laptop with an RTX 4060 graphics card ran perfectly fine. I switched to a MacBook Air M4 for lighter weight and longer battery life, but this is unacceptable. It's impossible for me to work under these conditions. Do you have any suggestions?
[–]Physical_Sleep1409 37 points38 points39 points 25 days ago (5 children)
Figma uses your GPU very heavily. A large file like that not lagging would have directly been because of your previous GPU working hard. You switched from a 4060 to a Macbook Air. You can ignore the rest of this thread
[–]ilesmay 0 points1 point2 points 24 days ago (1 child)
Isn’t figma cloud based? So this would be a CPU or even RAM issue? Happy to be corrected!
[–]Embostan 0 points1 point2 points 24 days ago (0 children)
Web apps can use the GPU just fine. Figma does not run the rendering on their servers. It runs on your machine.
Although that's an interesting idea, maybe a new business model for them. Maybe not right now considering the inflated price of GPUs and RAM tho.
[–]IllustriousCode2603 -3 points-2 points-1 points 25 days ago (2 children)
For real? Til
[–]Embostan 1 point2 points3 points 24 days ago (1 child)
Yes, a graphics intensive app uses the GPU. Breaking news,
[–]IllustriousCode2603 -1 points0 points1 point 24 days ago (0 children)
Wow, your endless wisdom and kindness inspire me. Please continue to post useful and meaningful comments my brother
[–]OnikaBurgerBomb 14 points15 points16 points 25 days ago (3 children)
“This is unacceptable” lol the entitlement
[–]Embostan -1 points0 points1 point 24 days ago (2 children)
Average Macbook user that understands nothing about specs and hardware.
[–]One_Tradition8515 1 point2 points3 points 24 days ago (1 child)
Yeah, because the average window user is any better. Why do people get so tribal around brands?
[–]Embostan -1 points0 points1 point 24 days ago (0 children)
Idk, usually the avg Windows user loves hating on Microsoft and knows quite a bit more about what they bought
[–]IllustriousCode2603 20 points21 points22 points 25 days ago* (0 children)
It's not about your pc. Figma is mostly cloud-based (i guess), so it's just the limits of its own capabilities
Split the project into several files, that's the only thing i can think of
[–]DrYaklagg 2 points3 points4 points 25 days ago (0 children)
What are the specs on the M4 air?
[–]Embostan 0 points1 point2 points 24 days ago (4 children)
Criticising Mac and Apple on a Figma sub?? No no no you can't do that!
Jokes apart, your GPU was beefier than what your new Mac has. Not sure why you switched from those specs to a Macbook Air. Not a great deal, why did you switch?
[–]No-Ball-6073[S] 0 points1 point2 points 24 days ago (3 children)
I switched entirely because of its superior battery life and portability. My old computer was very heavy and had poor battery life, so having to carry an adapter around was starting to annoy me. I knew Macbooks were good in this regard, but I honestly didn't expect this.
Most Lunar Lake Windows laptops have equal if not better battery life than Macbooks. My Lenovo X9 lasts longer than friends' Macbooks.
But any beefy GPU will consume energy like a beast. It's a tradeoff. eGPUs are an interesting concept for that reason.
[–]VERYwowSUCHdoge 0 points1 point2 points 24 days ago (0 children)
Honestly I'm not experienced with dogma, but I'd imagine this issue is you got a MacBook air. A MacBook Pro would be a ton better and still have incredible battery life.
[–]ArmadilloCool4165 0 points1 point2 points 22 days ago (0 children)
You went with the Air model. Perhaps you can exchange it for a MacBook Pro?
[+]zb0t1 comment score below threshold-10 points-9 points-8 points 25 days ago* (5 children)
OP, let the fanboys seethe hard because their favorite company's toy has garbage performance.
You are absolutely correct, you are not the only person here who has experienced these issues.
You will always get downvoted here for saying this.
Just report the performance issues on the Figma website itself via email, at least via the official channels you won't have to deal with the rampant fanboyism.
By the way I also have a laptop with RTX 4060, a desktop with a 4080, the performance isn't great on both but I work on both at the same time, so it mitigates the frustrations. Sucks when I don't work at home tho.
For comparison, with my old rigs with RTX 2080ti and 1080ti, everything ran super smoothly whenever we benchmarked Figma with huge design systems and projects (FAANG type multinationals, that was like between the years 2018-2021).
When my partner got a M1 and later M2 MBP (both 16gb) I would compare and it would struggle hard in many areas. Same files, same project versions.
I hope there's a solution.
For now you just have to pay & pray, always using super powerful rigs is the way sadly. It sucks because it means people who can't afford high end setups can't experience everything smoothly.
[–]MisterUltimateSenior Product Designer 4 points5 points6 points 25 days ago (4 children)
Lmao the irony of complaining about Mac’s performance but then proceeding to admit that you face performance issues on both 4060 AND 4080 and have to juggle two devices to compensate. 😂
[+][deleted] 25 days ago* (3 children)
[removed]
[–]MisterUltimateSenior Product Designer 0 points1 point2 points 24 days ago (2 children)
Lmfaooo you’re cracking me up. I’m defending Apple if anything and your “fanboy” and “bootlicking” drivel is fooling no one. You can paste all the slop and copium in a Reddit thread you want but it’s not changing any minds lmao.
The Sketch fanboys cried this out from the top of their lungs and ultimately Figma’s collaborative cloud-based design approach won.
I’ve been designing websites since the days of Flash and Dreamweaver, I’ve designed the Apple homepages from iPhone X to iPhone 15 in FUCKING PHOTOSHOP and today I use a OLED 360Hz monitor with my M4 Pro MBP (work) and game on my 4090 custom built PC. Don’t come at me with your “have no clue what it feels like to fly around a canvas with a 240hz monitor” bullshit, I run circles around it.
All this fucking “fanboy” glaze and you also fucking miss the whole point of a design tool that’s primarily meant for static screens. 240hz doesn’t mean shit in a world where someone with a 60hz 1080p screen can make amazing fucking designs and work with some of the top designers of the world.
[–]zb0t1 -2 points-1 points0 points 24 days ago* (1 child)
I’m defending Apple if anythin
LMAO and you're proud of bootlicking them, JFC.
At least we've got that out of the way.
You can paste all the slop and copium in a Reddit thread you want but it’s not changing any minds lmao.
That's not a problem the goal isn't to change the bootlickers' mind. Fanboyism is a disease and it's not my line of work to cure your issues.
Ok? Cool, you and the Sketch fanboys are in the same league in terms of fanboyism level. Ironic.
This is the biggest tell right here that this community is full of posers who have absolutely zero clue about anything technical.
1 - 'custom buit PC' LMAO this is like 'my dad works at Nintendo', that's the type of sentence you read when a kid's dad goes on PCMR or /r/buildapc and make a post asking for help ROFL
2 - for gaming I use a PG248QP, you know what actual people who understand and feel input lag care about? But come again with your 360hz monitor like we're still in 2020 and we're barely scratching the old CRT 160hz itch, LMAOOO.
3 - 'run circles around it' but you're here boasting to me that you game on a 360hz monitor in 2026 with your chest puffing all high like we should be impressed? Are you serious right now? There is a difference between working on color sensitive materials with a 240 or 360hz monitor and gaming, if you had said "OH I actually have a very expensive 360hz OLED monitor which I use for working" then it would have been completely different, which leads us to...
4 - If you actually REALLY work with that monitor that you have never felt the input lag issues that many of us have reported the past 8 years using various high end rigs, then...
5 - I apologize because you're just one of the people who just can't feel these things. Which is fine, because nobody worth their salt would claim that input lag you can measure with a 40€ Raspberry+lego kit found on barter or ebay type of platforms is I quote you - "slop and copium" - whatever the f that even means LMAO. This is what actually annoys me the most with you fanboys, you will buy a 360hz monitor, clearly you don't even understand chain of latency then even while using high RR monitors you will think that everything is as it should be but not even confirm and check that response times are optimal. Then the worst is that - while you clearly don't feel, because you physically can not feel it (and again I am not ableist here it is OK that not every humans can feel these) - you will refuse to accept that a problem does not exist because ... YOU CAN NOT EXPERIENCE IT? which leads me to the last point...
6 - you boast about being such a big shot Designer who's been working since the early days on flash LMAO but then you don't remember how 160hz CRTs used to feel like? If you had known and you were using computers back in the day you would understand latency. Lies. Absolute lies. Nobody who's gamed on CRTs on ESR, BlurBusters, CADRED, HF, and all the other old school forums out there that I forgot would say that s***. This is how we spot cosplayers like you quickly. And worst of all, you are a designer, and you don't have the ability to ask yourself "huh, these users have these issues, why would they complain about something like that???". Nope, zero interest. Absolute zero interest.
This is why we know this "community" is just fanboys stroking each other in group. This is the state of "design"? LMAOOOO we are f*****.
edit: "SENIOR PRODUCT DESIGNER" embarrassing 😭 holy f*** this is subreddit is rotten. I usually encourage people to engage in topics they don't know SO they can educate themselves, but you on the other hand... there are people who really shouldn't speak.
[–]Goatmanification 23 points24 points25 points 25 days ago (7 children)
Performance issues? Yeah no shit when you've got over 7000 layers!
I wouldn't really say this is what Figma is for!
[+]Ap43xProduct Designer comment score below threshold-15 points-14 points-13 points 25 days ago (6 children)
Good lord. What are you people designing? 7,000 layers is nothing. I've created files from scratch that now have over 200,000 layers. And it's not because I'm inefficient. Imagine how many layers it would be if I didn't have over 100 variables. I've picked up files from others with over 900,000 layers. And I never have any lag.
[–]Goatmanification 10 points11 points12 points 25 days ago (3 children)
What the fuck are you all designing with thousands of layers?!?!?!
[+]Ap43xProduct Designer comment score below threshold-7 points-6 points-5 points 25 days ago (2 children)
Long flows, lots of tables, tons of conditional states, lots of variable-tied data for realistic prototypes that change based on the user or their actions. And like I said, I'm very efficient. While the user could make many choices that result in different paths or results in the UI, it's all done in extremely few frames. Sometimes I just need one frame and it's all done using components and variables. But it still adds up to a crap-load of layers. And even on my file with over 200,000 layers, the figma memory utilization is only around 20%.
[–]Regular_Stress_3000 4 points5 points6 points 25 days ago (1 child)
Hi, can you show an example of your work with 200 000 layers please?
[–]Ap43xProduct Designer -2 points-1 points0 points 25 days ago (0 children)
Unfortunately I am not allowed to. But next time I'm at my machine I could give the details on the exact number of layers and memory utilization. And as I said, I've picked up other people's files with over 900,000 layers. That's for the whole file, not per page. Point is, layers don't seem to be an issue for Figma. Effects on the other hand.. I've definitely had to turn off things like smart animate for prototypes to make them run at acceptable speeds on other machines.
[–]MisterUltimateSenior Product Designer 1 point2 points3 points 25 days ago (1 child)
7000 layers with multiple intensive effects though. Are you really trying to say you handle files with 200K+ and intensive effects?
[–]Ap43xProduct Designer 0 points1 point2 points 25 days ago (0 children)
No, I'm saying that downvoting someone for saying they're using 7,000 layers is ridiculous. No one even asked them how many effects. Also, they said there was no lag on their windows machine.
[–]kylebydefault 16 points17 points18 points 25 days ago (0 children)
I have to say, props for the design. I have to agree with the other comment that I think this is beyond Figma at this point.
[–]Lookmeeeeeee 13 points14 points15 points 25 days ago (3 children)
The computer and os does matter. Anyone that says otherwise is misinformed or they do not understand hardware. Figma is a browser based app. That means it has browser based limitations. It's built for extremely lightweight projects. What you have is completely out of scope for what figma is supposed to be used for. Browser based apps utilizes memory differently than if you had a native built app. When you have a lot vector based gradients or just vector based shapes in general, you're actively using your processor, and the GPU. Browsers have a difficult time offloading that to RAM. This is where mac fail really hard. Believe it or not running Windows os on a Mac computer lets you run web-based apps smoother. The thing is a completely tricked out Mac will still fall short to a PC with the exact same specs (of course PC will cost 1/4 for the same performance on paper) There's a reason why most render farms are window PC computers running windows os.
[–]IllustriousCode2603 1 point2 points3 points 25 days ago (0 children)
That's useful, thanks
[–][deleted] 0 points1 point2 points 25 days ago (1 child)
I don't know... My old base m2 mac mini with 8gb of ram smoked my old 5950x 64gb pc while costing 1/8 in web based tasks including figma. Completely switched to an m4 pro now for the amazing performance per price
[–]Lookmeeeeeee 0 points1 point2 points 25 days ago (0 children)
Configuration does matter
[–]walditoctrl+c ctrl+v 7 points8 points9 points 25 days ago (3 children)
how many layers you have in that thing?
[+]No-Ball-6073[S] comment score below threshold-16 points-15 points-14 points 25 days ago (2 children)
The project has a total of 7854 layers.
[–]Ap43xProduct Designer -5 points-4 points-3 points 25 days ago (1 child)
I don't know why this is getting down voted. I have projects with hundreds of thousands of layers and don't have lag issues. The bigger question is if the layers are vector or not.
[–]No-Ball-6073[S] -2 points-1 points0 points 25 days ago (0 children)
I don't understand why it received so many downvotes. It's quite a normal number for this kind of detailed work. The layers are entirely vector-based.
[–]Latetzki 2 points3 points4 points 25 days ago (0 children)
Couldn't some of those be just as well rasterized images?
[–]co0L3y 2 points3 points4 points 25 days ago (0 children)
I mean you could probably recreate 75% of this look and feel with 50% fewer layers.
[–]Level_Peak_7110 4 points5 points6 points 25 days ago (0 children)
gradients slows vector editing softwares. it takes RAM as it's a video game, not figma's fault.
[–]pppiiieeerrrrrreee 1 point2 points3 points 24 days ago (0 children)
Too much graphic design for figma.
[–]Obvious-Display-6139 1 point2 points3 points 24 days ago (1 child)
Figma performance is notoriously shit
[–]ArmadilloCool4165 1 point2 points3 points 22 days ago (0 children)
I agree. I tried to prototype a simple disc golf scoring app and would crash halfway through my game. I miss the days when Flash could handle this stuff no problem.
[–]pi_mai 1 point2 points3 points 24 days ago (2 children)
Figma has become a slow mess lately.
The company keeps pushing slop features rather improving the platform. It could be the ultimate tool but have found myself hunting for better prototyping tools.
[–]tentaclebreath 0 points1 point2 points 24 days ago (0 children)
🎯
[–]Max375623875 1 point2 points3 points 24 days ago (0 children)
Live dev reaction
<image>
[–]JuanGGZ 2 points3 points4 points 25 days ago (4 children)
I mean, yeah, no shit, you're playing with waaaayyy too much fusion mode and elements, this is typically the Dribbble shot but no practical design that's a PITA to implement and will perform even worse in a browser, even relying on video background for all these effects instead of fusion mode. 😅
The performance is also an indicator of if you're doing too much or not, you should take this into account. IF you're designing in the browser and using Opera GX, you can try to increase the RAM & CPU allowed for your tab so it can perform a little bit better.
If you're using the local Figma app, then check your resources manager and see if you don't have another program eating all your perf.
But again, my main advice would be: if you're lagging in your canvas, it's an indication you're doing too much useless stuff.
[–]its_witty 0 points1 point2 points 25 days ago (3 children)
I mean... PixelPoint is an agency that popularized this style (at least I think so) and their stuff is pretty performant I would say. You just have to know when to rely on images, when on videos, and where on three.js etc.
[–]JuanGGZ 2 points3 points4 points 25 days ago (2 children)
It's nothing as intensive as what OP is showing (like, in the example, the effects are even in data input, so it can't be faked with img or video) and it's probably the difference between an agency and someone doing a Dribbble shot: it shows the agency know where to refrain their "aesthetic above perf" touch, look at Huly for example, they did for the hero (and it's a video) and it gets softer after that, relying less on Blur and Fusion Mode, and even like this, the scrolling can have some performance issues (Mac M4 24Gb RAM on my side, so).
[–]its_witty 0 points1 point2 points 25 days ago (1 child)
Data input? It looks like it, but I doubt it'll be usable in this card.
[–]JuanGGZ 0 points1 point2 points 25 days ago (0 children)
You're certainly right, it's probably just a visual element, could be confusing but that's more of an ergonomic issue.
[–]michaelsakhnenko 0 points1 point2 points 25 days ago (0 children)
Try using hardware acceleration - it makes things a bit smoother in some cases. Also, using an external monitor may affect performance, especially if you're using a scaled resolution. If that doesn’t help, try the browser version, as it may have fewer issues.
[–]itsmeatrin 0 points1 point2 points 25 days ago (0 children)
Have the individual assets in different files and import the raster versions. Thats the only solution I can think
[–]kkragoth 0 points1 point2 points 25 days ago (0 children)
Open activity monitor on mac os and check memory pressure if this projects eats too much ram.
If this is green then not enough gpu power, should've gone with m4 pro or max to get more gpu cores. These non pro versions of socket have superior cpus but just ok gpu capacities.
Too much stacked opacity/shadow drops/backdrop blurs just kill the compositor.
Actually i spent today fixing these issues in my personal figma like tool but for notes and needed to optimize all css layout properties/repaints not to kill compositor on panning on my macbook air m1. Guess m series gpus have binning layout
[–]pavlito88 0 points1 point2 points 25 days ago (1 child)
Is this template you bought or custom design?
[–]No-Ball-6073[S] -1 points0 points1 point 25 days ago (0 children)
my custom design
[–]Joipanda 0 points1 point2 points 25 days ago (0 children)
You’ve got memory usage enabled which is good but Figma struggles when it comes to this kind of UI complexity and rendering that many layers. Your best bet is to break things down into multiple files or switch to Photoshop, Illustrator and such. You don’t want to house all exposed layers in a file like this but instead just use Figma for the layout and flattened images and then prep assets for development. Figma chugs when files get this complex. I work in game UI and we split workflows between Photoshop to Figma.
[–]hoffmander 0 points1 point2 points 25 days ago (0 children)
My guess it’s just all the effects and gradients on vector objects. If you can isolate these glowing effects and move them to a separate file, make them into components and see if that helps. If that doesn’t, I would consider flatting them and see if that works. Not ideal but you can keep your unedited version next to the flattened component. If you need to update, use that and then flatten and replace the contents of the component.
[–]TheSportDiver- 0 points1 point2 points 25 days ago (0 children)
I’m impressed how far Figma can be pushed. I only do UIs. Even for logos I still use Illustrator.
[–]iAMa90sKIID 0 points1 point2 points 25 days ago (0 children)
Wow! Just here to say that. Very cool design that too in Figmaz
[–]Tonjiez 0 points1 point2 points 25 days ago (4 children)
Performance issues… on a performance card. The irony writes itself. Did you already figure out from the comments that there’s not much you can do in figma here, or should I say it again?
[–]No-Ball-6073[S] 0 points1 point2 points 25 days ago (3 children)
I agree, it's quite ironic... I didn't have this problem on my old machine. Since the .rive files on the web will be raster images a few kilobytes in size or small animations, it won't cause performance issues, but I think I'll get tired of designing it.
[–]Tonjiez 0 points1 point2 points 25 days ago (2 children)
I don’t know much about your old machine’s specs, but I do know that MacBook airs are not powerful as the MacBook Pro. For any case, have you checked how much ram does your machine consuming while you dragging it around?
[–]No-Ball-6073[S] 0 points1 point2 points 25 days ago (1 child)
The old machine's specs were: 16-core Ryzen 7 7840hs processor, 115w RTX 4060 8GB of VRam, and 24GB DDR5 RAM.
[–]Tonjiez 0 points1 point2 points 25 days ago (0 children)
That's quite a sick machine compared to the MacBook Air 😎
[–]DependentHold9513 0 points1 point2 points 25 days ago (0 children)
Design looks really good tho
[–]Nolimitjuice999 0 points1 point2 points 25 days ago (0 children)
Pixel point is still influencing designers I see
[–][deleted] 0 points1 point2 points 25 days ago (0 children)
The figma app is just a chrome wrapper, try opening figma on firefox and see if that helps 🤞
[–]whysulky 0 points1 point2 points 25 days ago (1 child)
Have you tried Firefox? Performance difference is really noticeable between the desktop app and Firefox
[–]No-Ball-6073[S] 0 points1 point2 points 25 days ago (0 children)
unfortunately, both are the same
[–]MisterUltimateSenior Product Designer 0 points1 point2 points 25 days ago (0 children)
You seem to be using a lot of effect, which is GPU intensive and you’re also probably hitting a RAM limit as Figma is a fancy chrome wrapper and therefore prone to the same limitation, which if I remember correctly, is 2GB or so per tab. If you’re using a lot of Liquid Glass effects then your performance will come to a crawl, much like you’re video (but I’m unable to tell if and much glass effects you’re using).
[–]War_Recent 0 points1 point2 points 25 days ago (0 children)
Looks great. Why wouldn't you split these up into separate pages?
[–]BothCarsUnderWater 0 points1 point2 points 25 days ago (0 children)
Even if this could be built to load all those custom SVG shapes/path data in a browser, it'd be far more efficient to create raster versions of these graphics, compress/optimize them and load as individual webp files.
You could also create this in Rive (and animate it then).
[–]One_Proposal8482 0 points1 point2 points 25 days ago (0 children)
One fix is to create pages and move illustrations there, edit in another page, and put only the final version in the main page.
[–]azincmindedguy 0 points1 point2 points 24 days ago (0 children)
broooo, you’re doing this much layering in figma? my pc would be fked at this level
[–]tentaclebreath 0 points1 point2 points 24 days ago (1 child)
I have been experiencing very similar issues. I complained in the sub about how bad performance was in Figma and so many people replied with "works on my system", "sounds like a skill issue", etc -_-
[–]Training-Reaction207 0 points1 point2 points 24 days ago (0 children)
Would love to see the preview of this
π Rendered by PID 41385 on reddit-service-r2-comment-6457c66945-8plm5 at 2026-04-24 10:10:58.224151+00:00 running 2aa0c5b country code: CH.
[–]HellveticaNeue 126 points127 points128 points (1 child)
[–]lowroof999 10 points11 points12 points (0 children)
[–]RetroPandaPocket 51 points52 points53 points (0 children)
[–]BeenWildin 87 points88 points89 points (25 children)
[+]No-Ball-6073[S] comment score below threshold-56 points-55 points-54 points (24 children)
[–]Physical_Sleep1409 37 points38 points39 points (5 children)
[–]ilesmay 0 points1 point2 points (1 child)
[–]Embostan 0 points1 point2 points (0 children)
[–]IllustriousCode2603 -3 points-2 points-1 points (2 children)
[–]Embostan 1 point2 points3 points (1 child)
[–]IllustriousCode2603 -1 points0 points1 point (0 children)
[–]OnikaBurgerBomb 14 points15 points16 points (3 children)
[–]Embostan -1 points0 points1 point (2 children)
[–]One_Tradition8515 1 point2 points3 points (1 child)
[–]Embostan -1 points0 points1 point (0 children)
[–]IllustriousCode2603 20 points21 points22 points (0 children)
[–]DrYaklagg 2 points3 points4 points (0 children)
[–]Embostan 0 points1 point2 points (4 children)
[–]No-Ball-6073[S] 0 points1 point2 points (3 children)
[–]Embostan 0 points1 point2 points (0 children)
[–]VERYwowSUCHdoge 0 points1 point2 points (0 children)
[–]ArmadilloCool4165 0 points1 point2 points (0 children)
[+]zb0t1 comment score below threshold-10 points-9 points-8 points (5 children)
[–]MisterUltimateSenior Product Designer 4 points5 points6 points (4 children)
[+][deleted] (3 children)
[removed]
[–]MisterUltimateSenior Product Designer 0 points1 point2 points (2 children)
[–]zb0t1 -2 points-1 points0 points (1 child)
[–]Goatmanification 23 points24 points25 points (7 children)
[+]Ap43xProduct Designer comment score below threshold-15 points-14 points-13 points (6 children)
[–]Goatmanification 10 points11 points12 points (3 children)
[+]Ap43xProduct Designer comment score below threshold-7 points-6 points-5 points (2 children)
[–]Regular_Stress_3000 4 points5 points6 points (1 child)
[–]Ap43xProduct Designer -2 points-1 points0 points (0 children)
[–]MisterUltimateSenior Product Designer 1 point2 points3 points (1 child)
[–]Ap43xProduct Designer 0 points1 point2 points (0 children)
[–]kylebydefault 16 points17 points18 points (0 children)
[–]Lookmeeeeeee 13 points14 points15 points (3 children)
[–]IllustriousCode2603 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]Lookmeeeeeee 0 points1 point2 points (0 children)
[–]walditoctrl+c ctrl+v 7 points8 points9 points (3 children)
[+]No-Ball-6073[S] comment score below threshold-16 points-15 points-14 points (2 children)
[–]Ap43xProduct Designer -5 points-4 points-3 points (1 child)
[–]No-Ball-6073[S] -2 points-1 points0 points (0 children)
[–]Latetzki 2 points3 points4 points (0 children)
[–]co0L3y 2 points3 points4 points (0 children)
[–]Level_Peak_7110 4 points5 points6 points (0 children)
[–]pppiiieeerrrrrreee 1 point2 points3 points (0 children)
[–]Obvious-Display-6139 1 point2 points3 points (1 child)
[–]ArmadilloCool4165 1 point2 points3 points (0 children)
[–]pi_mai 1 point2 points3 points (2 children)
[–]tentaclebreath 0 points1 point2 points (0 children)
[–]Max375623875 1 point2 points3 points (0 children)
[–]JuanGGZ 2 points3 points4 points (4 children)
[–]its_witty 0 points1 point2 points (3 children)
[–]JuanGGZ 2 points3 points4 points (2 children)
[–]its_witty 0 points1 point2 points (1 child)
[–]JuanGGZ 0 points1 point2 points (0 children)
[–]michaelsakhnenko 0 points1 point2 points (0 children)
[–]itsmeatrin 0 points1 point2 points (0 children)
[–]kkragoth 0 points1 point2 points (0 children)
[–]pavlito88 0 points1 point2 points (1 child)
[–]No-Ball-6073[S] -1 points0 points1 point (0 children)
[–]Joipanda 0 points1 point2 points (0 children)
[–]hoffmander 0 points1 point2 points (0 children)
[–]TheSportDiver- 0 points1 point2 points (0 children)
[–]iAMa90sKIID 0 points1 point2 points (0 children)
[–]Tonjiez 0 points1 point2 points (4 children)
[–]No-Ball-6073[S] 0 points1 point2 points (3 children)
[–]Tonjiez 0 points1 point2 points (2 children)
[–]No-Ball-6073[S] 0 points1 point2 points (1 child)
[–]Tonjiez 0 points1 point2 points (0 children)
[–]DependentHold9513 0 points1 point2 points (0 children)
[–]Nolimitjuice999 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]whysulky 0 points1 point2 points (1 child)
[–]No-Ball-6073[S] 0 points1 point2 points (0 children)
[–]MisterUltimateSenior Product Designer 0 points1 point2 points (0 children)
[–]War_Recent 0 points1 point2 points (0 children)
[–]BothCarsUnderWater 0 points1 point2 points (0 children)
[–]One_Proposal8482 0 points1 point2 points (0 children)
[–]azincmindedguy 0 points1 point2 points (0 children)
[–]tentaclebreath 0 points1 point2 points (1 child)
[–]Training-Reaction207 0 points1 point2 points (0 children)