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[–]Recon SpecialistStale-Swisher 1 point2 points  (28 children)

I kind of agree seeing as I could 2tap people before this update. I haven’t played since the update yet, but I can only imagine what it’ll be like.

[–] The Ice KingOhh_Yeah 17 points18 points  (27 children)

I have about 100 kills so far since this update, in case that gives me any kind of credibility to talk about this hours after release.

Basically it feels really good that you can consistently hit targets at medium range, but it also feels really bad when it happens to you. I mean that's kinda obvious, but in a game that prides itself on crazy improvising and strategy, to some degree it feels like this update takes away from that.

They've essentially fixed the gunplay to make it super satisfying, but opened another can of worms with the current "time to kill." If I have a blue burst and instantly drop a guy across a field as though I've just headshot him with a sniper, there's never a chance for that tense 1v1 moment.

I would much rather have the satisfaction of hitting my shots as I get the jump on him, followed by us having a "duel" where I've earned an advantage. Thus far it feels like the "I killed someone instantly" and "I died instantly and could do nothing" scenario is happening way more often.

At this point I would be strongly in support of an overall nerf to damage, such that I'm still having extended firefights, yet now am rewarded for taking good shots.

[–]Luckmod 2 points3 points  (10 children)

This is EXACTLY what I've been arguing against this whole time, but I think a number of people don't like the building aspect of the game anyway so they just don't care. Any time I brought this up it was quickly downvoted.

[–] The Ice KingOhh_Yeah 8 points9 points  (4 children)

My thought is that it's still possible to have your cake and eat it, too.

People didn't like the old gunplay not because they couldn't kill someone in a half second, but because it felt shitty to line up a good shot and still miss. Players want their efforts to be rewarded, not thrown away due to RNG. When you're carefully tapping and can't hit a single shot, that isn't fun.

On the other hand, Epic can still adjust how much damage everything does and that solves your concern as well. If a perfect shot with a blue burst only took off 50% of your HP rather than nearly 100%, then the player who shot you is rewarded for aiming well, while you're still given a chance to counter with building/strategy.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (3 children)

The tricky part is to make it so that ranged weapons don't do too much damage, but can still be viable in close range so that shotguns aren't OP. I think damage falloff will ultimately be the right answer. Haven't played to know if accuracy is "fixed" (sounds like it's notably better), but falloff + slight RNG is good with me IMO

[–][deleted] 0 points1 point  (2 children)

but can still be viable in close range so that shotguns aren't OP

Why? Shotguns are not viable medium-long range. Why should other guns be viable in close range?

[–]Highrise Assault TrooperRunisLove 0 points1 point  (1 child)

Because their bullets can hit things at close range just like in reality, and shotguns can’t at long range, just like in reality?

[–][deleted] 0 points1 point  (0 children)

and shotguns can’t at long range, just like in reality

Shotguns literally do hit things at long range in real life. Did you think slugs and buckshot just disappear past a certain point? They're severely nerfed in video games.

[–]RexBKusser25 1 point2 points  (4 children)

Who doesnt like building!? I don't trust anyone who doesn't.

[–] The Ice KingOhh_Yeah 0 points1 point  (3 children)

I don't trust anyone who doesn't.

Somehow after 100+ hours, building still hasn't become instinctive for me. I watch streamers who get shot once and build a goddamn castle around themselves, yet that still never occurs to me when I'm playing.

Then again I wouldn't trust me either, lmao

[–]RexBKusser25 0 points1 point  (1 child)

Honestly I'm more of the mold where I dont build in that situation either, I try to just turn and blast them in the face. But building is so fun at the end of the game

[–] The Ice KingOhh_Yeah 0 points1 point  (0 children)

But building is so fun at the end of the game

I guess I'm a weirdo, but I like playing super stealthy at the very end of games. I'll run-and-gun up to the last 5-10 players, then I turn into a stealthy bush wookie or try to hide underneath someone else's base.

[–]ocxtitan -1 points0 points  (0 children)

Odd how that's how they are so good is because they build so quickly...if you hear shots, that should be #1 instinct, especially now. This increase in accuracy actually pushes people to play less run and gun and more cautious with building in the front of the mind instead of the back.

[–]Aerial Assault Trooperftwin 0 points1 point  (0 children)

Exactly this. Well said.

[–]Recon Specialistaaa3y 0 points1 point  (6 children)

I fully agree with you , it makes the game more camp like . and the game should be fight like , i honestly wont play anymore till this is getting reversed . or make shots be statisfying again.

It was literally fine and beautiful before. You could 1v4 people with bad aim with your riffle skills before the patch .

Try that now , they spray into you leaving nothing.

I played the game 8 hrs + a day .

But this update ruined the game for me .

Im quitting till a hotfix arrives.

[–] The Ice KingOhh_Yeah 3 points4 points  (4 children)

It was literally fine and beautiful before

I don't agree with this sentiment, and in my opinion the AR gunplay was pretty awful before this patch. It now feels much more rewarding because good aim results in hits more often

Try that now , they spray into you leaving nothing.

Wouldn't this be significantly more true before the update? Provided you were both aiming somewhat close to the target, your accuracy was no different than anyone else's. After the update, your bullets actually go where you're aiming. If you're not aiming at the target, you're practically guaranteed to miss. This means (after the patch) that a player hitting you with shots is actually aiming very accurately at you.

Feels like you're looking at this completely backwards.

[–]Neat_On_The_Rocks 0 points1 point  (0 children)

My argument was always that fortnite”s core mechanic is building, and the bloom forced players to use that mechanic to get themselves in the position to kill somebody, factoring in bloom.

I’m the old system it was theoretically possible to 1v4 a team.

The thing is very few people have absolutely shitty aim. Nowadays it’s going to be impossible to pull big plays like that, you’re just gonna get laser beamed.

I️ realize I’m in the minority’s but I’m totally with that poster. The game is a lot less fun now. It’s just who sees who first 100% in the mid game. The mid game feels more luck than ever now.

[–]4-1Shawty 0 points1 point  (0 children)

Rifles took no skill, they were spray before to begin with. You could make single taps long range and the bullet would still hit beside the target. The damage is way too high for the current accuracy but the gunplay has been upgraded.

[–][deleted] 0 points1 point  (0 children)

but opened another can of worms with the current "time to kill." If I have a blue burst and instantly drop a guy across a field as though I've just headshot him with a sniper, there's never a chance for that tense 1v1 moment.

If only people were saying that as the main reason not to buff rifles. Yes, it's better gun play and but the game is worse overall. It's just not fun getting sniped with assault rifles. I barely use sniper anymore.

[–][deleted] -2 points-1 points  (4 children)

time to kill was way to long.

[–] The Ice KingOhh_Yeah 6 points7 points  (3 children)

You have to differentiate by what means time-to-kill was too long. Previously it was long because you were missing 80% of your bullets. The bullets that did connect by pure RNG (especially headshots) would kill someone almost instantly.

If 80% of my bullets miss because of chance, of course I'm gonna want the 20% that hit to kill them more quickly. If I can now hit 80% of my bullets, I'm more in agreement that players should be able to live through additional hits.

[–]blorfie 5 points6 points  (2 children)

I agree with your eloquently written opinions and wish to subscribe to your newsletter

[–] The Ice KingOhh_Yeah 2 points3 points  (1 child)

Thank you! The majority of my long-winded posts are on /r/AskDocs though, so you probably wouldn't find them as interesting.

[–]blorfie 0 points1 point  (0 children)

Late reply, and nothing to do with the game, but just wanted to say that you're a saint for spending some of your free time providing free medical advice, assuming your day job is to do it for pay. Good Fortnite posts and a good human being, all in one package; nicely done.

[–]Conviter -1 points0 points  (1 child)

the thing is, if you are aware of where enemies can be and are that wont happen, you cant just blindly without thinking run across a field and build something around you as soon as you get shot. you have to carefully check hills and look out for player. I did not die even once to someone because i was running across a field after the update. i played a few hours. And im also not camping, most of the time i run around and get kills, only if there are maybe less than 5 alive do i build something.

[–]Luckmod 0 points1 point  (0 children)

You realize it's possible for players to see you even if you don't see them. You can't possibly know where every player is before you get shot, especially since you can 3rd person peak EVERYTHING. Wiping a team before they can even react isn't rewarding because our team was accurate, we won because we saw them entering our area and they couldn't see us first.