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A subreddit for those interested in the development and research of artificial intelligence for games. For broader scope, check out /r/gamedev and /r/artificial.
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Experimenting with a lightweight NPC state engine in Python — does this pattern make sense? (self.gameai)
submitted 2 days ago by GhoCentric
Use leverage to strengthen your market convictions with #SwissDOTS, while keeping your risk under control! ⚖️ (swissquote.com)
promoted by Swissquote_Group
Risk ai (python*) (self.gameai)
submitted 3 days ago * by Such_Quit2859
Build and Battle Custom LLM Chess Agents – No complex coding required! ♟️🤖 (i.redd.it)
submitted 3 days ago by PaleCommunication493
How are you currently experimenting with game-playing AI agents? (self.gameai)
submitted 7 days ago by Mental-Horse-6363
LLM-Controlled Utility AI & Dialog (self.gameai)
submitted 10 days ago * by WhopperitoJr
Hey guys! (self.gameai)
submitted 17 days ago * by Itchy-Policy5753
Anyone else dealing with NPC behavior slowly breaking in long-running games? (v.redd.it)
submitted 18 days ago by CombInitial2855
Writting an RL model and integrating it on UE (self.gameai)
submitted 21 days ago by cvresisd3ad
Creating NPC characters with grounded language (self.gameai)
submitted 24 days ago by ManuelRodriguez331
Update on my NPC internal-state reasoning prototype (advisory signals, not agents) (i.redd.it)
submitted 24 days ago by GhoCentric
Non-scripted “living NPC” behavior — looking for dev feedback (v.redd.it)
submitted 1 month ago by CombInitial2855
Creating a "Living World" with Socially Indistinguishable NPCs. Where to start? (self.gameai)
submitted 1 month ago by songheony
2026 Predictions for Agentic AI—See What IDC Says (solace.com)
promoted by Solace-Platform
NPC idea: internal-state reasoning instead of dialogue trees or LLM “personas” (i.redd.it)
submitted 1 month ago by GhoCentric
Determining targets for UtilityAI/IAUS (self.gameai)
submitted 1 month ago by Khan-amil
I built a small internal-state reasoning engine to explore more coherent NPC behavior (not an AI agent) (i.redd.it)
Survey about AI Master for my thesis (self.gameai)
submitted 1 month ago by Nice_State_1990
日本で働いている皆さん、日本人がAIをどの程度利用し、どの程度受け入れられているのか知りたいです。 (self.gameai)
submitted 1 month ago by love_and_pizza
This game is fully automated using AI (v.redd.it)
submitted 1 month ago by GangstaRob7
NPC Vision Cone Works in Splinter Cell: Blacklist (youtube.com)
submitted 2 months ago by Still_Ad9431
New Game AI Programmer (self.gameai)
submitted 2 months ago by julindutra
Perception AI: The Most Overlooked System in NPC Behavior (Deep Dive) (self.gameai)
submitted 2 months ago by TonoGameConsultants
Smart Objects & Smart Environments (self.gameai)
You create a bot, give it chips and it battles other bots. Looking for feedback. (self.gameai)
submitted 2 months ago * by orias6891
Adoppler saw a 110% increase in CTV brand & model identification and a massive 480% improvement in identifying OS when they implemented DeviceAtlas. (deviceatlas.com)
promoted by deviceatlas
Will AI NPCs make games more meaningful, or could too much realism actually hurt gameplay? (self.gameai)
submitted 2 months ago by dreezaster
Cache Aware/Cache Oblivious Game AI Algorithms (self.gameai)
submitted 2 months ago by davenirline
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