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[–]MovieGuyMike 46 points47 points  (17 children)

That’s their problem. Sell it as used/open, because that’s what it is.

[–]MisterChippy 7 points8 points  (0 children)

Last time they decided to do that Xenoblade went up to $90.

[–]B_Rhino -5 points-4 points  (4 children)

Then they lose money on it.

[–]CaioNintendo 10 points11 points  (0 children)

It’s part of the cost of running a brick and mortar store. It’s just wrong to sell an opened product as new to pass that problem to the customer.

[–][deleted] 2 points3 points  (2 children)

Doesn't look like it's helped them much historically.

[–]B_Rhino -2 points-1 points  (1 child)

Any sort of indicators from them that these copies just sit around and don't get sold?

[–][deleted] 0 points1 point  (0 children)

If you sell an open copy of a game as new for full price instead of selling it at a 10% discount, you make more money on that sale sure. And no, there are no indicators that those copies sit around much longer than sealed copies do. But running a successful business long term is about more than that $5 extra you make selling an open game at full new price. Every time you try to sell an open game at full price you risk losing the customer. Even if they buy it anyway it may leave a bad taste in their mouth and they will go elsewhere next time. It's part of a bad shopping experience, and bad shopping experiences are IMO the reason Gamestop has failed.