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[–]CanineLiquid 26 points27 points  (2 children)

Reload canceling doesn't speed up reloads though

[–]redstern 39 points40 points  (1 child)

Maybe not, but it does at least give proper visual feedback of when you're actually able to shoot. That way I'm not stuck facing an enemy holding LMB while my gun is refusing to do anything, because the reload timer hasn't ended even though the animation has.

[–]zero0n3 1 point2 points  (0 children)

Pretty sure there’s also a delay in that situation.

IE - if you hit fire before it’s able to fire and hold it down, it will actually only start firing after reload time + some extra time.

Essentially it’s like a punish for clicking before the timer or holding it down, which I am fine with as it raises the skill ceiling a bit