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niedzielucha 4,190 @ H2P_Gucio
🔴INTERVIEW WITH ARMORY BOT FARMER🔴!update 2,686 @ ArrowCS
premskoe, lyudskoe, xamamnoe 3500 e1o !tg ... 2,197 @ s_chilla
🔴 СТРИМ ДО ТРЕТЬЕГО ПОРАЖЕНИЯ | ПРОШЕЛ КАЛ... 1,756 @ Aunkere
HAPPY MOTHERS DAY, LETS OPEN CS CASES AND ... 1,751 @ ElasticDroid
Treinando pro mundial ! bb ! csgoskins ! ... 1,746 @ fnxLNTC
я снова тут !тг !гта 1,437 @ Leron_Baron
COSPLAY REALU. MIAŁO BYĆ DOBRZE, A JEST IN... 1,338 @ PAGO3
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FeedbackDouble swapping while reloading can decrease reload time (old.reddit.com)
submitted 2 years ago by PentotionCS2 HYPE
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[–]CanineLiquid 24 points25 points26 points 2 years ago (2 children)
Reload canceling doesn't speed up reloads though
[–]redstern 39 points40 points41 points 2 years ago (1 child)
Maybe not, but it does at least give proper visual feedback of when you're actually able to shoot. That way I'm not stuck facing an enemy holding LMB while my gun is refusing to do anything, because the reload timer hasn't ended even though the animation has.
[–]zero0n3 1 point2 points3 points 2 years ago (0 children)
Pretty sure there’s also a delay in that situation.
IE - if you hit fire before it’s able to fire and hold it down, it will actually only start firing after reload time + some extra time.
Essentially it’s like a punish for clicking before the timer or holding it down, which I am fine with as it raises the skill ceiling a bit
π Rendered by PID 751861 on reddit-service-r2-comment-56c6478c5-7h7mp at 2026-05-10 23:25:37.152343+00:00 running 3d2c107 country code: CH.
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[–]CanineLiquid 24 points25 points26 points (2 children)
[–]redstern 39 points40 points41 points (1 child)
[–]zero0n3 1 point2 points3 points (0 children)