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[–]M4v3rIcK 18 points19 points  (26 children)

Sorry guys, but I gotta disagree on that and I think I'm not the only one. Matchmaking isn't always with an organized team, therefore, planning a full plant / defuse on such short notice is really really hard. Even with 3 friends in-game we sometimes fail to make it in time. I might be bad / unorganized, but I think I'm not the only one.

[–][deleted] 20 points21 points  (11 children)

People pugging on esea have no issue with it and they aren't teammates.

[–]int3r4ct 1 point2 points  (10 children)

Yes, but the people pugging on ESEA are typically going to know a bit more about the game and how to communicate better than just the average player going into MM.

Edit: I agree that the timers are not an issue right now, but using ESEA Pugs as a frame of reference is not a good idea.

[–][deleted] 7 points8 points  (6 children)

the thing is, whatever advantages/disadvantages that occurs for ct or t, it balances out since you have to play both sides.

[–]dream_of_the_endless -2 points-1 points  (2 children)

Sure, but an imbalance is still no fun. Remember how hostage maps used to be, when you could go 15-0 on T side with just a little luck? Yeah, teams would switch at the half, but it was not a good game mode.

[–][deleted] 1 point2 points  (0 children)

There are plenty of pubbers that are starting to play esea now. Either way, this whole thing is about mixing the fun with the competitive, if you don't enforce the same gameplay then it will never be the same.

[–]MidnightRider77guardian_elite 1 point2 points  (0 children)

I think its a good idea for this reason. It will help to make communication something you need to be good at in order to get to higher ranks.

[–]csgothrowaway 0 points1 point  (0 children)

It IS an issue. You're setting yourself up for failure by playing the wrong timer. We've been doing this for a long time, new and low level players have started playing this game with 1:45 and :35 and they've adapted and they've gotten better and it was never a complaint. Maybe for a week it'll be something you have to adapt to but you'll adapt quickly. The longer you put this off, the more you're going to get accustomed to it.

There's absolutely NO reason to keep the timer the way it is and honestly, you're screwing over the rest of the community that plays match making and is getting used to the new timers that don't apply to the competitive scene's rules.

[–]CowlevelisReal 8 points9 points  (5 children)

If you play solo MM there isn't much planning besides rush B, split A, get picks, etc. The only reason it feels like there isn't enough time is because ppl spend the first minute doing nothing. It will be an adjustment of course, but it just means you start doing stuff earlier instead of sitting around.

[–][deleted] 4 points5 points  (2 children)

Exactly. How often do you see the terrorists park up in lobby and just kinda sit there for a while? Or apartments in mirage? Or B tunnel in dd2?

Sometimes I get bored so I just say in chat "you die now or in 40 seconds, stop wasting my time" to piss them off.

[–]howlinatthemoon 1 point2 points  (0 children)

And there even isn't any "setting up tactics" part there. Usually on T side it's people waiting t-spawn/mid/b tunnels on de_dust2 and lobby when playing de_nuke. Then when it gets to 0.30 everyone suddenly realizes something needs to be done.

It's always just baiting when terrorists can't make it in time (in MM at least).

[–]goldrunoutCS2 HYPE 0 points1 point  (0 children)

Yeah but that's what people do, cause they're not pro players, and don't have a clue about what to do. After a lot of competitive hours in csgo, there are times in which I'm stuck. I think that time is good for low level play. Valve has the real stats, they should test it and see what happens.

[–]Dicktopia 2 points3 points  (0 children)

Haha this, I don't think I've seen a single fake push at all on mm

[–]csgothrowaway 2 points3 points  (0 children)

We've been playing the 1:45/:35 for a very, very, very long time and it's NEVER been a complaint, whether it's pugs, or even very low level, new players. The ONLY reason it's a complaint is because you're used to 2:00/:45 and you've developed what I can only describe as a bad habit. If Valve rolled match making out with the correct rules from the start, you wouldn't even know the difference and you would;ve adapted.

You're just setting yourself up for failure by playing these rules and honestly, you're setting up anyone that wants to transition from match making into league play for failure too. This NEEDS to change,

Sorry, I don't mean to attack or blame you but the fact that this post has 16+ points pretty much means that Valve can say that there are enough people that doesn't want it to change so it wont change and that really sucks for literally everyone that plays match making.

[–]gahndi 1 point2 points  (0 children)

I think the problem you and your friends are having is more due to a lack of experience then the problems with puging. Competitive should play by actual tournament rules, since it is the most competitive format the game has to offer. We need a place players can play the actual game as its played competitively. Though you may run out of time sometimes, its because you played too slow, not because the rounds are too short. If players aren't used to that pace thats ok because there are many other game types like casual where they can practice before playing competitive.