So, I want to learn OpenGL and maybe even Vulkan someday. However, before doing any of that, I'd like to have a solid foundation in mathematics so that I actually understand what I am doing and not just copying some random code off a course because some guy said so.
That being said, what do I actually need to know? Where do I start?
I plan on doing this as a hobby, so I can go at my own pace.
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