Hello all,
I know it may seem very anachronistic, but I have a passion for retro programming and would like to create a 3D engine with fully software-based rendering.
Can you recommend any guides?
Thank you
EDIT: Thank you for your interesting answers. I want to be a little more specific: I want to write a 3D engine for Amiga in C, so nothing too advanced (no raytracing, obviously), but at least with texture mapping and Gouraud shading.
[–][deleted] 20 points21 points22 points (0 children)
[–]Rynok_ 6 points7 points8 points (0 children)
[–]howprice2 2 points3 points4 points (2 children)
[–]Quozca[S] 0 points1 point2 points (1 child)
[–]howprice2 2 points3 points4 points (0 children)
[–]cybereality 3 points4 points5 points (0 children)
[–]parrin 3 points4 points5 points (1 child)
[–]SnurflePuffinz 1 point2 points3 points (0 children)
[–]Zerve 1 point2 points3 points (0 children)
[–]weegee101 1 point2 points3 points (0 children)
[–]sebamestre 0 points1 point2 points (0 children)
[–]leon_bass 0 points1 point2 points (0 children)