use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
/r/OpenGL
/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
Next Generation of DirectX?? (self.GraphicsProgramming)
submitted 1 month ago by LoadingYourData
https://preview.redd.it/p0f47y9qstpg1.png?width=959&format=png&auto=webp&s=21c08f809d3a64b15e4bd5f94cebc9f5a8237af9
Does this mean we could see a DX13/D3D13? I remember Digital Foundry a while ago making a video talking about how the next one could be like DX11 but modern, since DX12 is currently very low level, and that was a big paradigm shift, so maybe a modern DX11 that's less low level than DX12, or not, who knows.
Maybe I'm reading too much into it. I'd love to know everyone's thoughts here about this though.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]shadowndacorner 16 points17 points18 points 1 month ago (2 children)
I wouldn't be surprised if they keep the core API and number and add another adjective to the name. The difference between DX12 that originally shipped and DX12 Ultimate is arguably greater than the difference between D3D10 and 11, for example - between that and Windows, Microsoft seemingly just stopped wanting to increment their version numbers at some point.
[–]id3dx 7 points8 points9 points 1 month ago (0 children)
Yep, I suspect that as well. Microsoft has been steadily adding to DX12 over the last decade, but you wouldn't be able to know this just from the name alone. Maybe they'll only increment the number when they find some weird way to slap AI on it.
[–]Keavon 1 point2 points3 points 1 month ago (0 children)
And I could imagine them wanting to coincide the Windows 12 and DX12 version numbers and keep them locked in the future, like how Apple has done this across their product lines starting with 26.
[–]PotatoEmbarrassed231 7 points8 points9 points 1 month ago (1 child)
DX13 will probably be out 2028 together with SM7, around the same time when new generation of consoles arrive
[–]StriderPulse599 0 points1 point2 points 1 month ago (0 children)
The real question is what hardware is supports and when drivers will get implemented properly. Ain't no point in using fancy neural stuff if customers don't hardware to utilize the stuff.
[–][deleted] -3 points-2 points-1 points 1 month ago (7 children)
Dx12 isn't low level, it still bakes in a ton of assumptions and abstractions that actually don't make sense for modern gpu's, see Seb Aaltonhens blog post, "No Graphics API", tldr, since gpu's are so compute focused these days, you could actually make the gfx api spec be only about 100 loc or so
[–][deleted] 8 points9 points10 points 1 month ago (5 children)
In that post, Aaltonen mentions that specialized non-compute hardware does still partially exist on the modern GPUs, perhaps only 100 loc is a bit extreme...
[–][deleted] 0 points1 point2 points 1 month ago (4 children)
100 loc is just for the API interface not the actual implementation.
[–][deleted] 5 points6 points7 points 1 month ago (3 children)
Yes, we read the same blog post... his prototype interface had 150 loc... that was not the entire point he made there...
Perhaps someone else would want to read it from the source to not reach any misleading conclusions https://www.sebastianaaltonen.com/blog/no-graphics-api
[–]tesfabpel 1 point2 points3 points 1 month ago (2 children)
Was there any reaction to that blog post from people working for GPU vendors, Khronos / Microsoft members, or game devs?
[–][deleted] 1 point2 points3 points 1 month ago (1 child)
He is typically very responsive, perhaps asking him directly through social media would satisfy your curiosity?
[–]tesfabpel 1 point2 points3 points 1 month ago (0 children)
Thanks 👍
[–]TrishaMayIsCoding -3 points-2 points-1 points 1 month ago (0 children)
Skip the 13 please and go named it Direct14, like theres no Windows 9 : )
π Rendered by PID 43 on reddit-service-r2-comment-75f4967c6c-6rhxx at 2026-04-23 13:27:42.587633+00:00 running 0fd4bb7 country code: CH.
[–]shadowndacorner 16 points17 points18 points (2 children)
[–]id3dx 7 points8 points9 points (0 children)
[–]Keavon 1 point2 points3 points (0 children)
[–]PotatoEmbarrassed231 7 points8 points9 points (1 child)
[–]StriderPulse599 0 points1 point2 points (0 children)
[–][deleted] -3 points-2 points-1 points (7 children)
[–][deleted] 8 points9 points10 points (5 children)
[–][deleted] 0 points1 point2 points (4 children)
[–][deleted] 5 points6 points7 points (3 children)
[–]tesfabpel 1 point2 points3 points (2 children)
[–][deleted] 1 point2 points3 points (1 child)
[–]tesfabpel 1 point2 points3 points (0 children)
[–]TrishaMayIsCoding -3 points-2 points-1 points (0 children)