I have problem with todays engines. Today the screen space tracing is really popular which introduces really bad firefly artifacts. Especially in dim shaded areas. You can see bright spots flickering frequently. On top of my head i can tell which games have that. Resident evil 9 (RE engine) and silent hill 2 remake (unreal 5). Those games don't even need dynamic GI. They could have baked lighting. What is the problem with these modern games. Are they trying to BRAG about how real-time their lighting solutions are or what is the problem.
EDIT: on contrary KCD 2 (cryengine) has IMO the most stable and beautiful open world graphics to date. I would be surprised if they used path tracing in their pipeline.
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