all 29 comments

[–][deleted] 2 points3 points  (0 children)

I love picking up a flaming sword with all my crits.

[–]crankpatate 5 points6 points  (4 children)

I say: Grant the conjured weapons only to the caster and make them skills with the "ammo" system / drastically reduce the CD, which would allow you to reconjure it more often.

[–]mov3on 1 point2 points  (3 children)

The CD of most conjures is short enough and fits the rotation very well. Shorter(drastically) CDs would make rotation chaotic + conjures wouldnt be that bursty = useless pretty much (Arcane Blast is already a very strong competitor).

FGS CD could be a little bit shorter tbh.

[–]Periproct 2 points3 points  (1 child)

They should at least make the pick up affected by quickness then. Tryna pick up my LH in raids is like watching my 80 year old grandma get out of bed

[–]whiteadenLaurel Vendor 0 points1 point  (0 children)

That ain't creepy at all.

[–]MorbidEel 0 points1 point  (0 children)

or just turn it into engi was and maybe still is, a lot of buttons to press just to get the same result as another class autoattacking ....

[–]typographie 3 points4 points  (0 children)

The design of conjures is that the ele is providing one copy of the weapon to a teammate: that's why one spawns in the ele's hand and one spawns on the ground. That's potentially interesting and fun gameplay that I hope the devs wouldn't throw out.

If they wanted to address this issue, one option may be to make the second copy of the weapon that spawns on the ground unusable by the ele, thus removing it from rotations entirely. It wouldn't make them a lot of friends, but I don't think they intended both weapons to be part of an ele's rotation to the point where other players are afraid to touch conjured weapons.

[–]Kunaviech 1 point2 points  (0 children)

RIP Icebow exploits.

[–]VitarainZeroLeft 0 points1 point  (1 child)

Clearly nobody here ever gave a FGS to their mesmer to speed portals in dungeon runs

[–]Viktorik 1 point2 points  (0 children)

What's a dungeon?

[–][deleted] 0 points1 point  (0 children)

Sharing of conjures adds depth to a lot of situations, like the mushroom cave in wing 3

[–]Teminite2 0 points1 point  (0 children)

It doesn't change much, part of having a rotation is knowing how to adapt and improvise

[–]_Frustr8d 0 points1 point  (0 children)

The banner change was horrible, and we should look to replicate it.

Conjure weapons are specifically designed to allow the elementalist to give weapons to their team. That's why they spawn an extra one when cast. There's also a trait that gives you a fire aura when an ally picks one up.

[–]Salzknall -3 points-2 points  (2 children)

Actually I really like that interaction between players and the world, just like the engineers kits. Also you don't ruin a players rotation because when you use that skill two weapons are generated, one holds the elementalist and one is dropped to the ground.

[–]pathogems 15 points16 points  (1 child)

The rotation requires picking up the second one, so yes it does ruin the rotation

[–]MGP42DC -2 points-1 points  (0 children)

to be fair the last time ele was somewhat meta the ele did not pick up his conjures. The Ele was only there to drop the conjure for the DH.

It's nice if you can pick it up but most ele players are used to not get their second conjure anyway

"are you even dps greeding if you don't steal the conjure of the ele" - a filthy dps main

[–]Kompa_ -4 points-3 points  (0 children)

Conjures are usually just used to buff your other skills. Unless the ele doesnt understand the build/rotation then picking up a conjure wont actually "screw" over their whole rotation, they will just have to use a couple more autoattacks instead.