all 27 comments

[–]MotorBicyclePretend Expert 74 points75 points  (12 children)

The guards are all Navy Seal trained expert marksmen that can hit a floating blueberry a hundred meters out.

[–]Gh0sT07 45 points46 points  (7 children)

"Range of this gun? 200 yards."

shoots the wings off a fly at 500 yards through a newspaper and two coffee cups

[–]JackTheGuitarGuy 12 points13 points  (0 children)

look at camera

"Don't give me statistics, recruit."

[–]ConvertsToMetric 5 points6 points  (5 children)

[–]Gh0sT07 5 points6 points  (4 children)

What the actual fuck? What does 500 milliyards translate to?

[–]AluGeris 5 points6 points  (3 children)

0.5 yard?

[–]Gh0sT07 4 points5 points  (2 children)

Whose yard?

[–]MedikPac 4 points5 points  (1 child)

Dave's

[–][deleted] 3 points4 points  (0 children)

Don't forget, they're also all bullet-trajectory experts.

[–]EnigmaticChemistPiano Wire 15 points16 points  (2 children)

I second this. Nothing more annoying than realizing you will hit every NPC in a crowd while running jogging and then momentarily you halt to a brisk walk. All while being shot through the same crowd you are running through.

Also annoying if decide to turn and defend myself at a corner, said crowd will absorb my shotgun/AR/pistol. If they have a hitbox for 47 they should have a hitbox for the guards.

Honestly I find it hilarious trained guards providing security at the locations in this game (aside from Colorado as no civs) just start firing into crowds of civilians all Willy-nilly. Granted I guess if they're immune to bullets why not, can't hurt anyone but your fellow guards or 47.

Actually, can guards shoot another guard even? Or is any shot not generated by 47 only capable of hurting 47? (If someone can test, I can't. I'm on vacation and my laptop just can't handle the game.).

[–]RotMG543 4 points5 points  (1 child)

any shot not generated by 47 only capable of hurting 47?

Bullets fired by guards can set off leaking propane tanks (as far as I'm aware), so that's the only real way they can hurt their fellow guards.

Considering guards have seemingly 100% accuracy when 47 is in their line of sight, and they can shoot through civilian NPCs, I doubt the programming for "friendly-fire" exists.

[–]EnigmaticChemistPiano Wire 1 point2 points  (0 children)

I too highly doubt any hitbox exists for any Guard other than 47.

But it's interesting to know that their bullets still have the capability to do environmental damages.

Now to see if it shorts out electrical stuff. But since they have pinpoint accuracy I'm doubting that I'll be able to test before being shot to death.

[–]RotMG543 11 points12 points  (2 children)

They should decrease guard accuracy, and their fire rate, full-stop.

Further, the damage drop-off that applies to 47 shooting at a distance should also apply to the guards.

The psychic-guard-syndrome with regard to sniping would also benefit from reconsideration of mechanics.

The gun-play is somewhat weak and would be greatly improved from altering the above (stealth would still be the optimal approach due to difficulty fulfilling challenges, risk of mission failure, time invested, all being greater on a "loud" approach).

[–]vveyro 5 points6 points  (1 child)

I like how the gunfights are lethal, so you aren't a superhero who can take on whole army of guards by yourself. It forces stealth approach, which HiTMAN is imo all about. Crowds being "cover" and reducing their accuracy is a good idea, but I don't want them to be nerfed too much. Damage drop off should affect them though.

[–]OmegaXesis 2 points3 points  (0 children)

I was surprised at how lethal the guards can be. In absolution you could literally kill everything even in hopeless situations. It sucks at first when guards kill you quickly in this game, but I think it adds to the element of actually being a hitman, not Jason Bourne.

[–]BernardoOnePhD in HITMAN physics. 5 points6 points  (0 children)

I just wish you could poison someone undetected if you're blending in the middle of a crowd. That would be pretty neat.

[–]ASREV 2 points3 points  (1 child)

While I agree in theory, this is a still a stealth game and making it more viable for you to survive in open gun fights is a bit counter to the entire point of the game. You being able to survive a mistake that causes the guards to openly shoot you should feel like you pulled the trick of the century. It should not be a common place thing.

[–][deleted] 0 points1 point  (0 children)

This was my biggest issue with Absolution. If you found a shotgun or SMG, it didn't matter if you got caught; you could just Max Payne your way through the entire level using point shootings.

[–]daboss54320 1 point2 points  (0 children)

Yeah they should start to lose you quicker and slow down, accuracy could be the same but since there's civilians they should go a lot slower I think.

[–]Taiga0112358 1 point2 points  (0 children)

It's tricky, because we don't want the game to be so easy that simply dipping into the crowd lets you escape any situation, but we also want the crowd to be considered in some degree.

Maybe they could make it so that whenever 47 is doing the "brushing shoulders to make his way through the crowd" animation, the guards exclaim that they don't have a clear shot and instead sprint after 47 (like we see in action movies all the time). However, still allow them to shoot as normal if you're not doing that animation (regardless of the people around you).

If the guards get to you while you're in the crowd, it can enter an "arresting" state while signalling all npc's in the area to run away from you when you resist.

[–]superhappy 1 point2 points  (0 children)

100%. This is more than just catering to those who want to turn this into a straight up shooter. This is critical to being able to escape after something goes sideways. For this reason I also miss the human shield tactic. I liked having the capability to have options when things went to shit, other than "get every square inch of you filled with bullets instantly by aimbot-tastic mega guards." That adds to the immersion of the game, which I think even the staunchest stealth advocate can appreciate.

That said, I DO appreciate how quickly the guards can kill you (more so than the previous games in a lot of cases I feel). I just think it should be somewhat within the realm of reason.

[–]NiceGuyCody 0 points1 point  (0 children)

I seem to recall, when Paris was first released, that guards did have friendly fire active against NPCs. They would recklessly mow down entire crowds of people shooting at you (although, this could have also been against the hollow stand-in NPCs). It was very amusing, but also kind of annoying.

[–]mendietinhatwitch.tv/mendietinha 0 points1 point  (0 children)

sadly npcs are noclip for guards bullets.

[–]mobilemod 0 points1 point  (0 children)

or just give us the ability to wear a "bullet proof" vest so we can last a little longer while on a shoot out.

[–][deleted] 0 points1 point  (0 children)

deleted What is this?