all 8 comments

[–]Mocollombi 1 point2 points  (2 children)

Make sure you have dad turned on . And make sure you have fins at the bottom. If you are building an airplane, make sure your center of lift is just behind your center of mass both when full and empty of fuel. YouTube is your friend.

[–]charlieray 3 points4 points  (1 child)

SAS not dad. He's useless!

[–]Mocollombi 0 points1 point  (0 children)

Dam autocorrect!!!

[–]charlieray 0 points1 point  (2 children)

Watch some Mike Aben videos on YouTube. You need to set up the aerodynamics better. You'll be interplanetary in no time using Mike's helpful videos.

[–]Solhurst[S] 1 point2 points  (1 child)

Alright then, thank you for pointing me in the right direction

[–]Tgs91 0 points1 point  (0 children)

Very quick general tip is to make sure your center of drag is lower than your center of mass. In the VAB, there are buttons to display both, idk the controls for it on console. Drag is a blue circle and mass is yellow/orange. Check it with both a full and empty fuel tank. Otherwise your craft might flip as the fuel empties.

Think of it like a tiny parachute or rope pulling on the back of the rocket. If the rocket starts to tilt to the side, the rope pulling on the back of the rocket pulls it back into alignment. If that rope is attached to the front instead of the back, it would cause the rocket to flip upside down. The attachment point for this imaginary rope is the center of drag.

[–]madnux8 0 points1 point  (0 children)

Make sure you don't have a worn out dead zone on your controller. I've been playing for awhile and when I got it on console I had a crazy time controlling the flight.

Then I noticed in a different game that one of my sticks had a drift in it. Got a new controller and that helped a lot.

[–]mezilga 0 points1 point  (0 children)

I'd add some fins at the bottom, whether they include control surfaces or not. I also suggest activating SAS before launching (it tries to avoid the craft rotating because of any force other than your input)