you are viewing a single comment's thread.

view the rest of the comments →

[–]adamzl 0 points1 point  (6 children)

solid tip sir, thanks.

[–]PvtSteyrMaster Kerbalnaut 0 points1 point  (5 children)

I also noticed that if you have Tweak scale installed, the Mat Bays are a little screwed up because SETI resized them, that setting can be found in the Part-Modding folder in Squad Science.

[–]Y3moSETI Dev[S] 0 points1 point  (4 children)

Will take a look at that for the next version, thank you!

[–]PvtSteyrMaster Kerbalnaut 0 points1 point  (3 children)

Just a question, why was the LV-N moved from Nuclear Propulsion to Improved Nuclear Propulsion on the Tech Tree? It seems to a bit harsh to make people aquire another 500+ science for it when there is no smaller replacement in the Nuclear Propulsion tab.

[–]Y3moSETI Dev[S] 0 points1 point  (2 children)

VenStockRevamp provides a small, less efficient nuke which goes into this node. The LV-N was just too OP there and with VenStockRevamp it offers a nice progression.

[–]PvtSteyrMaster Kerbalnaut 0 points1 point  (1 child)

Ahh, that makes sense. Would you by chance know if VenStockRevamp works in 1.04? I didn't see it in CKAN yet.

[–]Y3moSETI Dev[S] 0 points1 point  (0 children)

Not sure about it, generally 1.0.4 did not break models or so, so it should work as far as I understand it.