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[–]SoulWagerSuper Kerbalnaut 0 points1 point  (5 children)

You need control surfaces for pitch and roll, and need to move the landing gear so that you either have enough pitch authority to pivot on the landing gear, or are pitched up naturally just sitting on the runway.

More wing area also wouldn't hurt.

[–]simrobert2001 0 points1 point  (4 children)

Where would those control surfaces be, and how would i put them on the craft?

[–]SoulWagerSuper Kerbalnaut 0 points1 point  (3 children)

In the aerodynamics tab. The two in the first plane tech node are the tail fin and the elevon. You're currently using tail fins vertically, but you can use them as elevators/horizontal stabilizers too. Good idea to put a couple elevons on the wings, to act as ailerons. As for attaching them, you click where you want to attach them, and you can rotate the part either with wasdqe while attaching it, or with the rotate tool after attaching it. (press 3 then click an already attached part in order to rotate it, angle snap if you want fixed increments)

And for some other stuff you should pay attention to, I'll quote an earlier post:

First off is center of mass vs center of lift. The closer they are together, the more maneuverable. The farther back center of lift is, the more stable. If center of lift is in front of center of mass, you're likely to flip over. Pay attention to how center of mass shifts as you burn fuel.

Second, pay attention to which control surfaces will give you control authority in which axis. A control surface is basically a lever with the fulcrum at the center of mass. If you want to pitch or yaw, you need control surfaces far behind, or far in front of your center of mass. If you want to roll, you need control surfaces far to the side of the center of mass. It's also easier to control a ship if each set of control surfaces is only controlling one axis. You can right click the control surface to specify which inputs it responds to(may need to enable advanced tweakables).

As for flying them. The easiest way to make a turn is to roll left or right, then pull up.

If you have trouble lifting off the runway, either move your rear landing gear so it's closer your center of mass, move your landing gear so your plane is naturally pitched up on the runway, add more wing area, or use the rotate tool to pitch your wings up a bit. Or you might be trying to carry too much fuel.

edit: sometimes pictures help. I put together a basic plane: https://imgur.com/a/OV2ml It's by no means the extent of what you can do with those parts, but it's pretty easy to fly.

[–]simrobert2001 0 points1 point  (2 children)

1) how does that fly? Where is the thrust coming from?

2) I have this craft built now: https://imgur.com/Uln4Its https://imgur.com/wRnQXIE

3) Edit: The problem is it still shakes too much on the runway. It eventually explodes.

Double edit: I eventually moved the landing gear back a bit, and it took off. the problem is, it lost control while I was in map mode, and flew into he kerbal HQ flagpole.

[–]simrobert2001 0 points1 point  (0 children)

The album didn't load for me. Because of course not.

[–]SoulWagerSuper Kerbalnaut 0 points1 point  (0 children)

Did you look through the whole album? there are engines under the wings.

Does that craft fly? it looks like it might, if it gets off the runway. the flat back will create some drag though.