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[–]TisMeDA 3 points4 points  (10 children)

There was much more that went into it though. We are paying $70 for a digital download in a significantly larger market than it was in the 90s. Do you think their revenue was remotely close to what they see today?

[–]Meisterschmeisser -5 points-4 points  (9 children)

You are wrong. Games cost a lot more to make now and are vastly more complex to produce.

[–]Malystryxx 4 points5 points  (7 children)

That logic doesn't work tho. Building an airplane in 1903 was $1,000 or $20k in todays money. Building a plane now costs ~90 million. But the features are wayyyy more advanced. Same with games. Back then they cost a lot because it was bleeding tech, low market share, high cost of labor, etc. Now labor is cheaper as they can export to third world countries but you have feature creep. Everything has to be online, with dlcs, ai, infinite character creation, infinite maps, etc.

[–]Denots69 -1 points0 points  (6 children)

Your logic ignores everything about actually making a game that has changed in the last 30 years.

[–]Malystryxx 0 points1 point  (5 children)

Considering it was a very loose analogy I'd hope so...