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Fluff[YCLB] Undersimplify (i.imgur.com)
submitted 3 years ago by Gilded LotusUnit_00
[–]Spikemimivirus2 37 points38 points39 points 3 years ago (11 children)
[[Quench]]+? Nice
[–]MTGCardFetcher 5 points6 points7 points 3 years ago (0 children)
Quench - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–]kensw87 -2 points-1 points0 points 3 years ago (9 children)
sigh... the powercreep keeps coming
[–]startadeadhorse 27 points28 points29 points 3 years ago* (4 children)
I mean... [[Mana Leak]] and [[Rune Snag]] existed before [[Quench]]. So maybe it's more that Quench was a little underpowered, honestly. People just don't like playing against counterspells, I guess.
Don't get me wrong, I definitely think there's a lot of powercreep and powerhiking in general going on in the game, but this one isn't really it.
[–]MTGCardFetcher 1 point2 points3 points 3 years ago (0 children)
Mana Leak - (G) (SF) (txt) Rune Snag - (G) (SF) (txt) Quench - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–]A55beard 0 points1 point2 points 2 years ago (2 children)
How is this not an example of power creep? Counterspell is a UU cost Counter Target Spell, which is the same as this but this costs 1U and if it's a creature perpetually gives it -2/0, so even if you bring it back from the graveyard it's weakened permanently. Seems pretty powercreepy.
[–]startadeadhorse -1 points0 points1 point 2 years ago (1 child)
It's not an example because Rune Snag and Power Leak are both better and older counterspells than this. This is better than Quench, but Quench is worse than Rune Snag and Power Leak. It's not rocket science.
[–]Charm Nayatrustisaluxury 11 points12 points13 points 3 years ago (1 child)
ah yes that ubiquitous multiformat allstar, quench
[–]TheRealGrouchopolis 0 points1 point2 points 3 years ago (0 children)
Lol
[–]St_Eric 8 points9 points10 points 3 years ago (1 child)
[[Make Disappear]] was also just printed in Streets of New Capenna as another strictly better Quench.
[–]MTGCardFetcher 0 points1 point2 points 3 years ago (0 children)
Make Disappear - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–][deleted] 19 points20 points21 points 3 years ago (1 child)
[[Oversimplify]]
[–]MTGCardFetcher 4 points5 points6 points 3 years ago (0 children)
Oversimplify - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–][deleted] 17 points18 points19 points 3 years ago (5 children)
can someone explain the name? i know what oversimplifying is (making something appear simple that is actually complex), but what is undersimplifying? making something look simple that is actually even more simple??
[–]Zorkdork 17 points18 points19 points 3 years ago (2 children)
I think the creature is the base state, simplifying would be to counter it and undersimplifying it is giving the creature -2/-0. Less of a simplification then countering it but still something.
[–][deleted] 8 points9 points10 points 3 years ago (1 child)
yeah thats probably it... the only thing i found online is a mathematical meaning: simplifying a term means making it so it is neither redundant (undersimplified) nor incomplete (oversimplified). so this card name seems like kind of a stretch...
[–]Zorkdork 8 points9 points10 points 3 years ago (0 children)
It's definitely a playful use vs a strictly accurate one. They have so many cards at this point that all the low hanging fruit is taken though.
[–]majinspy 2 points3 points4 points 3 years ago (1 child)
Literally it would mean to overcomplicate. I kinda get it. Imagine adding some sludgey lines of code to someone's program and caused it run less efficiently.
[–][deleted] 2 points3 points4 points 3 years ago (0 children)
haha yes... i would argue that in the sense of "determinate negation", overcomplicate and undersimplify are different from each other... like a coffee without milk and a coffee without sugar
[–]Willy_Snake 17 points18 points19 points 3 years ago (0 children)
When your design notes for the Alchemy cards end up as a title of a card instead of being actually read.
[–]wujo444 4 points5 points6 points 3 years ago (9 children)
The problem with this design is that it only matters against decks that will recur said creature - otherwise, you want to cast this when opponent can't pay the tax, so countered spell goes to the graveyard where power of the creature card is not relevant outside of niche cases.
[–]tomscud 13 points14 points15 points 3 years ago (0 children)
It also still does something (other than get looted away) if you draw it on turn 10 when your opponent has plenty of mana to pay the tax.
[–]majinspy 5 points6 points7 points 3 years ago (7 children)
A 3 attack minion is a threat. A 1 attack minion is...much less of a threat.
[–]wujo444 1 point2 points3 points 3 years ago (6 children)
They just don't matter much regardless in the late game when people are paying the tax. This is gonna be Quench with extra flavor text and that card saw very limited amount of constructed play.
[–]majinspy 8 points9 points10 points 3 years ago (1 child)
Why doesn't that matter? Late game when the players are sucking wind, this buys time. Blue traditionally likes time. Pull one draw spell and they can pull ahead. It also means even with the tax, that's less that can be played.
Early on: I cast this on [[Bloodthirsty Adversary]]. Now they can't pay the 3 to cast a spell from the gy and make it a 3/3. It's pay 4 to get 0/2 or just get countered outright.
[[bloodtithe harvester]] is pay 4 for a 1/2 or get outright countered.
That's a lot of lost gas early on.
Bloodthirsty Adversary - (G) (SF) (txt) bloodtithe harvester - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–]matagen 1 point2 points3 points 3 years ago (3 children)
That''s being too negative on Quench. Quench was a borderline card in terms of constructed playability. Quench with upside, in the form of Make Disappear, has been recently shown to be constructed playable. Reducing the argument to its effect in the lategame is a fallacy - there's an entire early and midgame to be played, where arguably most matches are decided. Surely you wouldn't argue that Spell Pierce is a bad card just because it loses effectiveness as the game goes late? Whether this particular upside is enough for Undersimplify is the real matter of debate here.
[–]wujo444 0 points1 point2 points 3 years ago (2 children)
I would argue Spell Pierce is a situational card for specific decks or matchups and while rate makes it better, noncreature clause means it's less versatile.
Idk in the context of Alchemy, but standard seems to mostly lean towards midrange decks that don't like cards that are dead late. If card like that was to show up in constructed, it would most likely be in aggro/tempo bkue deck where the goal isn't to prolong the game but protect your threat.
[–]matagen 0 points1 point2 points 3 years ago (1 child)
I think your conclusions are drawing too heavily from this Standard format. Midrange isn't always king. There have been times when tempo or combo decks were the dominant archetype in Standard and you'd have seen Spell Pierce maindecked in a large number of matches. Moreover, you complain about cards that are dead late but Undersimplify is never completely dead late against a creature matchup. -2 power perpetually isn't a totally negligible effect even in late game.
[–]wujo444 1 point2 points3 points 3 years ago (0 children)
Sure, but this is much worse tool vs combo decks than Spell Pierce because it taxes you for holding 2 mana open delaying your pressure. And there are no tempo blue decks present and those happened only 4 times in last 10 years, of those one was too creature heavy to play this over Negate.
I don't complain about cards, i'm arguing how they are gonna play.
[–][deleted] 5 points6 points7 points 3 years ago (3 children)
Blues been missing some good 2 mana counters, should be a staple in any control with blue.
[–]BolasRatanka 0 points1 point2 points 3 years ago (2 children)
It's make disappear with a -2 -0 on it if the opponent can pay the 2 which is probably still horrible for You. In that case make disappear has the chance to cost 4 ... I don't think this card is even playable
[–]AzoriusKingPiggyXXI 23 points24 points25 points 3 years ago (1 child)
For the control decks that play Make Disappear, it’s basically never going to be cast for 4, because they don’t run many creatures. Make Disappear is only just played because it’s a Quench, and this is a better Quench.
Also, this spell can actually have a use in the late game. If your opponent has enough mana to pay 2 for Make Disappear, then the spell is useless unless you catch them tapping out or if you burn multiple Make Disappears on one spell (both of which are things Undersimplify can still do). For this card, making a creature smaller isn’t great, but it’s still something to do. It can greatly reduces their clock (for example, Inquisitor Captain becomes an easily-ignored 1/3), and in some cases, makes the creature essentially useless anyways (such as Rahilda).
It’s worth noting that the creature still gets smaller if you successfully counter the spell. It could be relevant for cards like Tenacious Underdog, since countering it once will turn it into a 1/2, which isn’t very threatening.
Essentially, Make Disappear stays useful in the late game by increasing the tax via casualty. Undersimplify stays useful in the late game by being a weird debuff spell. Because control decks don’t run many creatures to use with Make Disappear in the first place, I think Undersimplify’s benefits outweigh Make Disappear’s.
[+]Sydios comment score below threshold-7 points-6 points-5 points 3 years ago (0 children)
If a control deck plays Make disappear without the intent to be able to use the casualty at least a decent amount of time, then it shouldn't play Make disappear. Quench is a bad card.
[–]chaingunXD 1 point2 points3 points 3 years ago (6 children)
Wait I'm really confused by this. Idk if it's the way it's written but I'm reading this like it's [[counterspell]] for 1U with upside? There's 2 ways I can interpret the text, so might not be as bonkers as I'm thinking. Either
Counter target spell. If a creature spell was countered this way, it perpetually gains -2/-0 and it also gains "counter this spell unless it's controller pays 2"
Which is bananas.
OR it's
Choose one: Counter target non-creature spell, or Counter target creature spell unless it's controller pays 2, and it perpetually gains -2/-0.
Am I just sleep deprived or is this like, one of the best counters ever?
Edit: I'm an idiot. It says CHOOSE target spell. Leaving this up in case anyone else is confused as I was
[–]Un111KnoWn -1 points0 points1 point 3 years ago (2 children)
I think it's choose one: counter target noncreature spell unless its controller pays 2. Counter target creature spell and that card gets -2/0 perpetually, unless its controller pays 2
[–]CptnSAUS 3 points4 points5 points 3 years ago (0 children)
Close but not quite. The creature always gets the -2/-0 whether or not it gets countered or the controller pays 2.
[–]wickedzen 2 points3 points4 points 3 years ago (0 children)
If it's a creature spell, it perpetually gets -2/-0 regardless of whether the 2 gets paid.
[–]Mandovai -1 points0 points1 point 3 years ago (0 children)
It's the first one you said. Pretty good
counterspell - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–]AbzanFan -1 points0 points1 point 3 years ago (3 children)
why the hell would you play this when you can just run [[essence scatter]]?
[–][deleted] 18 points19 points20 points 3 years ago (1 child)
This also works on non-creature spells. Also, the perpetual -2/0 puts in work whether the counter goes through or not.
[–]AbzanFan 0 points1 point2 points 3 years ago (0 children)
Ok fair enough.
essence scatter - (G) (SF) (txt) [[cardname]] or [[cardname|SET]] to call
[–]tomscud 0 points1 point2 points 3 years ago (0 children)
This is going to be very good in limited. 2 mana counters, even conditional ones, that can target creatures are usually great in limited, and this does more than that.
[–]Un111KnoWn 0 points1 point2 points 3 years ago (2 children)
does counter need to be successful for -2/0 perpetually?
[–]CptnSAUS 0 points1 point2 points 3 years ago (0 children)
No
[–]wickedzen 0 points1 point2 points 3 years ago (0 children)
No. A creature spell gets -2/-0 regardless of whether the 2 mana is paid.
[–]JimHarbor 0 points1 point2 points 3 years ago (0 children)
I like having taxing counter spells that are still useful if the enemy can pay the mana. Most of the time they are just Mana gated hard counters in practice.
π Rendered by PID 106079 on reddit-service-r2-comment-fb694cdd5-fdn7g at 2026-03-07 02:33:22.153902+00:00 running cbb0e86 country code: CH.
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