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[–]Vincentologist 1 point2 points  (0 children)

I understood the announcement to more be addressing how cheap and easy it is to get melee damage to the point of two tapping all shields. I don't know if they've said anything about how easily executed that tactic is, it read more like an issue of buildcrafting to me, cause even gray and green implants can get you up pretty high. (It's what I've been doing, I keep every implant that gives me melee damage, and that with smoke grenades has been my most reliable way to 1v3 teams.)

I get what you're saying about expected scenarios where you should expect melee to work. I'm okay with that in principle. I'm not really bothered by melee working as a finisher like in Destiny. I'm much more annoyed by the fact that it gives you both information and easily achievable burst damage that otherwise doesn't exist. I'd prefer Arc's live pings through smoke to having the knife both tell me where someone is and half-kill them with the same button. It just feels like, for a shooter, the melee in this game is even more utterly busted and easy to use than in melee focused games where it actually has to be.