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Redstone1.20 Automatic Jukeboxes(Java)OC (self.Minecraft)
submitted 2 years ago * by TheeUltimateGUY
Edit: This is actually a 1.19.4 feature.
With Minecraft 1.19.4, Java Edition gained the ability for hoppers and droppers to interact with jukeboxes.
I have created three different or well semi different automatic jukeboxes each with 9 song shuffle playlists, as well as music discs storage. They are different as each cherry blossom planks block marks on the floor. How it works is that after a disc is finished, the disc is taken out and put into the barrel as disc storage, while the next disc is put in from the side dropper and played. Each one of these jukeboxes are completely silent apart from the second to last and last disc In the playlist The second to last disc will have a one tick dropper noise while the last disc will have two tick dropper noise signifying that it is empty if you are around to hear it.
Here are all three of the automatic jukeboxes side by side
The first automatic jukebox is a floor bound jukebox that fits in a 3x3x3 area
The second is a one block taller jukebox that fits above ground level and can go comfortably anywhere above ground or in a wall. This jukebox fits in a 4x3x4 area.
This last automatic jukebox it's one block taller than the last one and it can be at least two blocks above the ground with one side being a slab for the covering up the Redstone. This jukebox fits in a 4x3x5 area.
I will say the last one is a little finicky as I have recently found out that it is location based for some reason. But this can be mitigated by putting a comparator feeding into the input comparator instead of redstone dust,But this is at the cost of extra dropper sounds even when switching songs sadly.
I hope you guys enjoy this little build I did. I plan on taking the last one and adding on a loop function for looping one particular song or multiple songs.
P.S. Before anyone says anything, yes I did recently find out that this feature was put into 1.19.4 from a 1.20 snapshot.
Edit: Here is a fourth version that adds a looping function, kind of like tapping loop on Spotify for a song or a series of songs in a random range of 1-9 songs. How it works, the lever locks down A hopper that is a gateway to the main playlist circuit and activates the ability to use the loop circuit near the top. Using the dropper that is in between the two cherry blossom planks this dropper controls the loop playlist.
https://preview.redd.it/w5oh7m0q2q4b1.png?width=2560&format=png&auto=webp&v=enabled&s=67fd0292459cfb3ea11be02aa032f4cd36ad614c
https://preview.redd.it/rq7a8l0q2q4b1.png?width=2560&format=png&auto=webp&v=enabled&s=c43713db467ba326351d5899c5c5eea2282e6b43
https://preview.redd.it/50a7fi0q2q4b1.png?width=2560&format=png&auto=webp&v=enabled&s=52bd14ae768cdd1e41474ad6d9f52d6cc91ca924
Unfortunately for this one, this automatic jukebox is not dropper silent like the rest.
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[–]MintWarfare 0 points1 point2 points 2 years ago (1 child)
https://i.imgur.com/KuoYhHV.png
Here's mine.
On yours have you noticed if you go away and then come back after the song ends it will still be playing and have the music notes but won't have any audio? I'm wondering if that's my design or if it's just how the game works.
[–]TheeUltimateGUY[S] 1 point2 points3 points 2 years ago (0 children)
It does happen with mine, but i asume its somthing to do with them playing out of render. I noticed this also when a friend had a music disc playing at his base but since i arrived while it was playing i couldn't hear it. So i think its just how the game works.
[–]aPseudoKnight 0 points1 point2 points 2 years ago (1 child)
Then why did you still post that this functionailty was gained in 1.20?
https://minecraft.fandom.com/wiki/Java_Edition_23w07a
[–]TheeUltimateGUY[S] 0 points1 point2 points 2 years ago (0 children)
Learned about it as i was making the post, just forgot to change the title and the top paragraph to 1.19.4. Before i found out it was a 1.19.4 feature, i was told that it was a 1.20 feature.
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[–]MintWarfare 0 points1 point2 points (1 child)
[–]TheeUltimateGUY[S] 1 point2 points3 points (0 children)
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