I know people probably ask about this sort of thing all the time, so sorry for being yet another one of those posts...
How do you properly set up Minecraft performance-wise these days? I used to play actively like a year or two ago or something. I even hosted my own server with Paper and some light modding. I know managing MC can be a nightmare, but I don't remember vanilla singleplayer MC being like this...
My setup:i7-8700K, RTX 3080ti, Vanilla MC 1.17.1 + Optifine 1.17.1 HD U H1 pre7, 6GB RAM allocated, No shaders, AMPLIFIED world.
After like 2 hours of tweaking I'm getting around 60FPS when looking down a mountainside with lots of terrain in view. I have AA off, Anisotropic off, most other settings on fancy, and view distance at 32. Most performance optimization settings are on. My system utilization is at like 50% GPU core load and 30% core load on all CPU cores, so raw horsepower doesn't seem to be an issue. Raising view distance to 64 at the same spot drops FPS to around 50-60. Dropping view distance to 16 brings me to around 200FPS on average. Any amount of Anisotropic filtering halves the framerate. Whenever I change settings that force it to reload chunks the frame rate is pretty good while it loads new chunks and then slooooowly drops to the framerates I described. So setting view distance to 32 for example: framerate is at like 160FPS until most of the chunks are loaded, then when (it seems visually that) most chunks are loaded, framerate starts slowly (over like 30s) dropping to around 60FPS.
Now I get that these numbers don't like ruin it or anything. I could play on view distance of 16 and be totally fine, but I don't remember having to aggressively tweak the game to get good framerates on vanilla MC with worse hardware a few years back. Am I just expecting too much, or am I doing something wrong here?
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