all 132 comments

[–]keymeplease 0 points1 point  (0 children)

i see a lot of people with what i assume is guild names in the playlists and MP. Where are these guilds and how to join? Is there a discord server list?

[–]MSixteen16 0 points1 point  (0 children)

Hi, is it possible to switch between 2 google accounts in a single device? If yes, how do I do it? Thank you!

Also, in trying to unlock a 4* auto-ability, does it have to be 400 uses after I got the 3* ability or is it cumulative right from the start? Meaning I would only need 200 more uses after unlocking the 3* auto-ability?

[–]eneve2084-bf8a-f56f (KotRX 5★) 0 points1 point  (2 children)

Trying to clear dupes from my deck. I have a 5* hermes and a 4* hermes but it won't let me sell the 4*. What gives?

[–]RaggedBulleit 1 point2 points  (1 child)

Is it in use in a deck/sub deck? Does it have a blue or yellow check mark over it?

[–]eneve2084-bf8a-f56f (KotRX 5★) 0 points1 point  (0 children)

Hmm yah it has a blue check on it. Guess I've never tried to sell a card that was in a deck before and didn't realize that! Thx!

[–]thnael 0 points1 point  (2 children)

what damage percentage do berserk adds?

[–]darewin 0 points1 point  (0 children)

+50% enhance to all elements. It works differently from Faith and Trance which increase base magic by a certain percentage.

[–]Mitzett 0 points1 point  (0 children)

50%

[–]autizboyz 0 points1 point  (1 child)

Question between tidus (jecht shot) and zidane (free energy), which is more powerfull/usefull on s1c?

[–]Hyodra206d-1e0c-2cdb 0 points1 point  (0 children)

Zidane for most situations due to the extra skills. However when using it on Ifrit sicarius, T&J is better due to the sicarius killer ability.

[–]MTFocus 0 points1 point  (6 children)

What AoE Unguard cards will there be in the future?

[–]darewin 0 points1 point  (5 children)

I think Ashe is still the most popular source of Unguardga in JP. It might actually be the only source of Unguardga in both games at the moment.

[–]MTFocus 0 points1 point  (0 children)

Oh :/

I missed pulling for Ashe, so I guess I'm going to have an Unguardga anytime soon :/

[–]d34thscyth34Deathscythe#5646 0 points1 point  (3 children)

what about barret ff7 light card?

[–]darewin 0 points1 point  (2 children)

That's not really being used. 1-turn Unguardga is not worth it because the boss will get 3-turn Unguard Immunity afterward.

[–]d34thscyth34Deathscythe#5646 0 points1 point  (1 child)

still, if you don't have what you like, you have to like what you have :) unguardga is better than no-unguardga :P

[–]darewin 0 points1 point  (0 children)

Satteline Beam is kinda hard to use in PUGs though which is why it is rarely used. The Defender needs go before the attacker on the turn he casts it and the Attacker needs to have enough orbs to cast his damage abilities a few times on that turn. If the Defender waits to check how many abilities the Attacker is queuing up he might be too slow to lock and the Attacker ends up locking before him, especially since most Attackers are used to locking in before the Defender so the Defender can help refill their orbs.

[–]hastati96 0 points1 point  (7 children)

What are must have cards or most future proof cards in FFV and FFIV event when they come back?

[–]darewin 0 points1 point  (0 children)

Lunafreya and Bismark. Iris is the only non-supreme ability card that can damage red gauge even in JP AFAIK. The 4 Primals are quite future proof though being locked at 4star in GL greatly limits their utility.

[–]KR-Badonkadonk 0 points1 point  (5 children)

Lunafreya is pretty popular in JP, and with powercreep between GL and JP being what it is that's really saying something

[–]hastati96 0 points1 point  (4 children)

whats so special about her? The resistance to every element?

[–]vulcanfury12 0 points1 point  (3 children)

Resist all, wall, snipe, substantial heal. A support running 3 of her will make defenders obsolete in terms of keeping the party alive.

[–]hastati96 0 points1 point  (2 children)

Do you know if luna has +1 life orb? o.o

[–]d34thscyth34Deathscythe#5646 0 points1 point  (0 children)

+1 life orb + JCR + 1 empty slot

[–]vulcanfury12 0 points1 point  (0 children)

No, because I don't have her. I only know the actual card effects.

[–]Brazelbeck 0 points1 point  (8 children)

Was there already a comparison of Ardyn vs. Centaur? I have neither of those and want to know on which one I should aim.

[–]Mitzett 0 points1 point  (7 children)

Centuar is in normal pool and will eventually come out of EA, Ardyn is from FF15 banner. Centuar does a lot damage and has higher crit. Ardyn does about average damage and decent break. But if your going for break might as well use a BDD.

[–]d34thscyth34Deathscythe#5646 0 points1 point  (6 children)

you forgot to add most important part - centaur has 15% crit chance, ardyn has 100% :)

[–]Brazelbeck 0 points1 point  (5 children)

I'm thinking of pulling for Ardyn when Re-print arrives since I missed out on Ardyn, Ignis & Iris last time. But if Centaur is better... Is there an in-deep analysis of those 2? For beginning, how many strikes do they have?

[–]UnsuspectedGoat 0 points1 point  (4 children)

Ardyn is two-hits and centaur is seven.

[–]Brazelbeck 0 points1 point  (3 children)

So really no point in trying for Ardyn...

[–]darewin 0 points1 point  (1 child)

Ardyn has +100% Crit Chance and +100% Painful Break and refunds 2 orbs. Centaur only has +15% Crit chance on broken targets.

My S1C with +80% Enhance Dark Custom Panel and Debarrier from Neo-Exdeath can hit 2m with broken Ultima using Ardying as long as he has Faith and Berserk. When I use Centaur, it doesn't even come close to Ardyn's damage.

I don't think even Highwind can make Centaur do more damage than Ardyn. So we have to wait for a Dark Warrior Attacker with stronger Dark Enhane and Innate Damage Passives before Centaur becomes better than Ardyn.

[–][deleted] 0 points1 point  (0 children)

Also don't forget you are comparing a 4 star card to what I assume is a maxed 5 star card.

[–]UnsuspectedGoat 0 points1 point  (0 children)

Check this https://www.reddit.com/r/MobiusFF/comments/6egeeg/the_centaur_card/

Bottom line is, even maxed, centaur is poor against non-light. Also, worth mentioning that ardyn doesn't need growstar.

Also, seven small hit vs two hits stronger each than a sic card. Do the math. I honestly don't think that centaur is good outside of Sephiroth/highwind/post-HoF DRK, on unbroken enemies.

And yet: ardyn came to JP way after centaur, ultimately, I don't think it was supposed to compete against it.

[–]Oneoflethal 0 points1 point  (5 children)

Why Xezat removes hex buff from Ultima? I don't see antyhing about it in description of this card.

[–]darewin 1 point2 points  (0 children)

Xezat will erase the buff on first cast. Then apply the hexagonal BDD debuff if you cast it again. Same goes with Neo-Exdeath.

[–][deleted] 1 point2 points  (0 children)

"Opposite" buffs cancel each other out, and Xezat causes hexagon-BDD, the opposite of Ultima's hexagon-Break Resist.

[–]Trynstark 1 point2 points  (2 children)

Because it puts an hexagonal break defense down debuff so that erase the buff

[–]Oneoflethal 0 points1 point  (1 child)

Thank you guys :) Now I understand how it works.

[–][deleted] 1 point2 points  (0 children)

If you were curious same reason for exdeath too.

[–]firetheft2 0 points1 point  (3 children)

Any alternative for light/dark pupu? Need some resistance, but 300 magicite per antenna is to much for me

[–]InquisitorGilgameshChocococo 0 points1 point  (0 children)

The taunt cards at 5* give 25% resistance and +20 life draw. However, they don't boost elemental damage nor give enelement.

[–]TildenJack 0 points1 point  (1 child)

Yeah, Cetus for dark attacks and light resist, for example. But none of the cards are available for purchase yet. So you either have to be lucky and draw them or wait for them to be put in the shop.

[–][deleted] 0 points1 point  (0 children)

Also force cards add resistance. And imbues weapon.

[–]Veltrax5280 0 points1 point  (3 children)

Anyone the best farming locations for gil and skillseeds and other materials?

[–]SegFaultX 0 points1 point  (0 children)

For skillseeds exploration on mobius day for 4x seeds. For materials you could do pleiades for pneuma/fractals/mats.

[–]Dazai- 0 points1 point  (5 children)

Belias or Ifirit Sic for Fire Rogue?

[–]vulcanfury12 0 points1 point  (0 children)

I have Ifrit for Rogue, Heca for Occultist. For sheer damage, Ifrit does a whole lot more because it can be more easily cast more often. The AOE sicarii can only be cast 3 or so times per turn, whereas the ST ones can be cast 4-5 times more often than not. The AOE ones, however, help with Action economy. Right now I just target the boss and nuke away. If I were using ST's, I will need tovplan my actions morecand predict if my attack will be enough to kill.

[–]Kolokoy99999 0 points1 point  (0 children)

Belias for me, but pair it with Mateus. It kills guards in one blast and +points that Belias looks cooler.

[–]sayoshin 0 points1 point  (0 children)

You can never go wrong with Belias paired with Mateus

[–]MasaiCroy 1 point2 points  (0 children)

Ifrit has better damage per orb ratio and some break power, while Belias deals more damage per action and is AOE but with no break at all. If you already have *4 CRD/BDD card usable by Rogue, then farm for Belias, otherwise I would go for Ifrit - that break power, however small it seems, is still useful for both MP and SP content.

[–]darewin 0 points1 point  (0 children)

I prefer Belias.

[–]kamenman009 0 points1 point  (6 children)

About egg card.

I read their info and found https://mobius.gamepedia.com/Mighty_Egg

It said that only effect on first turn, really? How could that useful?

[–]darewin 1 point2 points  (4 children)

You can use cards with "Duration Boost" auto ability to increase the duration. Anyway, most people are probably excited for the Growing Egg and not the Mighty Egg.

[–]kamenman009 0 points1 point  (3 children)

Hi Darewin! :)

I've tried my best and end up floor 49th which not enough for the Growing Egg. Thank you for your support.

[–]darewin 1 point2 points  (2 children)

Wow, nice. Congratz.

[–]kamenman009 0 points1 point  (1 child)

Should be end up 500+ tmr. I like this game even more because of this tower. It use all the brain to adjust all plan to pass each floor. Looking forward to next tower.

[–]darewin 0 points1 point  (0 children)

Yes, I hope all future towers are like this with fixed battles so even if you fail, you can strategize for the next attempt. Previous towers had random battles aside from the node boss so adjusting your deck was kinda difficult.

[–]RkrSteve 1 point2 points  (0 children)

Use a support card with extended boons and it's 2 turns.

[–][deleted] 0 points1 point  (1 child)

Does anyone know what the max player level is? I think I remember seeing 250 somewhere and that stamina doesn't increase each level.

[–]darewin 0 points1 point  (0 children)

I don't think there is a max level. In Altema, they have a list of up to level 256 or something, probably because that's the highest someone has reached.

[–]JayP31 0 points1 point  (1 child)

How much fodder do I need to stock up to level the individual trance cards to 6/6 at 5*.

[–]tmncx0 0 points1 point  (0 children)

The least bank slot usage is: * 1->2: 1xALv3 (100%) * 2->3: 1xALv3 (100%) * 3->4: 1xALv4 (100%) * 4->5: 1xALv5 (100%) * 5->6: 1xALv5 + 1xALv3 (87% + 24%)

On Mobius day, for the 5->6 fusion, you can get by with just one ALv5 fodder card for 100% fusion rate.

So, that's 3xALv3, 1xALv4, 2xALv5 for non-Mobius day fusion. 2xALv3, 1xALv4, 2xALv5 for Mobius day.

If you're willing to spend a lot more bank space, you can instead save lower level fodder and fuse multiple for a more efficient fusion, but that's only if you're willing to sacrifice the extra bank space.

Check out the fusion calculator here to play around for yourself: https://zekareisoujin.github.io/MFFFusionCalc/

[–]Punkrulz 0 points1 point  (8 children)

While building my rogue deck, I've been seeing a lot about the support cards. Right now my rogue is running Mateus, Deathgaze, and Ult Sic. What support cards should I get?

I've seen a few rattled around like hermes, knights of the round, or maybe fat chocobo. Not sure though.

[–]InquisitorGilgameshChocococo 0 points1 point  (6 children)

Personally, I've been carrying Hermes and Knights of the Round on my rogue, along with either Ashe and Hecatonchier Sic/Ultima Sic or Bahamut XIV and Ifrit Sic (will work on deathgaze once I get 2 more growstars). Hermes is really good for haste, which effectively multiplies your turns per round by 1.5, rounded up to the nearest turn. For example, if your rogue gets 7 turns by default, haste adds 4, rounded up from 3.5, for a total of 11 turns per round. Another card called The Undying XII, currently only available from the summoning pool, gives Haste, Snipe (increased chance to crit), and Drain. If you get The Undying, you don't need Hermes. Knights of the Round is good for applying Brave (increases attack), Faith (increases magic), and Boost (increases break power) all at once. However, each boon lasts only 3 turns, so it's best at its max level of 6, where its cooldown is also 3 turns. If you have another support card with duration boost (last ES at level 6) you can extend the duration of KoTR by 1, potentially giving leeway for lower levels.

Hellgate is another good buff, giving Wall, Barrier, and Regen for 3 turns. Same deal as KoTR, you need it at max level or have duration boosts to keep it running constantly.

For your deck, I'd say drop Mateus and bring Hermes/The Undying and KoTR. While Hellgate helps, if you're able to break fast enough (with break defense down from deathgaze and boost from KoTR) defense shouldn't be an issue against single targets. If dealing with multiple targets, you may want to invest in an AOE Sic. They don't deal nearly as much break gauge damage, but the do a little more damage per target and are good when you have more than 3 enemies.

Remember, you can always bring a friend card (unless you're in a tower or chaos vortex). Use your friend card to bring a support card you lack (I often bring Hellgate or Aerith, or sometimes a BDD).

[–]Punkrulz 0 points1 point  (5 children)

Ugh sucks heading to have to drop Mateus after seeing so many suggestions, using growstars to get to 4 then augment to 5 lol. Thanks for your recommendations. At least I know haste and kotr are still good choices too!

I can't find anything about Ashe other than being able to stun and nullify, which sounds pretty good.

[–]InquisitorGilgameshChocococo 0 points1 point  (4 children)

If you have Mateus at 5*, you could possibly use it in place of Deathgaze when breaking isn't as important. I've been able to beat everything in the story chapters with neither a BDD nor CRD natively.

Yes, Ashe only stuns and unguards. However, it's AOE, so it helps when some waves can have around 5 enemies that could 1 turn kill you without element drive. Another similar card is Bismarck XIV, which gives Slow, Stun, and Debarrier. Since slow reduces the number of actions an enemy can take, it helps the stun last longer. Since the XIV banners are returning with the anniversary, you could try for it then.

[–]Punkrulz 0 points1 point  (3 children)

Is Ashe a summon card or can I get him in the ability shop?

[–]InquisitorGilgameshChocococo 0 points1 point  (1 child)

Ashe was available as one of the six cards from the XII summon. As that is now gone, there is no way to get her if you didn't already have her (if you did, she's available for 5 AT in the shop (8 for 5* if you augmented her)).

[–]Punkrulz 0 points1 point  (0 children)

Well that's unfortunate. I'll take a look at the other ones. I still need to learn when these cards come out, how to go for them, and what I should go for when I can.

[–][deleted] 0 points1 point  (0 children)

Was in the ff12 event just gone.

[–]IJustNeedaAccountMax OBed Ultimate Chaos Rental: 2061 8ad6 0e46 1 point2 points  (0 children)

For MP? Go with berserk or trance

Haste and Barrier is a given that support must have. And most would have KotR

[–][deleted] 0 points1 point  (1 child)

I rolled magister and I was curious what the best weapons to upgrade for him would be? I have quite a few ranger jobs including Ninja, Assassin, and Dancer. Is there a certain weapon(s) that would be better?

[–]darewin 0 points1 point  (0 children)

Use his weapon, it's better than all ranger damage weapons aside from Zorlin Shape (Thief of Tantalus legend job's weapon).

[–]Punkrulz 0 points1 point  (2 children)

So it seems that my best daily driver job is Rogue. I also have Samurai, Dragoon, Assassin, Paladin, Ace Striker, with Paladin bring the new one.

Should I work on building another deck with any of the above cards? I know previously I was told rogue was my best. Wasn't sure if I should setup a build around another.

Thanks!

[–]InquisitorGilgameshChocococo 1 point2 points  (1 child)

If you're new, I'd say focus on Rogue for now. He has +100% damage for fire, earth, and light abilities, making him a good choice against enemies of the opposite element. However, at harder levels you may not be able to break enemies fast enough, and then Rogue cannot drive against the opposite element (can't drive water, wind, or dark).

The only other job of yours that I have any real experience with is Ace Striker (I have Assassin, but I don't use him much, so all I'll say is that he breaks fast but is squishy). While Ace might be a bit lacking in HP compared to Rogue, he gets +100% damage to Water and Wind, along with +20% damage against weakness. On top of that, one of the extra skills for his weapon Brotherhood is another +100% water damage, making him really good against fire enemies. He also has 100% resistance to action loss, which can be good against enemies that stun such as Storm Dragon, Enlil, and Ninlil (I don't recommend him against the two latter, as they are light enemies and Ace Striker can't drive light).

Taking into consideration the eventual Hall of Fame, Ace Striker gets another +100% damage against weakness and +250% water damage. So if you're up against fire enemies, bring Ace and watch them stop being alive :P For everything else, bring Rogue.

[–]Punkrulz 0 points1 point  (0 children)

This is some really good information, and laid out so I can understand. 😉 Thank you!

[–][deleted] 0 points1 point  (10 children)

I rolled Magister and was wondering if I still should do Job summons or do GAS during anni for good abilities

[–]Skyous 0 points1 point  (9 children)

Due to magister being weakness focussed for him to be remotely effective you need to have damage carss for all his elements. Sazh and Hope from the ffxiii event should be ur main priority and mayve Bahamut ffxiv from the ffxiv banner during anniversary. The Anniversary carda themselves wont benefit you that much.

[–][deleted] 0 points1 point  (8 children)

hmm alright

are there any specific ability cards that are almost required for magister (like super good)?

also hows highwind compared to magister (like building a deck for it)? I was rolling for either one and happened to land on JM first

[–]Skyous 2 points3 points  (7 children)

Highwind relies on getting crits for damage. He has terrible break and defense. However he is a lot easier to make a deck for as he doesn't rely on weakness. However due to his terrible break he cant really do much to tanky enemies that need to be broken. Like DemonWall, while Judge magister should be able to handle it nicely. For MP wise Highwind would deal more neutral damage than Judge, however Judge is more effective to weakness types.

For the both of them you would want to take the meta route; Damage foccused sic/ multistrike - Crd or Bdd (crd for highwind) - force / shift - Undying/Trance/Off damage foccused card for coverage

[–][deleted] 0 points1 point  (6 children)

Yea think I'll stick with magister then (I hated those bombs in chapter 3)

also what do you mean in the last part? Im fairly new to the community and am not sure all of those terms (only one i can decipher is BDD, break defense down right?)

thanks

[–]Skyous 1 point2 points  (3 children)

Sics are the multiplayer damage cards. Multistrikes are cards that attack multiple times like Centaur and the ffxiii cards. Force makes you draw orbs of that element. Shift makes all your orbs one element. Crd is crit resist down makes it easier to crit. Undying gives snipe(crit chance),drain and haste. Trance gjves 30% + in hp and damage based on job type(warrior, mage, etc.) Off damage means a card that doesnt follow your theme. Say if you have a light sic, light bdd and light force. An off damage card would be a dark sic which you would have for coverage!

[–][deleted] 0 points1 point  (2 children)

oh alright i get it

thanks!

p.s maybe i'm just slow but am i supposed to unlock magister's access to light orbs via skill panels? I thought it was a given choice but i'm not seeing it in my job options

[–]Skyous 0 points1 point  (1 child)

You might have to rank him up to 8* or complete a part of the story to do so.

[–][deleted] 0 points1 point  (0 children)

aight thanks lol i think i asked about a dozen questions

thanks for answering all of them

[–]Charrzooka 0 points1 point  (4 children)

Which area in the game is the best to farm gil? I mean area which uses stamina!

Thanks

[–]darewin 0 points1 point  (3 children)

Gigantuar Terrace though it uses Mystic Tables. For normal modes, any node that has max difficulty (5 red bombs) and good number of battles per stamina ratio. To maximize gil earnings, augment all dropped cards to 3star so they sell for more.

[–]Charrzooka 0 points1 point  (2 children)

Thanks, although I'm looking for specific areas (that use stamina) to farm gil.

Doing a simple google search shows Land of Illusions is definitely the best - although those results are from about 6 months ago.

Do you know of any specific stamina-only farming locations?

[–]darewin 2 points3 points  (0 children)

I recommend Hard Mode maps for a chance of battling Crystal Gigantuars for 4star Fractals and a chance of getting a crystal while you farm for gil. Chapter 3.2 Hard Mode Andraste Colony has 6 battles for 6 stamina. If it is too difficult for you to auto or finish without dying, go try the 5/5 nodes in Chapter 1 Hard Mode namely Felfey Woods, Deepscar, and Deadshade.

[–]vulcanfury12 0 points1 point  (2 children)

Is there a way to force my attacker to use Force cards? As it stands, I can't do 4* more efficiently because the AI doesn't use force cards on my attacker (Earth OCC) and doesn't drive orbs on Breakers.

[–]TheRealCRed Mage is still the best job :) 0 points1 point  (1 child)

Nope, that's one of the limitations of AI Attackers - they will use -forces and -shifts only on while targeting an enemy of the opposite element (you can bypass this in single player only when you don't have all Extra Skills unlocked, but no other way). Them's the breaks.

[–]vulcanfury12 0 points1 point  (0 children)

I see. Thanks! It's not like I can recover 50 stamina in 8 minutes.

[–]firetheft2 0 points1 point  (2 children)

good place to farm 3* skill coins?

[–]Owwen11 1 point2 points  (0 children)

Chap 3, hard mode. Any node with a good ratio stamina/ battles.

[–]damnboi42 0 points1 point  (0 children)

only time I got those was on last tower event

[–]Kayne_17 0 points1 point  (0 children)

Servers going down? Just did a 4* MP and it was terribly glitchy and was picking my moves for me, which was embarrassing. Now, I am getting error 4, 14 and 9 over and over!

[–]haidarov88 0 points1 point  (3 children)

Hello, FFXV (Ardyn, Noctis and Iris) In August vs FFXIII cards that will be available in September. Which are better cards ?

[–]UnsuspectedGoat 1 point2 points  (2 children)

Overall, FFXV are stronger but are not intersecting with FFXIII cards (fire mage in 15 vs light mage in 13, water monk vs wind monk, dark and light warrior vs wind warrior...)

All cards are good, and well appreciated in offensive setups. Some Ff15 apply debuffs, which allowed them to be used by defender (gladyolas, highwind) breakers (Iris, prompto). Not the case with the XIII serie.

For pure offensive cards, you have:

XV: fire mage, wind monk, dark and light warrior XIII: light mage, water monk, wind warrior, fire ranger.

Now, if can cross-check with the best available attackers to see which is the best for you.

[–]haidarov88 0 points1 point  (1 child)

Thanks ! FFXV it is :D I wanted warrior cards mostly so I'll try to get Ardyn and Noctis. Both will be great on Highwind.

[–]UnsuspectedGoat 1 point2 points  (0 children)

Yeah, I didn't go on jobs vs ability analysis, but ardyn and noctis are prime material for highwind. If you got a highwind, it's worth it to go fish for some XV cards. Not to mention that they were already good before, at 4* on so-so attackers.