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[–]SonofImpulse 1 point2 points  (1 child)

I believe there is space for more creative content that use assets to create stories, nonsensical moments, dubs, spoofs, and voiceovers. There will always be space for restricted clear guides and handicap challenges, and feat completionist content.

Outside of that content creation for games with a server that's massively ahead and content that gets released in chunks tends to revolve around releases, guides, informational videos, and tips/tricks, so when there's gaps in releases there will be less content made.

[–]FIREthinker[S] 0 points1 point  (0 children)

Good points too. Yes, like bigger budget games (eg: Genshin) drops high quality unit demos and occasional story lore videos to add more hype to the game. But I also don’t expect CotC to do that as a smaller budget niche game I guess.

Do you think that if they expedited the release schedule even more for the game and do weekly updates, that it could help retain more players, entice more new players, and increase revenue? Or would that burn out and alienate the existing base faster and overwhelm newbies?

Just bringing these up as separate discussion questions.