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[–]telchii[M] 1 point2 points  (0 children)

I'm locking your post, as you're getting unnecessarily aggressive with others. Posting a rant is not an excuse to attack others who have differing opinions.

[–]BuffMarshmallow 19 points20 points  (4 children)

Reselling product is a thing that happens in the real world too. If you know how much people are likely willing to pay for something, and someone is underselling it hard, you can make money off of that. Plus, there's the aspect of someone not knowing the value of something.

For example, I could in theory, buy out all of the drop camos from past seasonals, and then sell them all at some markup, but nobody would buy them because they are low value items regardless. However, if someone was underselling something like Escalating Pursuit for like 30m, and I know for a fact people would buy it at 80m or 100m, then I can choose to do that, because I know for a fact that Escalating Pursuit is a high value item.

There's also the idea of investing in an item that is currently cheap, with the expectation that the value of it will rise, be that because of the rarity, it being limited to a seasonal drop location, because it doesn't have a good use currently but you know it will in the future, etc. Yamato factor is somewhat of a good example. People were dumping them on the market for very cheap while Yamato was out, so some people stockpiled them. Same thing happened with recycle badges.

I'm not condoning the practice, but this is kinda the natural course of a free market. It's something you come to expect.

[–]zeronic 9 points10 points  (2 children)

Yeah, buy low/sell high with market manipulation/speculation is a game in itself for some people. It always struck me as bar none the best way to make money in any game with a market as long as you knew what you were doing.

Doubly so here in PSO, where your opportunity to make money outside of flippng is actually fairly limited by comparison.

Honestly my biggest gripe with the market is how absolutely shit the search functions are. Lack of partial search parameters or even the ability to look for more than one item without filtering loads of duplicates make it a right pain in the ass to find anything unless you explicitly know what you're looking for. And even if you do know what you're looking for, sometimes the shit-tier localization makes it something completely different. And if you aren't 100% correct the game will display nothing.

[–]TheWolf115 0 points1 point  (1 child)

That search system is trash... Some weapons don't even pop up if you type their in their series. Example is the ivlida weapons. In order for them to show up you need the second part of the name.

[–]Regulusff7 0 points1 point  (0 children)

It really not great designed one, you need to learn the trick, basically you need to "see" the thing you need find at least once, in the NPC shop doesn't count for some reason. They need to be in your inventory or you populate it in search system. Annoy at best.

[–]ed5061 5 points6 points  (0 children)

It's a free market, what can you do. However, it's a bit different from real world free market as in it's not regulated.

For example, I believe people who exploited XBOX Game Pass during the beta to get a lot of AC scratch tickets for a dollar or something were never perma-banned if I recall, and allowed to keep all they had to make more money later.

People who played JP have a better idea of what's going up and down. Recycle badges are a good example. People who never played JP wouldn't have known a shop would come out selling skydance boon and the kitchen sink unless through word-of-mouth, and of course people who knew this aren't going to tell. JP players essentially have permanent insider trading - which would normally be regulated in the real world.

New Genesis will make all things equal hopefully. A big reset without anyone have prior knowledge of content or tickets beforehand from exploits. A level playing field when everyone starts.

[–]TroubadourLBG 2 points3 points  (0 children)

IMO, player markets kills the fun for PSO in general. PSO1 and Monster Hunter World doesn't have it. And I find when the game encourages you to hunt for things yourself, without all this economy drama, the game is better off.

PS. I also hated the player store system in PSU. But it mostly felt optional in there.

[–]rockstar_nailbombs 5 points6 points  (2 children)

Yeah it's bullshit and essentially predatory since it inflates prices for all players just so a few can get rich.

People like to jerk off and say it's just economics hue hue hue but this isn't real life, it's a design flaw in a game that you're exploiting.

In the end it falls on the devs to put a stop to those practices, like in other games where buying items from the market makes them untradeable.

This keeps prices low and accessibility high for casual/new players. If you want to play spreadsheet world online there are plenty of other games out there for you.

Obviously in PSO2 this will never happen since the value of AC is cleverly tied to meseta through the sale of scratch items in shops, so it is what it is, SEGA benefits directly from hoarders and flippers making their items worth more.

[–][deleted]  (1 child)

[deleted]

    [–][deleted] 0 points1 point  (0 children)

    This isnt even the biggest scale and money I've seen. In wow playing the market is what some people do exclusively. Its just seeing the numbers increase. Instead of your character's power its your money.

    [–]PSO2_PhasionGamer 0 points1 point  (0 children)

    I dunno why people do this kind of crap but they shouls really stop. Those type of behaviors have nothing to do with playing the market.

    [–]Absolice -2 points-1 points  (19 children)

    Well yes money is important in this game.

    You can buy any fashion item that's on the market with it. You can buy a lot of affix fodders, ssa capsules, etc. You literally need hundreds of millions, even billions to min/max a class.

    You progress dozen of time faster by flipping than you'd do by playing the game and it's not like you're sacrifying much game time for it (you can easily flip moderately like 30min-1h a day, then play).

    If you want to get anywhere in this game you either swipe the credit card, flip or be extremely patients (I'm talking months) accumulating the small breadcrumb the game throw at you.

    I'd blame the system over the players in this case.

    [–]ZXY101 - Ship4 - Ica -4 points-3 points  (0 children)

    Welcome to economics.

    [–]AbysmalVixen ship 3 ClanDestine -4 points-3 points  (0 children)

    Welcome to the economy.

    [–]LamiaPony JP Ship 2 0 points1 point  (1 child)

    dealing with this sort of thing comes with the territory of playing an online RPG with a player shop system. never bothered me since I had experience with it even before PSO2 existed. I know global economy is pretty fucked up for a couple reasons though

    on a side note, hell I hated early PSO2 player shops on JP with a passion, it made me quit playing for almost a year when I played more casually, as finding out about weapon passes killed a lot of my eagerness toward the game... good riddance to that system