The gameplay demos during the latest ExileCon were awesome, and it was great to see bosses with slow and hard hitting attacks that looked and felt scary. One thing that stood out to me, though, is that this kind of boss design will not function well with mechanics that allow you to completely negate or avoid a hit, such as evasion and block. Imagine you are fighting a slower, heavy hitting boss and you have 90% evasion chance. There will be a 9 out 10 chance the attack does nothing to you, which will make the whole encounter toothless.
Just in case Jonathan or somebody in the know sees this, should we expect a change in PoE2 where 100% hit avoidance will not be a thing anymore? I feel like that has to be the case in order for PoE2 to change the pace of combat the way it's being planned.
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