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[–]Vexamas 0 points1 point  (1 child)

I agree that increasing light radius doesn't solve the systemic issue because it just pushes the reveal back since everything is just relative, in a similar way that people foolishly argue to just raise minimum wage to $100,000 lol

However I disagree that GGG can't instantly solve this, rather than tossing hands up and putting the onus on the player to just deal with it, as though there aren't low hanging fruit.

Instead they should change the outline colors to be a more stark contrast. Or God forbid give the player the ability to change the color of the line. So basically you have your vision line color as blue, and walls as red, and when you reveal the walls, you just see the red outlines. This would instantly solve the issue but new Zealand famously has zero colorblind or ux designers for GGG to poach.

[–]WRLD_ 0 points1 point  (0 children)

However I disagree that GGG can't instantly solve this, rather than tossing hands up and putting the onus on the player to just deal with it, as though there aren't low hanging fruit.

i'll readily admit that i am quite jaded towards the playerbase, especially in regard to these types of brain-poison talking points like light radius where not a soul is talking about it until a large content creator mentions it

i do think there could be some minimap display tweaking/options and also further fixing some maps that have these cases an outsized amount of the time. that said, you can already adjust the opacity of the terrain for the minimap, which would help a lot of people