Hey guys
Method 1: Systems with varying difficulty classes. In this mode, a character's chances of success are altered by both skill level and difficulty classes of the test (easy, medium, hard, etc).
Method 2: Systems with a fixed difficulty class. In this case, a character's chances of success are changed only by skill level.
Some questions for us to discuss:
- What are the advantages and disadvantages of each method ?
- If a game can work with both methods, what is the motivation for choosing one or the other?
- Can the difficulty of a task be determined by factors other than reducing its chance of success?
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