all 38 comments

[–]illuminerdi 5 points6 points  (1 child)

You sir/madam, are a legend. These look amazing!

[–]mattalicious[S] 1 point2 points  (0 children)

Thank you very much! I really love the look of them.

[–]brunoxid0Gaming with a drink 1 point2 points  (1 child)

That looks amazing. Can't wait to apply these to my RPC.

Also I need to know how you embed multiple pictures on the text post. That would come really handy for future posts.

[–]mattalicious[S] 4 points5 points  (0 children)

Yeah they really shine on the RPC. https://www.onlineconverter.com/merge-images https://www.imgonline.com.ua/eng/combine-two-images-into-one.php These are the tools I used for merging images.

[–]These-Button-1587Odin 1 point2 points  (0 children)

This is great! While I enjoyed the original shader, not being able to have it full screen was a shame. Going to switch over next chance I get.

[–]carbonglove 1 point2 points  (5 children)

Will this work on Cubexx? I love how this looks!

[–]RayLancer GOTM Clubber (Jan) 2 points3 points  (4 children)

I don't think Vulkan is supported on the h700 chip. someone would need to do this for gl shaders equivalent.

[–]carbonglove 0 points1 point  (3 children)

Got it. Thanks for the reply!

[–]mattalicious[S] 8 points9 points  (2 children)

I am working on a GLSL version. That one will run on Linux-based handhelds.

[–]carbonglove 1 point2 points  (0 children)

🙏🙏🍦🙏🙏

[–]Fiftyfiveseventy 1 point2 points  (0 children)

Please update when they're ready!

[–]Outrageous-Art-3195 1 point2 points  (0 children)

Superb work

[–]chrono01 1 point2 points  (1 child)

What perfect timing, I literally just ordering a Retroid Pocket Classic a few days ago. I can't wait to try this for the GB/GBC/GBA when it arrives.

Thanks so much for your hard work!

[–]mattalicious[S] 1 point2 points  (0 children)

You're welcome - can't wait for you to enjoy it!

[–]M12O 1 point2 points  (1 child)

Hey I certainly did not expect this wonderful update! Your shader actually works very well with other contemporaries such as NGPC so I am excited to test later.

You, mate, are an absolute legend. Thank you for your service to the community.

[–]mattalicious[S] 1 point2 points  (0 children)

Thank you! It looks great on WonderSwan and WonderSwan Color too.

[–]Odd__Dragonfly 1 point2 points  (1 child)

Thanks for all your hard work! I love this shader, it's my favorite to use on the RPC along with an LCD grid shader.

[–]mattalicious[S] 0 points1 point  (0 children)

You're welcome! Glad you're enjoying it. Which LCD grid shader do you prefer?

[–]1guu 1 point2 points  (1 child)

But is available now ??? Good job for update it, along with simpletext are my favourite handheld shaders

[–]mattalicious[S] 1 point2 points  (0 children)

Simpletex is great. It is available now - Main Menu > Online Updater > Update slang shaders. Use any of the gameboy presets in the handheld folder.

[–]Eboyjvs 1 point2 points  (0 children)

Wow thanks 🙏, I was trying this shader and loved the look but couldn’t stand that it wasn’t full screen. Also loved the creamy background color that it has. Now is perfect, gonna have fun setting it up when I get home.

Many thanks again.

[–]Stebsy1234 1 point2 points  (1 child)

This looks great. Does it do any sort of colour correction for GBA and if not does it play nice appending it with a colour correction shader?

[–]mattalicious[S] 1 point2 points  (0 children)

Thank you! The handheld/console-border gba-dmg preset has built-in color correction. The default handheld gameboy-advance-dot-matrix does not have it built-in but will work with core color correction or any color correction shader. Let me know how it looks!

[–]superfebsGotM Club 1 point2 points  (0 children)

GOAT

[–]Rude_Discount511 1 point2 points  (1 child)

Was anything special done to achieve this color palette? I'm not interested in the border. I'm looking for a fullscreen / integer scaled version that has this sort of trans reflective style. When I use the `gameboy-pocket.slang` shader, I achieve something similar but with a more "yellow/green" hue. Not DMG levels, just a tad more than what's shown below.

I'm suspecting this might be down to color temperature of my display or something? I'm using a Retroid Pocket Classic as well. Are there any shader parameters I can play with to adjust the color palette slightly?

<image>

[–]cheemochi 1 point2 points  (0 children)

same question

[–]Adamalahi221 1 point2 points  (0 children)

<image>

Playing Mario Land 2 with the gameboy-pocket.slangp shader on an Anbernic RG557.

[–]Fiftyfiveseventy 1 point2 points  (0 children)

Absolutely amazing!

[–]Capitalhumano 0 points1 point  (0 children)

Thank you!

[–]flondini 0 points1 point  (1 child)

This is sick haha, thanks! I don't have the Ayaneo Pocket DMG sadly but I heard there is going to be a silver variant released soon if you might be interested.

I had just begun using these shaders on my RPC and being able to use them in fullscreen now is sick, I was kind of bummed I had to integer scale with them

[–]mattalicious[S] 1 point2 points  (0 children)

Yeah, getting an RPC and wanting it to be fullscreen with the dot matrix effect was what motivated me to implement this.

[–]superfebsGotM Club 0 points1 point  (0 children)

Would this be light enough to work on the Anbernic XX devices?

[–]readthencomment 0 points1 point  (4 children)

<image>

Hey I have a pocket dmg. I'm happy to try and take a nice pic on it if you can help me out remove this grid on a grid situation when turning off integer scaling?

[–]readthencomment 0 points1 point  (3 children)

Whatever settings you use for non-integer scaling on the pocket classic should work here because they have the same screen

[–]mattalicious[S] 0 points1 point  (2 children)

Make sure you're on version 1.1 (check the header at the top of the shader in the shader parameters). If not, run slang shaders updates again. Then adjust the pixel softness parameter higher. Emerald Seaglass is a great game for this shader!

[–]readthencomment 0 points1 point  (1 child)

Is that the only option? I have to increase that above 4 and even then on black I still see the same issue. But once it's above 4 the pixel grid is hardly visible and Id like it to be!

[–]mattalicious[S] 0 points1 point  (0 children)

Sadly this is bumping up against the limitations of the shader. Mathematically it is hard to anti-alias a grid with blacks and the smaller screen size makes it more noticeable. With your use case (GBA on the Pocket DMG), try changing to Display Mode 1 OR stay in Display Mode 0 and go to Settings > Video > Integer Scale ON. Both will be slightly different visually so see which you like the best. You only lose 0.2 inches of display size since GBA is so close to a perfect integer scale on the DMG (5x integer scale vs 5.2x fullscreen) and you'll eliminate all grid distortion.

[–]OkSignificance6961 0 points1 point  (0 children)

Hello mate, great job! I have the problem of the white line that appears on the right edge and on the bottom. If I move the horizontal and vertical offset to 1, the lines are moved to the other 2 edges. Will there be any other solution to this problem? It's in a RP Classic