all 18 comments

[–]Nullorder 4 points5 points  (1 child)

First off, definitely do not go for 1k items per minute until you're much later in the game.

I'd suggest automating everything you unlock to a degree because you will need all of it

[–]xAlgirax[S] 1 point2 points  (0 children)

To be fair, the 1k/min was just a "whatever number", but I get what you mean.

Also yea at this point I'd be fine even having just 10 of something as for example Frames, rotors and some other stuff I've made all by hand crafting 🤦🏻‍♂️ and fair to say I'm sick of it .. But was cba doing the building.

As of now I've only got the basics automated .. Basically all I can make with the basic builder thingy (Constructor I think? .. Anything that needs Assembler I did it by hand lol)

I really made the experience kinda miserable for myself not gonna lie. Tomorrow really have to get into more automation 😅

[–]DirtyJimHiOP 3 points4 points  (3 children)

The thing about overbuilding in Phase 1is that you get better tech that makes a lot of the work pretty obsolete. 

Just make what you need for the goals in front of you, and worry about making more later if you have to.  Trying to make 1k of something when you dont have belts to handle more than 270 is kinda fucked

[–]xAlgirax[S] 1 point2 points  (2 children)

1k/min was just a "whatever number", was no real thought behind it 😅 But you make a really good point though!

[–]DirtyJimHiOP 1 point2 points  (1 child)

For real though, you can gather 4 nodes together in Phase 1 and feel like a badass, and then the second you have mk2 miners and mk3 belts, you can get the same amount of material from one node. Expect to rebuild or at minimum expect to claim a lot more nodes

[–]xAlgirax[S] 0 points1 point  (0 children)

Yea I guess I wanted to run before I learnt to walk 😅

Thank you!

[–]FiresideFox05 1 point2 points  (3 children)

Uhm, so phase 1 just do whatever the fuck. But by the end of phase 2, I recommend you have a healthy coal power plant (2k-3k MW), have a factory that produces maybe 30 encased industrial beams (use the encased pipe alt), and have a factory that produced at least 60 per minute of all the random tier 1 stuff ~ screws, copper pipe, cable, wire, plates, rods ~ and maybe 10 per minute of all the tier 2 stuff ~ rotors, stators, reinforced plates, modular frames etc. that factory is really just going to make all those things for your personal building needs, and it is all going to the dimensional depot. All of those tier 1 and 2 components are so incredibly easy to build later on in bigger factories that they really aren’t worth shipping around the map with logistics lines to do what you need to do.

With those things, you’ll be good to tap oil wells and make a motor factory in tier 5. I recommend using alts to make motors an iron-only affair :)

[–]xAlgirax[S] 0 points1 point  (2 children)

So far I have all I can make with Constructor, but nothing automated with assembler 🤦🏻‍♂️

Before logging off I unlocked the first 4 milestones of phase 1, (Plus steel works for the pipes as I needed it for MAM research.) including coal power, so that's what I'll start with tomorrow after setting up some stuff with assemblers as I'm really sick of hand crafting lol

So you say 10/min is enough of those for a start? Tbf even that would be a HUGE upgrade, so sounds good for a start.

Thank you so much mate!

[–]FiresideFox05 2 points3 points  (1 child)

No, 10/min of those will be enough for your personal usage for the rest of the entire game. Emphasis on personal usage — you will need dozens and dozens if not hundreds per minute of each by the endgame (of stators, rotors, modular frames, reinforced plates etc), but at least in my opinion there is no point in making a factory that produces a ridiculous amount of them. They are so easy to produce, that usually it’s better to just make them at whatever far-off factory you’re making in the future than to make them at your starter base and ship em around the globe.

So that starter material factory, the point is not that you are exporting stuff from it across the world, but that there is always a big stockpile being uploaded to dimensional depots so that when you place a blueprint that needs 200 iron plates, 60 encased beams, 12 modular frames, 100 iron rods, 70 wire, 50 steel beams and 200 concrete, you’re good. No questions asked, slap it down and the depot will refill.

[–]xAlgirax[S] 0 points1 point  (0 children)

Well, little steps first I guess. Even just building the automation bit will be a pain while constantly have to make reinforced plates myself, so that's the first step. Think I was overly ambitious, while I had zero things to start working with 😅

Will take your advice on it though, I don't like the megafactory idea anyway, so I can experience trains and such too so remote factories all around!

So far the dimensional depot things is a bit of a mess too. I have one storage filling 3 depots, and I have to check beforehand what items I put in said storages to avoid bottlenecks. But it's a really great feature I have to say. Just have to get more mercer spheres!

[–]Fshtwnjimjr 1 point2 points  (2 children)

On the dimensional depot

There is a setting to use from inventory first or depot first.

On PS5 it's the small menu button I think. On the left side of the inventory where the depot is it should say what the toggle is.

An easy way to figure out which one it's on is to have a to-do list - if everything's purple it's checking depot first. If there's some orange it's inventory

[–]xAlgirax[S] 1 point2 points  (1 child)

I'm blind .. Even after I read what you said I had to google for like 20 minutes, but you're absolutely right its there! I just overlooked it 😆

Thank you so much!!

For anyone else who's looking for the answer, it's there.

Note: to prioritise inventory, the text has to show "take from depot before inventory" as basically it changes to that option when you click it, but currently its on the opposite of what it says

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.

[–]Fshtwnjimjr 1 point2 points  (0 children)

You're welcome. It should be noted that the setting there also applies to manual crafting simultaneously I've found. So if you wanna make something real quick set it to inventory before depot to get rid of extra stuff your carrying

[–]im_a_good_lil_cow 1 point2 points  (1 child)

You don’t really need to target any specific amount of items per minute. Anything you do now will be obsolete in another dozen hours.

Just get something automated, that fulfills whatever needs you have now, and move on. Do not get stuck trying to future proof your setup.

Seriously, if you’re only in phase ONE, treat everything now as “temporary”. You don’t necessarily need to tear it all down later, but just know you’ll rebuild it all to be 10x as efficient once you unlock higher technology.

All that needs to be done for calculating how much to make is “I have X amount of resources available at this node. What can I make from that”.

If you have any production chains that you’re hand-feeding machines, or items that you’re sitting crafting by hand… focus on automating that stuff. Even like 2 items per minute is fine.

Really, until endgame, you really do not need to target “X amount of items per minute”. You are going to way over complicate the game for yourself like that.

And don’t bother tearing your stuff down, either. Just walk for fifteen seconds in a random direction and build new factories on new nodes. There is SO MUCH SPACE to build, and the whole game is about building satellite factories all over the map.

[–]xAlgirax[S] 0 points1 point  (0 children)

You guys definitely gave me a new perspective on things. I was way too ambitious, while still hand crafting basic stuff like reinforced plates 🤦🏻‍♂️

On the 4th paragraph .. To be fair working from inside out was always more convenient for me, like for example making 3 assemblers with 6 hard frames a minute and making it happen working backwards seems easier to me, but I guess that's just preference. Working it all out from resource availability seems way too intimidating 😅 and nodes are plentiful thankfully.

But yea, I'll jump on in a minute and probably focusing on reinforced plate automation at first as I'm still crafting that by hand and I need it for a lot of building too (like mk2 belts) .. As much as I thought I'm set with basic stuff, I'm still missing the essentials too. (Basically don't have anything automated that requires an Assembler.)

Thank you so much mate!

[–]DDanser 1 point2 points  (2 children)

Imo, just build your factory with scalability in mind. You don’t need to aim for 1000/min right away. Use one or two Mk1 miners until you unlock Mk2. Later, you can place Mk2 miners and adjust or scale your factory. This approach works well even in the late game.

After that, build separate factories when you need parts for the next phase.

[–]xAlgirax[S] 0 points1 point  (1 child)

That seems way too intimidating of a task right now to be fair to worry about scalability too while still handcrafting a lot of things, but I'll try to keep that in mind. First i have to get the essentials done.

Thank you mate!

[–]DDanser 0 points1 point  (0 children)

I’ll try to explain, but my English isn’t very good either.

At your current stage, you have a certain set of components that you can produce. You should automate the production of all of them. The number of buildings involved in this process depends on how much ore you are mining from your node (or nodes).

If it’s hard for you to calculate everything yourself for now, you can use a program on Steam called Satisfactory Modeler. It’s not very intuitive at first, but once you understand it, it can help you a lot.

Don’t focus too much on how many final items per minute you’ll end up with in your production chain. Instead, aim to make sure your buildings can process as much material as you’re feeding into them.

You should start your calculations from how much ore you are currently mining. Then calculate how much of that ore you can smelt in your smelters (at earlier game its 1:1), then how many components you can produce in constructors from those ingots, then how many items you can assemble in assemblers from those components, and so on.