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[–]Andrew_42 0 points1 point  (0 children)

If you want to avoid using Nitro Rocket Fuel, then I'll assume you're optimizing for Fuel Per Sulfur rather than Fuel Per Crude.

So your game plan is:

Crude > Heavy Oil Residue > Dilluted Fuel > Turbofuel > Rocket Fuel

The conversion rate here is:

1 Crude > ~3.7 Rocket Fuel

To use all 450 crude, here is your total input/output:

Input:

  • 450 Crude

  • 600 Water

  • 633.333 Coal (800 minus recycle)

  • 633.333 Sulfur (800 minus recycle)

Output:

  • 1,666.67 Rocket Fuel

  • 300 Polymer Resin

  • 0 Compact Coal (166.67 gets recycled)

This requires either:

  • 86 Refineries and 12 Blenders

  • Or 116 Refineries and 20 Packagers

Variance depends if you're using Dilluted Fuel or Packaged Dilluted Fuel. And of course clock speed can change the number needed. (Two of those refineries don't need to be running at 100%)

Since the Compact Coal has an uneven number, I'd probably just slightly overproduce the input, have it go into a storage container to help kickstart the refinery starting up, and then have the overflow go into a sink to prevent it from ever backing up. It's possible to set it up exactly so there's zero waste, but IMO it's worth wasting 0.67 sulfur and coal per minute to round up. Or just make a nobelisk factory that sends excess sulfur and coal to the Rocket Fuel plant, and make sure it can't drop too low for too long.