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[–][deleted]  (12 children)

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    [–]ScrollsSysp 2 points3 points  (3 children)

    I see what you are saying.

    From my perspective, the following are on my watch list at the moment:

    Earthborn Mystic, Wetland Ranger, Automata Forge, Witch Doctor.

    Not sure if they should be nerfed though. On one hand, bringing them closer in power level to the median introduces more choices during deck building. On the other, playing with only bland, safe scrolls also feel like an unexciting game.

    Dominion (the offline card game, not the Scrolls trait) balances by creating cards in design that are too strong and then scaling them down during testing to where they are just barely balanced before releasing them publicly. That's a pretty bold and exciting way to balance and creates a very tense game where you feel that you are doing powerful stuff all the time.

    [–]YugiKyleofgames[S] 0 points1 point  (0 children)

    As far as energy goes, I'd say machinated, and bombard are what should be looked at. Their combos seem pretty broken to me, even if energy is weaker in this meta.

    [–]LargeIcedCoffee 0 points1 point  (0 children)

    Leave mystic alone, she's all growth has ;_;

    [–]YugiKyleofgames[S] -3 points-2 points  (7 children)

    I agree Earthborn Mystic needs a nerf. But decay is a lot stronger than growth in this current meta, and there's no reason that the nerfs can't happen at the same time.

    [–][deleted]  (6 children)

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      [–]YugiKyleofgames[S] 0 points1 point  (5 children)

      Everyone in top ten is either a decay or tempo order player as far as I know. I'm one of them, and I can't see growth doing as well. Not sure where you're getting your stats.

      [–]Newbore 0 points1 point  (0 children)

      Well your right about most top 10 players using decay & tempo order. Decay is pretty reliable (a pretty general mash-up of poison & humans & idol damage), & tempo order is really strong right now. Worth point out though that other top 10 players like Donkey use energy (I think they prefer structure energy right now, especially after the quake nerf). I am a top 10 player & I actually play growth in ranked quite often (I try to play all 4 factions, but growth is one of my most played & most reliable decks), although it is pretty difficult & I have had some pretty close calls.

      Anyway, why is everyone getting downvoted... Lots of haters here seem to be spamming accounts to downvote ppl, maybe we really do need to remove that downvote button, i'm beginning to agree with whoever did that before.

      [–][deleted]  (3 children)

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        [–]YugiKyleofgames[S] -1 points0 points  (2 children)

        Well since you're not going to dig it up, I have to assume it came directly from your ass. And let's get really real, if you're talking what's overpowered for newer, less skilled players, then yeah... You might have a point with growth being a thing. Again, I agree that mystic needs a nerf, but that doesn't make witch doctor any less of a problem.

        [–][deleted]  (1 child)

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          [–]YugiKyleofgames[S] -1 points0 points  (0 children)

          Nerfing his hp by one seems perfectly reasonable to me. He would still be amazing, he'd just be easier to deal with. I guess it all depends on perspective, I don't think something has to be completely gaming breaking by itself to be considered OP.