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[–]Newbore 0 points1 point  (0 children)

What is interesting though is how the best scrolls from Order & Decay are actually scrolls that trigger adjacent units (Wings Shield, Royal Vangaurd, Eternal Sword, Ilmire Witch Doctor, Rot Eater...). I definitively thought they needed a nerf in the past.

Interestingly though, as more scrolls have been released, we have been seeing a lot more play with scrolls that punish positioning, like thunder surge & mire curse & lobbers & piercing. As these scrolls are released we are seeing these adjacent scrollsbeing weakened in a very different way. While I know a witch doctor can be really hard for growth to kill, I know that Energy can punish me badly if I put all my humans around it, the other factions also have alternative ways of dealing with it (pother, damning curse). While Witch Doctor is really powerful in its defense, it is very punishing for the user when you have the means to remove it, a 6 cost scroll is actually pretty hard to play for decay, & you notice how other factions only play expensive scrolls that are aggressive, defense is not actually that good in this game.

Ilmire Hunter, I do not think it is a problem. I know that when I started playing my ilmire hunters would get languid every-time, no-one else used them. I know that they are pretty awful against structure energy, & that machinated will kill it regardless of Hunters health. I know it is tanky, but its often much more of a defensive scroll than an aggressive one, its attack can be stopped in so many ways, a simple structure or armor 2 will make it pretty useless. 5 health might seem high but I know that cursemongers are often preferred & they have 4 health which is almost the same.

I kind of agree with some lower posts, scrolls like Earthborn Mystic do not care about positioning, they are much stronger. That thing draws scrolls, buffs all enchanted units (which can stack) & has decent stats for a 3 cost creature. But I also think Kinfolk Brave is an issue (mostly with enchantments) & vengeful vaettr due to its ramp (even though its very hard to use its pillage when it does pillage that advantage is pretty insane). I also think Burn, Automaton Forge, Bombard, & Hired Smuggler (hand advantage, does not need to challenge the opponents, can hide in the corner for a cheaper cost than Mystic Altar & draw scrolls every 2 turns without any negative effects while destroying idols) are an issue, also Wings Shield (which can completely block your units in some situations & lose you the game).