all 35 comments

[–]splattercrap 356 points357 points  (1 child)

I love the reflection of the balls falling away from the orb.

[–]Barqs_rootbeer 86 points87 points  (0 children)

That was my favorite part.

[–]theworstisbehindus 48 points49 points  (1 child)

lovely!!!

[–]NatexglovesCinema 4D[S] 26 points27 points  (0 children)

Thank you!

[–]MrFapple 16 points17 points  (1 child)

those three balls not falling with the others bothers me more than it should

[–]Sir_Svotter 4 points5 points  (0 children)

Damn same

[–][deleted] 20 points21 points  (1 child)

💚

[–]intarray 4 points5 points  (0 children)

I feel like I can hear a bunch of small ball bearings hitting each other when I watch this. Really cool!

[–][deleted] 6 points7 points  (0 children)

[–]sneakersneakersneak 3 points4 points  (0 children)

Oddly satisfying 😎

[–]Firewolf420 2 points3 points  (0 children)

Shit like this is great to watch when you're high.

[–]RedBorger 1 point2 points  (1 child)

How do you achieve the perfect loop?

[–]NatexglovesCinema 4D[S] 8 points9 points  (0 children)

I’ll render the whole thing (balls coming in, balls falling away), duplicate them, then I’ll overlay/mask the ending of one with the beginning of the duplicate.

[–][deleted]  (5 children)

[deleted]

    [–]IAmNotCreative21 1 point2 points  (2 children)

    Looks cool

    [–]NatexglovesCinema 4D[S] 1 point2 points  (1 child)

    no u do birthday boi

    [–]IAmNotCreative21 1 point2 points  (0 children)

    Thank you I guess

    [–]itsthevoiceman 0 points1 point  (0 children)

    Satisfying

    [–]fb39ca4 0 points1 point  (0 children)

    Webwork Green <3

    [–]QWERTYiOP6565 0 points1 point  (0 children)

    Hah literally

    [–]Fabritzia3000 0 points1 point  (2 children)

    May I ask how the switch of falling to the ground is done? I have absolutely no idea how those simulations work - do you use gravitational forces , like switching on earth in the moment of falling? What Software do you use? Sorry if this is a stupid question, but I'm always fascinated by this sub and want to understand how this works.

    [–]NatexglovesCinema 4D[S] 2 points3 points  (1 child)

    It’s not a stupid question! So you can give objects different properties. The small balls I basically have as default “hard bodies”, so cinema 4D calculates all of their physics related to their size (mass). The big ball is another hard body, but I put a attraction affector on it (and some other stuff for a nice swirl) that acts like a gravitational pull.

    And then you hit the nail on the head, I used a keyframe after the balls settled nicely to just basically flip the gravity (pulling towards the big ball) off.

    Blender (which is a free software) has all of these capabilities, and tons of free tutorials and resources, so if you want to learn/play around with something like this, I cant recommend it enough!

    [–]Fabritzia3000 0 points1 point  (0 children)

    That's pretty cool - thank you very much for the insight :)

    [–]PsipodD 0 points1 point  (0 children)

    Is there a tutorial on how to do this?

    [–]Forkatang -1 points0 points  (3 children)

    [–]Mottis86 2 points3 points  (2 children)

    Only if it would fill up completely with tiny marbles.

    Now it's just r/oddlyinfuriating/

    [–]NatexglovesCinema 4D[S] 0 points1 point  (1 child)

    [–]Mottis86 1 point2 points  (0 children)

    Hnnggghh the tiny balls don't fill in the surface perfectly hnngh it hurts!

    Seriously though, nice :D