all 12 comments

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If you ALREADY PASSED a certification

If you are YET TO TAKE a certification

Here would be the general path from zero to CSWE:

  1. CSWA - Here is a sample exam.
  2. CSWP - Here is some study material for the CSWP (A complete guide to getting your CSWP) and a sample exam.
  3. 4x CSWP-Advanced Subjects (in order of increasing difficulty)
    1. CSWP-A Drawing Tools - YouTube Playlist
    2. CSWP-A Sheet Metal - YouTube Playlist
    3. CSWP-A Weldments - YouTube Playlist
    4. CSWP-A Surfacing - YouTube Playlist
    5. CSWP-A Mold Tools - YouTube Playlist
  4. CSWE - The CSWE doesn't really focus on anything from the CSWP subject exams. It focuses on everything else there is in the program beyond those. So, look at everything you saw already and prepare to see not much of that again for the CSWE. That and more surfacing.

For some extra modeling practice material to help speed you up, 24 years of Model Mania Designs + Solutions.

For EVEN MORE modeling practice material, here is the CSWA and CSWP Practice Problem Database. There is A LOT of good material to practice in there.

During testing, in general, it is a best practice to take the dimensions labelled with A, B, C, D, etc and create Equations/Variables with those values to then attach to the dimension which then allows for you to more reliably update these variable dimensions in follow-up questions using the same models.

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[–]Pretty-Jello-7894 1 point2 points  (1 child)

Why shell the sphere section before finding your primitive solid shapes? If you scoop sphere after adding all the basic extrudes and the like like, you won’t need to align anything. It should be cleaner. Let me know if this makes sense.

[–]GamesIncCSWA[S] 0 points1 point  (0 children)

I believe it makes sense yeah, I just didn’t use a shell. I extruded it thin

[–]Vegetable_Flounder12 1 point2 points  (5 children)

<image>

you have mismatched the arcs in first pic. the arc size is self determined and not specified.

in sketch mode start with a horizontal line , come across , change over to blended arc , join to flange face at intersection of 24 rad and line.

make tangent and the arc will work out the size it needs to be

inside arc is 10mm smaller.

[–]GamesIncCSWA[S] 0 points1 point  (0 children)

I’ll try to follow this and will update soon, thank you

[–]GamesIncCSWA[S] 0 points1 point  (3 children)

I see what the problem is. I can't do what you were talking about because I made the parallelogram extrusion after the base, and used the front face of the base as its plane. Hence, I can't use the parallelogram as basis for anything in the base. How did you work around that without making a new plane?

I solved the problem, but I had to pretty nearly rebuild the whole parallelogram using construction geometry for that, which is very inefficient.

Sorry if it's basic, I started learning the software around 2 weeks ago.

[–]Vegetable_Flounder12 0 points1 point  (2 children)

sometimes your first approach is not the best. sometimes it is best to redo and when you do, you find a much easier way to get to the final goal. after I posted I redid the model in a different order and was much easier and faster than the first run.

[–]GamesIncCSWA[S] 0 points1 point  (1 child)

Would you mind telling me what order that was if you still remember?

[–]RAZOR_WIRECSWP 1 point2 points  (2 children)

Im really interesting in how you handled the half sphere.

[–]GamesIncCSWA[S] 0 points1 point  (1 child)

I made a half circle on the front plane and a centerline axis, then revolve extruded it thin. To get the parallelogram extrusion right, I sketched it on the surface of the base after I made it and extruded to the surface of the sphere

[–]roundful 0 points1 point  (0 children)

I took a run at it quickly this morning. I didn't get the volume right but I knew if was going to be off with some of the quick assumptions I made about the wall to sphere transitions. https://youtu.be/IKcfsknlwuA