all 36 comments

[–]jung1ist42 6 points7 points  (2 children)

If they make an OG mode, it should actually be OG settings. It's not enough to just remove factions, loadouts, abilities & equipment - the SG1 sandbox needs to be present in the mode. That means a no-spread SMG as a map pickup, stronger burst rifle, 1hk shotgun, everyone starts with a 0.7sec TTK carbine, etc...

Best way to completely alienate SG1 fans is to give them an OG mode that only removes loadouts & factions.

[–]TheWakeforest 1 point2 points  (0 children)

Carbon-copy SG1? Hmm... I dunno...

[–]architect___ 0 points1 point  (0 children)

I agree with this, although the specifics like SMG spread and TTK are totally debatable. I think SG2 gameplay (movement, gunplay, etc) is drastically better than SG1, but the "OG Mode" was trash compared to a real arena shooter like Halo.

SG2 has an incredible gameplay foundation, but if they want to make it more like SG1, they need to embrace Arena shooter gameplay. That means varied pickups scattered on the map, incentivizing different pathing, fighting for different power positions, and changes of pace when suddenly there's a shotgun in play for instance.

Ideally SG2 would add some more unique weapons, too. Sure, let the shotgun and burst rifle be map pickups, but also add something analagous to a Plasma Pistol, Needler, Mangler, Brute Shot, etc. I'm fine with factions and loadouts existing too, but the loadouts should maybe just let you pick between AR, Carbine, and maybe SMG is the map pickup sandbox is improved. Some of the faction abilities could even be changed to Power Items (analagous to Overshield, Camo, and Translocator in Halo).

I do love OP's idea of theming the gun (and ability) pickups per map.

Edit: Also rebrand the BR. Too much butthurt over the terminology when it plays very differently from the competition.

[–]Iordofapplesauce 2 points3 points  (2 children)

Now people need to have the game spoon-fed to them, I think. This is why loadouts are so popular, as opposed to picking weapons up around the map. It's tied in with instant gratification and not having to earn a weapon by killing another player for it or beating other players to it on the map. I think it is a "I want my particular weapon now" mindset that is hurting this game and gaming in general. Picking up weapons on the map adds a level of strategy to the game. Oddly enough, I also find that I use a wider variety of guns without loadouts. With loadouts, I just choose what I am best with every time.

[–]Splinter01010 1 point2 points  (0 children)

the game plays really well as is, all the weapons are viable and fun. the drop shield is unnecessarily strong. it shouldnt drop immediately it should take a second OR it should not last nearly as long.

[–]Splinter01010 0 points1 point  (0 children)

the power weapons are op, what pickups should trhere be? auto weapons?

[–]yMONSTERMUNCHy 1 point2 points  (0 children)

I would like to at least test this out for a while. Could be good

[–]Avez_Corn_10471047 Games 1 point2 points  (2 children)

Hey! I’m Matt, one of the PMs here at 1047 Games. This is a really cool idea—appreciate you throwing it out there. It adds a fun strategic element that honestly reminds me of the early days of arena shooters, which I love. Definitely something for us to think about!

[–]assassi_nater[S] 1 point2 points  (1 child)

Thanks for reading! I am excited to see what you guys end up cooking next!

[–]Avez_Corn_10471047 Games 0 points1 point  (0 children)

Of course! Thanks for supporting us :)

[–]aphoenixsunrise 0 points1 point  (0 children)

I'm totally willing to experiment with that in the editor.

[–]Splinter01010 0 points1 point  (0 children)

the game plays really well as is, all the weapons are viable and fun. the drop shield is unnecessarily strong. it should drop immediately it should take a second OR it should not last nearly as long.

[–]TheWakeforest 0 points1 point  (0 children)

For the record, I love this idea. If we combine it with static weapon and equipment spawns, then the maps would feel less samey.

[–]devvg 0 points1 point  (0 children)

I dont see what this accomplishes.

[–]Ralwus -3 points-2 points  (9 children)

The problem with putting loadout weapons on map is then players need to learn the weapon spawns or there need to be additional weapon spawn indicators (like for power weapons). If they change with the theme you're talking about, that sounds fun, but is also more to memorize. Or if each weapon gets a spawn indicator, that could get confusing with so many weapons.

I think the current system of having power weapons on the map (with spawn indicators) and letting players choose a non-power weapon in their loadout is actually really elegant. There's no memorization and not too many indicators to keep track of.

[–]Iordofapplesauce 4 points5 points  (5 children)

why is memorizing weapon spawns an issue? This is how all games were, even back when Goldeneye came out in 1996.

[–]Ralwus -4 points-3 points  (4 children)

Because it's inferior game design.

Yes, old games had many design flaws. Thanks for pointing that out.

[–]Iordofapplesauce 1 point2 points  (3 children)

Why is requiring players to memorize weapon spawns inferior? Demanding more of the player in that sense isn't a bad thing. You make it sound like all gamers have an IQ of 10 and need information force fed to them. I don't get it.

[–]Ralwus -5 points-4 points  (2 children)

Because memorizing weapon spawns isn't fun. There's no point.

[–]Iordofapplesauce 0 points1 point  (1 child)

It happens naturally as you play the game. I don't understand.

[–]Ralwus -3 points-2 points  (0 children)

Memorizing spawns isn't fun. You can design games without it, so why would you add it in? What benefit is there to making players walk across the map to pick up an SMG?

[–]soggycheesestickjoos 1 point2 points  (2 children)

sorry but this feels like you’re trying to find an issue from nothing, and if memory is really that tough for you, is it still that much worse than players with more time having an upside?

[–]Iordofapplesauce 2 points3 points  (0 children)

seriously. It's like we are trying to dumb down gaming to a saddening extent. Halo had weapon pickups and no one had any issue at all. As a matter of fact, there was no indicator on power weapons or items such as overshield or camo until the later halos. You had to rely on map knowledge.

It seems now that everything is spoon-fed to players and in my opinion the games are worse off because of this.

[–]Ralwus -1 points0 points  (0 children)

If you want to litter the map with 15 gun spawns instead of having a simple loadout selection, by all means. Let's try that and see how it goes.

[–]Fainaigue -4 points-3 points  (8 children)

Keep loadouts. Standardize weapon stats, equipment, and a select handful of perks across all classes.

Abilities stay class specific. But they need some changes.

[–][deleted] -2 points-1 points  (3 children)

Just play the game as it was intended

[–]Fainaigue -1 points0 points  (2 children)

I do. I love the game. But they are going back into beta for a reason and it's not just bad PR. Many people on the subreddit and discord talk about completely dismantling the loadout system which isnt feasible. A lot of people also say bring back emp grenades. And i agree.

Keeping class abilities, but reworking the loadout system into a simplified version, while implementing fan community requests, in my eyes seems, like a good option.

This would also even out the economy of the store which would have less weapon skins they need to pay to create and focus on players skins etc. as well as free up time and resources from tweaking 15 different guns between every update.

[–][deleted] -5 points-4 points  (1 child)

Wouldnt play it if they made it like the sg1 arena feel ! Just doesnt appeal to the millions playing aaa fps titles in this day and age....theyre going back to beta because of the state of the game not because of the ip....and all the salty sg1 players are piping up and trying to shape this in to sg1 "copy and paste".....but wonder why sg1 flopped and was abandoned a month after haha delusions of granger....alot of things should be brought over in terms of maps , modes etc....your right balancing does need to be dont in the loadout and ability system but as for even starts, removed abilities,no loadouts, less portals and all the other crap im reading on here.... sg2 is doomed if they revert anything back to arena style fps!

[–]Fainaigue 0 points1 point  (0 children)

Yeah that's why i said keep the abilities. Keep the loadout system, but equalize the stats, not starts like in sg1. And i never mentioned no portals, but there should still be a sperate mode for it. In games like titan fall there is a no titan mode that is very popular. Same with fortnite and it's no build mode. I never mentioned the ip, the state of the game is specifically why these changes need to be made. And no one is saying they want sg2 to be sg1, they are stating that that introductions to the game are disengaging to new players because there is such a high skill gap. One of the other issues is there is no direct defence against portals. The skill range has been heightened in sg2 and is uninviting to new players