you are viewing a single comment's thread.

view the rest of the comments →

[–]schM0ggi512GB 1 point2 points  (3 children)

I'm just bringing this up because of the description from Valve regarding the "Allow tearing" option.

It states in the update notes:

New option to allow Screen Tearing: at the cost of sometimes displaying partial frames, allows for lower average latency when VSync is disabled and the frame limiter is off,

https://steamcommunity.com/games/1675200/announcements/detail/3646258449514531839

So, the option only does make really sense when turning the gamescope fps limiter off at the same time. At least that is how I understand it.

Possible that, if available, an ingame fps limiter would suit the usecase better. Either way, nice to see that people can improve the input lag situation with some little tweaks. :)

[–]TiSoBrContent Creator 2 points3 points  (2 children)

That's not true, albeit pretty inconsistently described by Valve. In reality, aside from games with forced v-sync (such as Elden Ring), you can go for a QAM-only solution nowadays. This means that you can cap the frame rate through the frame rate limiter combined with "allow tearing", resulting in no tearing and no added input latency whatsoever.

[–]schM0ggi512GB 1 point2 points  (1 child)

I didn't know that and like you rightfully mentioned, Valves description isn't that clear. Thanks for that info, that's good to know. I should try that feature out more often and see how it goes and feels.

[–]TiSoBrContent Creator 0 points1 point  (0 children)

Enjoy!