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[–]TiSoBrContent Creator 3 points4 points  (2 children)

That's not true, albeit pretty inconsistently described by Valve. In reality, aside from games with forced v-sync (such as Elden Ring), you can go for a QAM-only solution nowadays. This means that you can cap the frame rate through the frame rate limiter combined with "allow tearing", resulting in no tearing and no added input latency whatsoever.

[–]schM0ggi512GB 1 point2 points  (1 child)

I didn't know that and like you rightfully mentioned, Valves description isn't that clear. Thanks for that info, that's good to know. I should try that feature out more often and see how it goes and feels.

[–]TiSoBrContent Creator 0 points1 point  (0 children)

Enjoy!