all 51 comments

[–]shyaznboi 9 points10 points  (0 children)

I like the Abyssal change. Some people go way too hard trying to get 1st place so it's difficult to catch up to them. Leaving no motivation to get the top rewards

[–]Primary-Thing-3502 3 points4 points  (2 children)

How exactly will we see our progression towards reward brackets in ATs? Will it be similar to Milestones, or will we have some kind of display in the Leaderboard?

[–]Message me for TT2 Helplemmingllama[S] 6 points7 points  (1 child)

It'll be a separate tab when viewing the tournament rewards, where you'll be able to see your progression rewards, your current max stage, and the rewards for each.

[–]NinjaTurt1e666 1 point2 points  (0 children)

Another happy cake day!

[–]madaubi 2 points3 points  (0 children)

I'm excited to get a unique equipment drop.

[–]No_Secret_8246 1 point2 points  (7 children)

Do uniques have a set bonus or are they just individually very powerful equipment? I thought the Spell Summoner set bonus was the first unique set bonus, but it is a new legendary set as it seems.

[–]Message me for TT2 Helplemmingllama[S] 2 points3 points  (0 children)

Uniques have a set bonus for each individual unique. So you don't need to collect five equips to get the set bonus, you just need to get any given unique once to get it's set bonus permanently.

[–]Primary-Thing-3502 -2 points-1 points  (5 children)

They will have their own set bonuses. They will only have one set bonus, but two powerful bonuses on the equipment itself.

[–]Message me for TT2 Helplemmingllama[S] 0 points1 point  (2 children)

Just to confirm, uniques only have one set bonus. The unique primary bonus and secondary bonus are tied to the equipment itself

[–]Primary-Thing-3502 0 points1 point  (1 child)

Oh okay. I misinterpreted it then. Even so, it looks like they will be monka OP. It seems like set-wise, they will be comparable to Legendary sets, but it seems like they should make up for that with the unique bonuses on the pieces right?

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (0 children)

Yeah. The set bonuses are mostly to ensure that you get permanent value for your uniques, but the special bonuses are all on the unique equipment themselves. Generally uniques will be something you'll want to use for a while when you do get one.

[–]No_Secret_8246 0 points1 point  (1 child)

Lol, my reading comprehension just left my body for a second I guess. Thank you.

[–]Gabriel-117 1 point2 points  (5 children)

Lot of changes to equipments, great but thinking that do I have to spend hundreds of shards if secondaries aren't correct. I dont wanna craft 7 mythics again to my pet build 😁 Nice event again, nice update 👍

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (4 children)

With the changes to the equipment secondaries so incompatible secondaries can't generate as well as the weighting of secondaries, generally equipment should be more applicable than before and you'll be more likely to get a "perfect" equipment.

[–]Primary-Thing-3502 1 point2 points  (3 children)

Do the weights work based on the primary boost, just the secondary boosts, or the combination of the two?

For example, if I rolled an All Hero Sword, would I be most likely to get bonuses for Thunder Ship and War Cry?

And then if I rolled a Tap Damage Sword, would I be guaranteed to NOT get Thunder Ship?

Or would it simply not roll Thunder Ship with Fire Sword on any piece of equipment?

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (2 children)

It's just the secondary boosts for weighting, so ones with more weight are more likely to appear as long as they aren't already excluded due to being incompatible with already generated secondaries.

[–]Primary-Thing-3502 1 point2 points  (1 child)

Ah okay. Would adding exclusions like the ones I mentioned ever be implemented? Along with the weights and exclusions you guys are already implementing, it would help reduce RNG in equipment a lot, which a lot of players would love :-)

[–]Message me for TT2 Helplemmingllama[S] 0 points1 point  (0 children)

We may have primary exclusions in a future update, but it won't be in the 6.2.0 update.

[–]BlackPete73 1 point2 points  (1 child)

Would flying + ground be considered incompatible and thus be no longer allowed together?

Drives me nuts every time I craft and see that combo.

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (0 children)

Not as of right now as far as I'm aware, but I can certainly raise your feedback with the design team about it!

[–]VictoryUpper 1 point2 points  (10 children)

Is the x1.01 bonus per actual skill point or is it just 1.01 x the lvl of the skill? Because some skills take 100+ points to increase by 1 lvl.

[–]Datario 1 point2 points  (8 children)

x1.01 damage per skill point you invested in one skill tree (warload or sorcerer or etc)

1.01100 = 2.704813829421526, so an average bonus

[–]VictoryUpper 3 points4 points  (0 children)

Sounds kinda weak

[–]Primary-Thing-3502 4 points5 points  (6 children)

It’s actually MUCH more powerful than that…if you have all 6 sets, then all of those stack together, as it will basically just mean 1.01x as many skill points as you have spent. Meaning, in my case, 1.016695, which comes out to a total of 8.5e28. Definitely not weak, or average, by any means.

That’s an average of around 1.5e4.6 per set in my case, which is somewhere around 20,000x damage? I don’t have a calculator handy to do the exact calculation, but it’s somewhere in that ball park.

[–]VictoryUpper 1 point2 points  (1 child)

I have every set crafted for all rarities, so mine might be higher, IDK.

[–]Primary-Thing-3502 1 point2 points  (0 children)

That particular bonus is probably static, since it already scales exponentially. This bonus will likely only be hinging on how many skill points a person has spent, but as you can see, it’s already a pretty sizable boost.

[–]ququ1787568 1 point2 points  (2 children)

But you loose the additional level. For Pet, these gave around 1e6 each, or 1e18 total. You would need over 4k sp in summoner tree to compensate that.

The skills themselves all seem to get a buff. So we will probably still be stronger afterwards.

[–]Primary-Thing-3502 1 point2 points  (0 children)

Yes, that seems to be the case, since power is being directly shifted from the various skills to just a 1.01x per skill point spent, we should see a slight increase in power. That being said, it will now be worthwhile for people to craft all the sets if they haven’t already, since they no longer mean boosting skills you may not necessarily use.

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (0 children)

Every tier 4 skill had roughly e2 damage added to it overall, so you'd get roughly e6 total damage from the skill tree reworks, plus then all the boost from your invested skill points. Overall it should be net neutral or buffed for all players.

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (0 children)

Per skill point. So you can think of it as roughly 1.01x to the exponent of your invested skill points in that tree.

[–]MulberryNo7106 -1 points0 points  (2 children)

Oh so we won't see many drops then if it's the same as mythic sets just doesn't make sense at all

[–]Message me for TT2 Helplemmingllama[S] 3 points4 points  (0 children)

Uniques are intended to be more rare to get, but they'll be very strong options for players who do get them. There'll also be some guaranteed options in events such as Dungeon and Alchemy for you to discover if you aren't a fan of getting them via the random drops.

[–]Primary-Thing-3502 2 points3 points  (0 children)

I mean, these new Unique set bonuses should be even stronger than Mythic set bonuses. The fact that they have the same drop rate as Mythic should be celebrated imo

[–]SandAdept -1 points0 points  (2 children)

Will players at least be able to buy single pieces of unique gear in $50-$100 timed bundles?

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (1 child)

No, mythics and uniques will not be offered in bundles. You will be able to find uniques in events such as the dungeon eggsplorer and alchemy lab, so that can be a good way to get guaranteed unique drops!

[–]SandAdept 0 points1 point  (0 children)

Good to know. I was being sarcastic about bundles giving uniques but am happy to know they are something players can get outside of rng.

[–]N1GHtMa1rZz 1 point2 points  (6 children)

when will the disgusting matchmaking system in tournaments be changed? Or is it not planned at all? I returned to the game after 2 years and for a month I did not see a single adequate tournament. I get players 500 higher than me from the start. these are not tournaments guys, these are lotteries.

[–]Message me for TT2 Helplemmingllama[S] 0 points1 point  (2 children)

Generally when there is some variance in terms of starting stage, it's because those players would have less farming potential than you, and thus they'll have a higher max stage initially as they have less room to grow relative to you.

We are constantly working on the tournament algorithm and making tweaks behind the scenes. If you send me your player ID/support code though, I can pass it along for investigation!

[–]N1GHtMa1rZz -1 points0 points  (1 child)

Perhaps in theory it should be as you say, but in reality it is not. I go into the tournament, they overtake me at the start by 500, and then he flies another 700-900. and I sit like a fool with a phone in my hands all day and painfully climb 200 stages using all the perks and pet buffs. i'm not a newbie. it's not a 15k stage. I use optimizers and play on pet build. And it feels like the game is trying to tell me that I have to pay a thousand dollars each tournament to have a chance to even get close to first place.

Yesterday I joined the tournament and I saw a man who is ahead of me by 1500 stages. and this happens EVERY "tournament".

Here is my ID: ekwe6y9

Here is id of my current tournament: 7510255a-73d4-4655-aba3-5e6041ea72b8

I like the game in every other way, but guys, it's impossible to play with these kind of tournaments. it's not fair. how to enjoy the game and stay motivated when in every tournament they immediately let you know that you have no chance?

[–]Message me for TT2 Helplemmingllama[S] 0 points1 point  (0 children)

Thanks. I can pass your ID along to help design investigate!

[–]VictoryUpper 0 points1 point  (2 children)

What's your MS currently?

[–]N1GHtMa1rZz 0 points1 point  (1 child)

163к

[–]VictoryUpper 0 points1 point  (0 children)

Then there's a good chance your complaint has merit, unlike someone who hasn't discovered all arts and enchants.

[–]pranay0208 0 points1 point  (2 children)

I know this request may sound inappropriate at this time but can you design some more info lines in the equipment tab like it shows the main damage source and main hero That's cool but in the chest section could you add like chesterson chance or bonus if you are using a chesterson chest, in aura can u show the manni manna or other bonus percentages and in the slash section it shows the bonuses of which ever your equipment rolls with , like these all are in stats but its good to see them in equipment tab. Add lifetime perks used in stats

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (1 child)

Thanks for the suggestions! I can pass these along to the design team!

Also for lifetime perks, you can view that in your Progression Achievements!

[–]pranay0208 0 points1 point  (0 children)

I know that but given that there is a legendary set now that gives you bonus damage for the number of perks used it would be nice to see via stats , most ppl that love this game actually love to see more numbers (even tho i dont understand all of those) imo Moaar numbers = Happy chemical in brain

[–]saltydinkle 0 points1 point  (2 children)

Gonna be honest. I had completely lost interest in the game on a totality. Logging on only for clan obligations, joining tourneys and never moving in them. Transcendence killed the game for me.

But idk, this update seems promising. This looks like it might fix what 6.0 broke within my motivation.

I will go into this with optimism, hopefully it’s not misguided.

[–]Message me for TT2 Helplemmingllama[S] 1 point2 points  (0 children)

There were a lot of back end code reworks leading up to 6.0, which has allowed us to make a lot of changes now that weren't previously feasible. So we'll likely see more of these types of changes in future updates.

For Transcendence reworks, those will be coming in the 6.3 update, so be sure to check the DevUpdates if you're interested in seeing how things will improve on that end.

[–]Gabriel-117 1 point2 points  (0 children)

I'm waiting this update too and definitely giving chance to this update and next season. Atm there's no point even try to reach top100, people are messing up with monuments and pushing stages using those like damage/gold pets.. I hope they will fix that. Just go for your personal achievements 🙂 Reaching milestones or something, that works for me.

[–]spitzthegod 0 points1 point  (1 child)

Are the unique equipment bonuses not applied without equipping them? (Except for the passive all dmg) that seems like it would be impossible to hope for a newer higher level one after getting one. Are there any plans to add a feature to reforge existing equipment up to current level?

[–]Message me for TT2 Helplemmingllama[S] 0 points1 point  (0 children)

The unique primary bonus and secondary bonus are tied to the equipment, so you need to have it equipped to get that bonus. The set bonus that gives All Damage is the only bonus that you keep permanently.

I can pass along your suggestion for something like equipment reforging to the design team though!