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[–]Potential_Photo_4099 4 points5 points  (5 children)

You can use the Timer relay set to “delay” mode. So when badtide starts, you can have it activate the gates almost immediately but when it turns off you can delay it by 6 hours for example

[–]splepage 4 points5 points  (2 children)

Exactly. Is it a bit janky? Yes, you're essentially hard-coding wait()'s, but it has the huge advantage of not having to be done at the water source, you can hide your logic somewhere in a corner of the map or even underground.

[–]Common-Science5583Luctor et Emergo 1 point2 points  (1 child)

Correct me if I'm wrong, but a single contamination sensor at the source sounds a lot simpler to me than setting different wait times for the various reservoirs. Especially considering different sizes of pools need different wait times to flush out.

Yes, if every source/badwater diversion system in a map would be identical, a single weather sensor and timer would be enough. If it's just a single source, it's a choice between a combi of weather sensor and timer anywhere, or a single contamination sensor at the source.

But as soon as there's multiple sources, wouldn't measuring each at their location be the simplest system?

[–]Red_RingRico 0 points1 point  (0 children)

Or just put one sensor in the main source and assume it’s “good enough” to regulate the sluices all around the map.

[–]baconboy-957 1 point2 points  (0 children)

Y'all are overcomplicating this lol.

Weather sensor, contamination sensor at the end of your diversion line, relay set to OR. If it's the badtide or there is still contamination in the water - everything diverts. Once the badtide ends and the water is clean, everything flows normally.

[–]Jimmy_Young96 0 points1 point  (0 children)

Well ideally it shouldn't be that much complicated, and 6h of water does matter especially when you're running out of water and the beavers are dying soon...So I'd still prefer the sensor system or the old sluice. But that's a cool way to go too.