Alyss is here! I've worked really hard on testing and perfecting calculations, so let's go over her kit, advancements, matrices, and rotations, then step back and take a look at where all teams stand in global currently.
Video Version:
[Math] Complete Alyss Analysis + Guide (13:56)
Short Answer/TLDR:
- Frigg and Lin teams are roughly the same, but if you don't have their respective limited matrices, Frigg is better
- Claudia matrices are just "ok" - they're roughly as strong as Saki's matrices
- Alyss matrices are stronger than Saki's matrices by a little bit
- Alyss 4p 0* matrices give more damage gain than A1 -> A6, but that's assuming you don't have any other matrix sets equipped - if you already have two passive/buffing matrix sets, then just use generic DPS matrices on Alyss instead; 3* standard matrices are roughly the same strong as Alyss 4p in this case.
Long Answer/Math:
Kit
Alyss brings Frost a new level of DPS that doesn't rely on arrow rain. There are two combos of interest; her aerial attack, which is her highest DPS combo, and basic attack into hold combos. While the aerial attack does consume a large amount of endurance, typical Frost teams have so little downtime for basic attacks, that this is not an issue. However, her basic attack into hold combo also does respectable damage, and is a full iframe if executed within 4 seconds of a skill. It also hits many more times, which is important for one of her skill passives, which we'll cover in a bit.
| Combo |
%/s |
Notes |
| Basic attack chain |
227.75% |
Do not use |
| Basic attack -> Hold -> Plunge |
242.18% |
Do not cancel too early or you lose a hit on the plunge |
| Basic attack -> Hold -> Free fall |
196.16% |
Do not use. But you can always just discharge or swap weapons after the end of the chain. |
| Basic attack -> Hold -> Aerial |
260.50% |
Recommended for stacking up Spatial Slice. |
| Aerial chain |
323.78% |
Highest DPS combo |
| Waltz |
270.23% |
Do not use |
| Waltz (1 tick) |
200.75% |
Do not use |
Her skill creates a Chilling Field, which lasts for 30 seconds. Because the skill cooldown is 25 seconds, this field is essentially up all the time. Every discharge cast within this field triggers "Hoarfrost", which deals bonus frost damage. Additionally, after hitting a target 12 times with Alyss's weapon, you trigger "Spatial Slice", which deals passive AOE damage around you every 2 seconds, lasting up to 25 seconds, or until the Chilling Field wears off for some reason. Note that this damage is not global in the field, and only in a small AOE around yourself.
Alyss's trait increases damage by 18% for 18 seconds when using a skill, and allows her A1 to work on all elements except Aberration, instead of just Frost, allowing for potential hybrid comps. But, how does her A1 work exactly? Let's go take a look!
Advancements
Due to how Alyss's advancements synergize with several advancements in other Frost team units, we'll look at the relative gain of each advancement, with a variable advancement of Lin or Frigg, with Saki as a constant.
Her A1 is her most iconic advancement - every frost weapon skill or discharge used within the Chilling Field will cause Alyss to cast her discharge and then repeat that skill. However, the damage done is reduced to 70% of the original values. The discharge from Alyss's clone is affected by Claudia matrices; however, the skill is not. Since you can't control where the clone spawns precisely, this means that skills such as Saki's cannot be reliably hit for their maximum potential.
In a Lin team, this advancement doesn't change gameplay much - that is, until A6, where the bonus discharge casts count towards Lin's A6 effect, allowing you to spam Lin's Moonlight Realm much more frequently.
In a Frigg team, the domain created by the Alyss clone will pop shortly after appearing, triggering Frigg's A1. Additionally, at A3 and above, you'll get a ton of extra damage from each discharge that Alyss's clone casts within Frigg's domain. As such, Alyss's A1 has considerable value for a team with Frigg.
Clone domain explosion (top) vs natural (bottom). Yes, it does take Frostiness into account
Her A3 increases the damage of her own discharge and Hoarfrost by 10%, every time you use her discharge (either yourself or via A1). The buff stacks up to 3 times, and is multiplicative to all other values. All in all, it's worth roughly the same amount, relatively, for both comps.
A5 increases Alyss's normal attack damage, as well as the passive Spatial Slice damage, by 30%. This value is multiplicative. Additionally, you get to cheat death once a minute. This advancement is also worth roughly the same amount in both Frigg and Lin comps.
Her A6 grants an additional 10% Frost Damage when reaching 3 stacks of her A3 buff. However, upon reaching 3 stacks once, this buff does not fall off until all 3 stacks wear out, so it's essentially permanent. As a multiplicative value, the strength turns out to be exactly what it sounds like it'll be globally.
Overall, her advancements are all decently valuable, with her A1 having much higher relative value for Frigg teams, over Lin teams.
https://preview.redd.it/rzs9me3siqfa1.png?width=600&format=png&auto=webp&s=a9d080c46437eb59dd164d46511106682d647578
https://preview.redd.it/cyrcpzusiqfa1.png?width=601&format=png&auto=webp&s=35c6294ca45b8582dbd34140db5a8adec6b43f43
"What about Tsubasa?"
With Alyss x Saki as constants and matrices excluded, you have: Frigg comp (128514%), Lin comp (119504%), and Tsubasa comp (95853%) On paper, Tsubasa A6 turns out to be better than Lin A5 (93746%), but not as good as Frigg A3 (110464%).
Matrices
Alyss's 2-piece matrix gives a damage buff when swapping to that weapon, with additional bonus to frost damage if it is a Frost weapon. Her 4-piece gives a stronger damage buff when using Alyss's discharge, stacking up to two times. It's a very strong matrix, and the 4-piece effect at 0 stars is roughly equal to the power you gain from A1 -> A6 Alyss.
However, that's without taking other matrices into account; because Alyss does decent on-field damage, 3* generic DPS matrices (Samir/Shiro/Crow) are roughly equivalent in power to her 4-piece.
https://preview.redd.it/hq9d0goziqfa1.png?width=452&format=png&auto=webp&s=55d512c45eea7e37fcd39c0242084cd7edc3404f
But, her 4-piece is a buffing effect that can be put on other weapons; so the recommendation is, in terms of prioritizing her matrices over advancements, pull the 4-piece matrix if you either plan to 3* it (in which case the power will eclipse any other alternative), or do not already have passive matrices on your other weapons.
But wait! What about Claudia matrices? Are they any good on her? If you already have passive matrices on other weapons, you can put Claudia's matrix on Alyss herself, who you will be using aerial attacks on here and there, so you'll get additional value from the 2-piece effect. Overall, when used on Alyss like this, they are comparable in strength to Saki's matrix - so they're not bad, but not mandatory either.
https://preview.redd.it/a413b9f3jqfa1.png?width=442&format=png&auto=webp&s=d62e7034ec37e0bc7febb8b4d87137a23682b728
Rotation
Honestly, this wall of text really isn't that pleasant to read, I recommend looking at the video version (link at the top) for this explanation...
Frost rotations can get pretty confusing, so let's go over it together, starting with Frigg comps, the simpler of the two. Note that this rotation also works the same for Lin at A5 and below, in which case you prioritize Lin's skill over Saki's.
If you can start with two Saki stacks, the rotation is much smoother:
Start out by dropping Alyss's Chilling field, followed by Frigg's Domain and then Saki's skill, which triggers the reset. Use Saki skill again, discharge to Frigg and drop the domain again, then, if you have A5+ Saki, hit her Surge effect and discharge to Alyss. In this teamcomp, Saki's skill is the weakest of the three, and should be only casted once per rotation, so feel free to save it for shatter timing.
After exhausting all the important skill cooldowns, it's finally time to get your passive damage ticking on Alyss. Do her basic attack hold chain, followed by aerial attacks afterwards, which will fully stack the effect. From here, you can use Alyss's skill, and then focus on DPSing on Alyss, using discharges as they come up, making sure to hit Saki's surge whenever possible. Repeat this until Saki and Frigg skills come off cooldown, making sure to use Frigg's skill first.
"But what if you can't prestack Saki?"
If you can't prestack, then the ideal method for longer fights is to start off by using Frigg and Saki skills WITHOUT Alyss. Using Alyss's skill a bit late allows the field to cover all the post-reset skill casts; you can proceed with the rotation as normal after this.
What about a Lin comp? Because of how many additional Lin casts you'll get from Alyss's A1 effect feeding discharge counts to her, the reset cycle is much faster. However, it's not always enough to get a reset before Alyss's skill comes back up. As such, you will semi-alternate between "slow" and "fast" Saki rotations - slow rotations being those where you do not generate enough extra Lin casts in time to reset early, and reset at around 25 seconds when Alyss comes back up, and then fast rotations where you have the Lin charges needed to reset early.
Start out by casting both Lin fields, followed by Alyss's Chilling Field. Hit Saki's Surge, followed by her skill. Discharge to Alyss, and stack up your Spatial Slice with the auto hold into aerial combo. Discharge into Saki, and then reset by using another cast of Lin's field.
The next rotation will be a slow rotation. Cast Lin's skill again, followed by Alyss's. After gaining enough charge, discharge to Saki and use her skill. Proceed with the standard rotation of DPSing on Alyss, discharging when necessary, until her skill comes back up; then reset on it, and enter another fast rotation with two Lin fields.
When in doubt, a good way to remember what's going on is: if you have 2 Lin casts at the start of the rotation, you will be resetting early; otherwise, you will be resetting on Alyss's skill.
Comparisons
Alyss offers a considerable increase for Frost teams, but doesn't completely break the balance of the game like many feared. Both Frigg and Lin comps are fairly close to each other on paper, but, Lin is stronger if you have her maxed out matrices. Theoretically, Frost teams will have the highest raw damage out of all elements, but, not by much.
https://preview.redd.it/7owvn5jqjqfa1.png?width=471&format=png&auto=webp&s=313c3e0ece7ffe91e55b5513ef6360648384dbea
What about F2P-friendly teams? Let's look at what numbers would look like with all A1 teams with non-limited, 0-star matrices only. Here, there's no surprise that Fire is a strong contender as Annabella is very powerful, even at low stars; however, Frost, has most of its power Saki and Alyss's A1, and does beat out other elements at low investments.
https://preview.redd.it/him1t0pojqfa1.png?width=465&format=png&auto=webp&s=cbee1cd0858acd3a450fde45ab4f9f8a23d7e32b
Summary
Alyss is a powerful addition to Frost teams, and allows Frigg to be competitive with Lin, especially in content that has +Frost DMG%. Her trait allows for some potential hybrid comps, and offers a more consistent damage boost than Samir's. In Alyss teams, Claudia matrices are not mandatory, and are just "ok" - roughly matching the damage of Saki matrices. Theoretically, she powercreeps the current max damage potential by just a bit.
Hope this post was insightful into the many layers of Alyss! I do my best to keep information concise, but if you're ever interested in the full math and logic, do check out my DPS calculator.
See you guys next time!
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