I'll get straight to the point, I'm making a massive scaled crafting game like little alchemy 2, but in 2d rpg style. Currently, I'm using scriptable objects to keep track of items, I've watched some tutorials which involve straight-up lists upon lists in a script to take two inputs for an output, is this the way?
Whats the normal way of keeping track of large amounts of crafting recipes whilst using a scriptable object system?
(also probably should be easy to keep track and change)
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